2 UU/UB per civ, "unique abilities"

As you can see Rome has two unique units yet its unique power is a bulding/economical one wheras China has a unqiue unit and a science/economical unique building yet it sunique power is warlike. It seems like from these examples that civs will be balanced from being completely warlike or completely economical.
 
Oh, what is China's unique power?
 
As you can see Rome has two unique units yet its unique power is a bulding/economical one wheras China has a unqiue unit and a science/economical unique building yet it sunique power is warlike. It seems like from these examples that civs will be balanced from being completely warlike or completely economical.

Speculation.
Germany's special ability sounds pretty militaristic and they get a renaissance and an industrial UU, also Glory of Rome sounds like it would be fitting for a warmonger: don't waste a lot of production on settlers and instead build armies and upgrade your capital. Then you can quickly develop your conquered cities.

China's special ability is callet Art of War, but we still don't know what it does. Considering that Sun Zi and most other chinese military strategist stressed mobility and deception and had a disdain for open warfare it might have more to do with espionage than with military.
 
If you're not the rushing type they were useless, but they were good for early conquests (except against Mali and Babylon). They were almost as good as Chariots against Archers, slower and without chance to retreat, but cheaper and with access to city raider promotions. If the Iroquois have something similar than the early mobility can be a significant advantage, you'll just have to exploit it before bronze working becomes common knowledge.

All they'd have to do is build a couple of warriors and you wouldnt stand a chance.
 
It should be interesting on the promo's for the Iriquois. Guerrilla warfare was second nature for them, and a warrior rush from different direction forrest tiles could be extremely devastating. I would really like to know how they're going to handle The Great Warpath ( curiosity is such a stinker), given that most warlike tribes gave the U. S. Calvery fits.


Just ralised that TGW was a move bonus. Is this speculation or pretty much a given?
 
It should be interesting on the promo's for the Iriquois. Guerrilla warfare was second nature for them, and a warrior rush from different direction forrest tiles could be extremely devastating. I would really like to know how they're going to handle The Great Warpath ( curiosity is such a stinker), given that most warlike tribes gave the U. S. Calvery fits.


Just ralised that TGW was a move bonus. Is this speculation or pretty much a given?

Both rome and iroqouis bonus has been confirmed by a leaked video of the closed demo. Both pieces of info were on the respective civ summarys that come up when loading/starting a game.
 
The American UUs sound great and will be more useful than the one in C4.

In my last game I mopped up, thanks, in part, to the Navy SEALs. But I'll appreciate these Minutemen more, coming earlier.

And the B-17, oh my, is so quintessentially American, epitomizing industrial prowess and the geographic reach of the USA.

b17.jpg


The Boeing B-17 Flying Fortress, affectionately nicknamed "The Queen of the Skies,"played many roles in World War II. In both the European and Pacific theaters, the B-17 served for photographic reconnaissance, antisubmarine warfare, and bomb delivery. The P-51D Mustang escorted B-17s on their bombing runs. One of the famous B-17s, The Memphis Belle, with an intensified forward defense firepower of flexible machine guns, was the first bomber to complete 25 European missions and return. http://www.grc.nasa.gov/WWW/K-12/aerosim/LessonHS97/FlyingFortress.html
 
In some respects I'm disappointed that Rome doesn't have a Forum as a Unique Building :(. The Roman Forum is-as its name suggests-quintessentially ROMAN ;)!

Aussie.
 
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