21 reasons why 2x2 production is not a skilled game.

HIEROPHANT

Videogame God
Joined
Mar 2, 2001
Messages
426
Location
On plant Earth from the Great Beyond somewhere in
21 resons why 2x2 is not a skilled game.
alright here are the reasons why 2x2 is not a skilled game.
1 you dont have to worry about food production.
2 it should difficult for diplamats to reach emeny city not easy like in 2x2.
3 catapults can reach emeny city very easy.
4 mining is suppose to produce the most sheilds not forest.
5 the game goes too quick civ is suppose to be a long game.
6 city locations is not as important you can build a town on mountain no problem for food.
7 it allow a person to beable to produce too many units quicker than it is meant to be.
8 cost of maintain improvements each each turn has lest effect
9 too easy to get past emeny's site of there units.
10 too easy to maintain a republic or demoracy.
11 to easy to maintain happiness if you give luxcuries.
12 to easy to quickley build wonders.
13 the govt despostism does not effect as much.
14 people can expand way to easy.
15 making science discoveries is way too easy and fast.
16 in 2x2 building in a forest is usually better than grassland which it should not be that way.
17 it takes away all the challenges to creat a world.
18 beginers sometimes have a very good chance to win agaisnt an expert player.
19 settlers can builds terrain improvers faster than it should be.
20 civ is suppose to be similar to real life.
21 it is to easy to build a fortress in an emeny area.
 
I agree on many points.
Eyes of Night will come in here and be foaming at the mouth though.
He can't 1x. I should say, he prefers to not play 1x.
I especially don't like the expanded range of military units, to include diplomats.
But for Eyes and some others who like to play a very abbreviated game, 2x is a must.


------------------
It's In The Way That You Use It

ICQ 51553293
 
Did I mention I'm 3-0 with markus on 1x1x duels? You know this is a really great name for a topic....However I bet I could maket it better by calling it "21 reasons why HIEROPHANT is a ****ing moron".
 
Duels, on small land.
My statement on this stands, too.

And you should expand your vocabulary, in addition to expanding your Civ abilities.<IMG SRC="http://forums.civfanatics.com/ubb/cool.gif" border=0>

------------------
It's In The Way That You Use It

ICQ 51553293

[This message has been edited by SlowwHand (edited April 16, 2001).]
 
I always enjoy reading your posts, Eyes. Such sweet arrogance.
wink.gif
One you almost never encounter anymore these days...

Seriously though, 2x2 is fake. I agree with Hierophant on that too. It's a spoiler.
frown.gif


------------------
<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!

And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>
 
I will beat you just as bad on 2x2x as I will on 1x1x. The difference is that 1x1x it will take 3 hours and and 2x2x it will take 15min.
 
You can't play anything but 2x small land.
Common knowledge also.
Just the facts, no slam particularly.
You're just...limited.
wink.gif


------------------
It's In The Way That You Use It

ICQ 51553293
 
I played a scenario recently called "Rome" and it was like playing on .75 X .75 - basically, everything lost 1 shield from production - forests had only 1, mines had 2, grassland never had any, nor did plains. It was definitely a game that relied heavily on trade - it was slow, but very rewarding when things got done, there was an enhanced sense of accomplishment.
 
Originally posted by EyesOfNight:
I will beat you just as bad on 2x2x as I will on 1x1x. The difference is that 1x1x it will take 3 hours and and 2x2x it will take 15min.

EyesOfNight, you would rather play a kwikie then a good long soothing relaxing stimulating game of Civ II? I dont think you are a Civ Fanatic, you are the weakest link, goodbye!



------------------
Whats the point of living if you cant do anything stupid?
 
I think it's going to be very amusing once our site gets up. Our site is going to suck a big coconut. Our site is a joke. Our site makes even Apolyton look good.


[This message has been edited by SunTzu (edited April 29, 2001).]
 
The name of this topic should be "The #1 reason 1x1x players don't like doubles"

#1. They don't control their growth and get frustrated with Civil disorder

We doubles players have had to develop the skill of controlling growth as opposed to just letting it out of control, as well as because wonders get built faster you learn to pick and choose the ones you can build...hey if you don't know how to keep diplomats out of your civ, maybe you should learn, yes the army moves twice as fast, but they grow twice as fast as well.....bottom line....same game, different rules, Eyes,I'm with you, don't listen to these 'singulars' whine about their inability to adapt...
smile.gif
 
Well, I tried 2X movement once on a very big map because I thought it made sense, and then I saw that ships and planes only moved at 1X speed! that is silly and unbalancing, everything should be doubled if it is to be truly considered to be 2X2.
 
Originally posted by Tact:
The name of this topic should be "The #1 reason 1x1x players don't like doubles"

#1. They don't control their growth and get frustrated with Civil disorder

We doubles players have had to develop the skill of controlling growth as opposed to just letting it out of control, as well as because wonders get built faster you learn to pick and choose the ones you can build...hey if you don't know how to keep diplomats out of your civ, maybe you should learn, yes the army moves twice as fast, but they grow twice as fast as well.....bottom line....same game, different rules, Eyes,I'm with you, don't listen to these 'singulars' whine about their inability to adapt...<IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

Two things.
1) Welcome.
2) You don't know what you're talking about. <IMG SRC="http://forums.civfanatics.com/ubb/cool.gif" border=0>

------------------
It's In The Way That You Use It

Tuatha De Danann Tribe
ICQ 51553293



[This message has been edited by SlowwHand (edited May 14, 2001).]
 
Of course I know what I'm talking about, different rules means different strategies, that's all, don't whine about not being able to cope with Changable situations, adaptability is what I'm talking about and not many can do it, that's why almost noone plays ToT Fantasy, you need to adapt as opposed to playing a known strategized set of rules, and I apologize if you think I have a chip...yes, when people say I am not a skilled player based on a self-delusion, it offends me. I play a good game, at just about any option set, I adjust, and by saying doubles is not a skilled game, you take a shot at those who've learned to adjust to a different set of cirumstances.
 
Evidently you skipped right by the welcome.
Ok.
I can adapt, Slick.
I'm betting your EyesOfNight's brother or something.
Just about as disagreeable as Eyes can be at times.
rolleyes.gif


Anyway, the welcome stands.

------------------
It's In The Way That You Use It

Tuatha De Danann Tribe
ICQ 51553293
 
You guys are out of your mind if you think 1 x 1 is a tougher form of play? HOGWASH!
Every reason you listed is a great example of why 2 move in particular is so much harder to play.
1) it is very difficult to protect vs enemy diplomats, in 1 move its patheticly easy.
2) in 2 move you have to defend your citys far away, in 1 move a catapult and a road will defend the city super easy.
3) in 1 x 1 games , luck plays a hiddously giant factor. You get a city, I get an empty I cant say oh well, I'll just get to another hut because move and production is so slow. If your starting position is silly(as it is alot) then you can not move fast to find a better spot, if you dont have a river, your screwed.
As far as 2 x 2 moving fast, thats a monsterous bonus. I have a life, I have no time to spend 40-50 hours playing a game when I can spend 10 or less playing a 2 x 2 game.
As far as irrigation and mining are concerned I know all you posting here lack inventiveness and creativity, but if you want to make irrigating and mining a factor in 2 x 2 do this:
just set the scenerio up where if you mine or irrigate, instead of increasing 50% you can change it to 2 or 3 or even 4 x. and make it more then worth while.
1x1 is for those that cant handle the speed and tactics of 2 x 2 and who most of all have no life. Give me 2 x 2, take huts out, and have a premade map thats even, and there is nobody in this world that will beat me because it is a skill game and I have more then most of you put together.
 
2x is a joke.

you only need at most. Temples, republic, trade, crusaders. All other units/improvements etc are useless, you don't need to worry about food, unhappiness and science rate. The game is then reduced to nothing more then a race for huts, and settlars and a wonder. With no game making it past invention. I like many people find this a boring way to play. To have any chance of winning you must play the game the same way every time or you are dead. Civ3 is going to fix a LOT of this, and hopefully it will make the game a lot better. I am wondering if there is even going to be a 2x mode.. (takes a looong time to play test) and as you can see in civ2 it wasn't really tested.. forests have more shields then mines etc.
 
Back
Top Bottom