j51
Blue Star Cadet
Unfortunately not only good news - AI more peaceful, prince difficulty easier than in Civ5
It should be easy enough to turn up everyone's warmongering in a mod though.
Unfortunately not only good news - AI more peaceful, prince difficulty easier than in Civ5
Extensive list of late(ish) list of government policies
Spoiler :
Bonuses in Civ always add, rather than being multiplicative. So +100% and another +100% makes +200% rather than +400%.
CONS
Cartoonish art style is at odds with the themes and action of the game. Not all metrics are well integrated. Some interface oddities interfere with smooth gameplay. Some functionality and rule changes may irk veteran players. Seems too easy.
Their complaints:
it never envelops me the way the best games in the series (for my money, the first, second, and fourth, with the excellent Alpha Centauri an honorable mention only because of its spin-off status) do. It just doesn't have their bend of breadth and depth, and thus it never becomes quite the same focus of obsessive lust.
I noticed this too, especially in the Gamecrate preview. I've always found this behaviour hugely immersion-breaking, so it's pretty disappointing to see that the AI still behaves in this way. I was also somewhat turned-off by the Spanish AI in his game agreeing not to settle near his territory but then doing so anyway. Ugh. Yes, backstabby behaviour is to be expected but I really hope it's not going to be normal.Gamecrate has a concern that religious victory might be too easy. Also, the AI still has the same annoying habit of settling extremely marginal cities in any empty pocket you leave between your cities, going by the screenshots.
It's mostly positive stuff, but I thought it was worth pointing out areas where things aren't all sunshine and rainbows.
I found the art highly unappealing, especially compared with the stately and intelligent look of pretty much every other Civilization game.
holy ****, so you can have 2x a 100% adjacency bonus for something, like a campus district.
so if you have a +6 adjacency bonus for campus and use the natural philosophy you get a +12 bonus.... but with the five-year plan you get another 100% district adjacency bonus for campus... the question now is:
does it goes to +18 or it doubles again going to +24 bonus? or even, does it have no effect?
Yeah, I don't really get people criticising the art style. It's quite reminiscent of Civ4 in its charming chunkiness.I mean, I can understand not liking the art style, but:
(snip)
Uh... I wonder if he actually remembers what the graphics looked like pre-V?
I mean, I can understand not liking the art style, but:
Uh... I wonder if he actually remembers what the graphics looked like pre-V?
That said, Civilization VI does do something I'd previously considered impossible: It makes me rethink the way I play. I've almost always been a Wonder hoarder, loading as many of them as possible into as many of my cities as I could. Now that I can no longer do that, I've found myself more reliant on combat and resource rationing, and going after only the Wonders that I can't live without. If I'm not yet at the point that I can say I'm glad about this, I am legitimately thrilled to be discovering something new about a tactic I thought I had down pat. Breaking down the one-city-one-tile barrier is the kind of positive stride—revolutionary, yet comfortable—that Civilization VI needs a lot more of.
That change alone makes Civilization VI worth playing, and I can't wait to see how the final game moves and works—if some of the technical and interface issues are ironed out, it could be lusciously slick and as dynamic as possible within the sphere Firaxis has chosen for it.
Unfortunately not only good news - AI more peaceful, prince difficulty easier than in Civ5
I am slightly weirded out that someone would find the blocky cartoon leaderheads in Civ IV appealing
I am slightly weirded out that someone would find the blocky cartoon leaderheads in Civ IV appealing but reject the more dynamic renderings in Civ VI. IMO Civ VI's leaders are the best they've ever looked.
V is the major outlier in terms of going for a "serious" tone, and at the time that decision was just as controversial.