merijn_v1
Black Belt
Hey everyone,
As I promised in this thread, I will launch a modcomp that gives all (playable) civs a 2nd UU and 2nd UB. In this thread you can download the modcomps. The modcomps will only work with RFCMarathon 1.21. I'll update them to the new version soon. A full list of the features is in the second post.
Some notes:
- This modcomp isn't finished. Please help me to finish the modcomp.
- If you have ideas to improve the 2nd UU's, please say so and I'll look if I can improve the modcomp.
Installation instructions:
- Download RFCMarathon
- Download the file(s) (The attachments on this post or the 2nd post)
- Unzip it in the RFCMarathon folder
- The comp asks you to overwrite some files. Click "Yes to all" (If the comp doesn't ask anything, you unzipped the files in the wrong folder)
- Play the mod as usual
Optional:
- If you want to play both modcomps in one game, also unzip the "2nd UU+UB" package. (This package is in the 2nd UB modcomp that you can download on post 2 this threat)
To uninstall the modcomp, you should unzip the "Uninstall" package.
Plans for next version:
- Little fixes
Changelog:
Credits:
As I promised in this thread, I will launch a modcomp that gives all (playable) civs a 2nd UU and 2nd UB. In this thread you can download the modcomps. The modcomps will only work with RFCMarathon 1.21. I'll update them to the new version soon. A full list of the features is in the second post.
Some notes:
- This modcomp isn't finished. Please help me to finish the modcomp.
- If you have ideas to improve the 2nd UU's, please say so and I'll look if I can improve the modcomp.
Installation instructions:
- Download RFCMarathon
- Download the file(s) (The attachments on this post or the 2nd post)
- Unzip it in the RFCMarathon folder
- The comp asks you to overwrite some files. Click "Yes to all" (If the comp doesn't ask anything, you unzipped the files in the wrong folder)
- Play the mod as usual
Optional:
- If you want to play both modcomps in one game, also unzip the "2nd UU+UB" package. (This package is in the 2nd UB modcomp that you can download on post 2 this threat)
To uninstall the modcomp, you should unzip the "Uninstall" package.
Plans for next version:
- Little fixes
Changelog:
Spoiler :
V0.5
Reduction of the size of the FPK
2nd UU spawn at conquerers event
Papal Pikeman can't move
Updated to RFCMarathon 1.22
French Musketeers can be Mercenaries
v0.4
Renamed Carthagian War Elephant to Atlas Elephant
Renamed Egyptian Axeman to Heqa Khesawet
Renamed Dutch Grenadier to Gradist
Renamed Chinese Cannon to Ancient Cannon
Changed Viking Drakkar from Caravel to Galley
Some Civs spawn with new 2nd UU's (and less other units)
Some Civs get 2nd UU's when spawning with war (and less other units)
Japanese Yumi gets an extra first strike chance
Mali Trader are more effective when conducting a trade mission
Adjusted some AI values
Better art for French Culverin
v0.3
Added last civilopedia text. (Egyptian Axeman)
Renamed Streltsy to Strelets
Fixed Mayan Atl-Atl pedia
Viking Longship starts with Drill I
Minor reskin for Arabian Xebec
v0.2
Added Native American Brave and Celtic Chariot Attacks
New unique feature for the Khmer Phak'ak (almost similar as their other UU)
Changed Aztec Eagle Warrior unique features
Finished (except Egypt) civilopedia entries for 2nd UU's (English only)
Names tranlated to all 5 standard languages
Changed French 1st UU from Musketeer to Culverin
Changed Russian 2nd UU from Boyar to Streltsy
Added Papal Pikeman in 600AD start
2nd UU modcomp is now avialbe for RFCMarathon (THE MODCOMP ONLY WORKS FOR THIS MOD NOW)
V0.1
Initial Release
Reduction of the size of the FPK
2nd UU spawn at conquerers event
Papal Pikeman can't move
Updated to RFCMarathon 1.22
French Musketeers can be Mercenaries
v0.4
Renamed Carthagian War Elephant to Atlas Elephant
Renamed Egyptian Axeman to Heqa Khesawet
Renamed Dutch Grenadier to Gradist
Renamed Chinese Cannon to Ancient Cannon
Changed Viking Drakkar from Caravel to Galley
Some Civs spawn with new 2nd UU's (and less other units)
Some Civs get 2nd UU's when spawning with war (and less other units)
Japanese Yumi gets an extra first strike chance
Mali Trader are more effective when conducting a trade mission
Adjusted some AI values
Better art for French Culverin
v0.3
Added last civilopedia text. (Egyptian Axeman)
Renamed Streltsy to Strelets
Fixed Mayan Atl-Atl pedia
Viking Longship starts with Drill I
Minor reskin for Arabian Xebec
v0.2
Added Native American Brave and Celtic Chariot Attacks
New unique feature for the Khmer Phak'ak (almost similar as their other UU)
Changed Aztec Eagle Warrior unique features
Finished (except Egypt) civilopedia entries for 2nd UU's (English only)
Names tranlated to all 5 standard languages
Changed French 1st UU from Musketeer to Culverin
Changed Russian 2nd UU from Boyar to Streltsy
Added Papal Pikeman in 600AD start
2nd UU modcomp is now avialbe for RFCMarathon (THE MODCOMP ONLY WORKS FOR THIS MOD NOW)
V0.1
Initial Release
Credits:
Spoiler :
Rhye, without him, this modcomp wouldn't exist of course
Embryodead, for RFCMarathon
Everyone who gave me suggestions etc.
Rise of Mankind (for art files)
Civ Gold (for art files and ideas)
RFCEurope (for art files and ideas)
Sword of Islam (for art and idea)
Total Realism (for art files)
Varietas Delectat (for art files)
TAM (for art files)
RFRE (for art files)
Wikipedia (for texts)
Embryodead, for RFCMarathon
Everyone who gave me suggestions etc.
Rise of Mankind (for art files)
Civ Gold (for art files and ideas)
RFCEurope (for art files and ideas)
Sword of Islam (for art and idea)
Total Realism (for art files)
Varietas Delectat (for art files)
TAM (for art files)
RFRE (for art files)
Wikipedia (for texts)