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2nd UU & 2nd UB

Discussion in 'Rhye's and Fall Modmods' started by merijn_v1, Aug 28, 2010.

  1. Baldyr

    Baldyr "Hit It"

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    As we established in another thread, you basically can't use Python to make this happen. Its just one of those limitations - just like with XML modding.

    But, if you wanna encourage colonization, you could have the building spawn something like a explorer unit in a caravel at intervals. Or settlers for that matter. Not very intuitive, I know, but it would be doable. Or, the Civ in question could have a UP of spawning colonial era units - and the rate could be increased by building these buildings.

    So lets say that explorers and settlers report to the king in the capital at some interval. This interval would be affected by the number of buildings of this particular type. Makes sense?
     
  2. merijn_v1

    merijn_v1 Black Belt

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    I don't think it's necessarry anymore. Not long after my hijack of Vincentz thread, I got a nice idea. The Explorers House now gets a free specialist for every plantation. IMO, this is a very good colonial bonus. (And it also gets 50% trade route yield)

    Thanks anyway.

    Right now, I'm waiting for Leoreth to update the CvGamecore.dll so I can upload the modcomps.
     
  3. Leoreth

    Leoreth 心の怪盗団 Moderator

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    It's done now :) Sorry for the delay, but I wanted to get DoC fixed before.
     
  4. merijn_v1

    merijn_v1 Black Belt

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    New versions aviable

    V0.5 of the 2nd UU modcomp. Updated to RFCMarathon 1.22 and other changes. (see changelog)

    V0.4 of the 2nd UB modcomp. Updated to RFCMarathon 1.22 and other changes. (see changelog) Again many thanks to Leoreth for updating the CvGamecore.dll to the latest RFCMarathon version.

    In the 2nd UB modcomp is also a package that allows both modcomps in one game.


    Plans/ideas for next version:
    I'm think I will change the Aztec Temple to Floating Garden. I have the art, but I don't have a good bonus yet.
    I also want to change the Indian UB, but I don't have any clue what could replace it. Please post suggestions.


    There are some possibilities for other 2nd UUs. Do you prefer the current one or the new?
    1. Aztec:
    Now: Eagle Warrior, Spearman with more :strength: and 1 FS.
    Possible: Eagle Warrior, Better Maceman.
    2. Carthage:
    Now: Atlas Elephant, War Elephant with bonus vs. melee and hills defense
    Possible: Secret Band, Spearman (or maybe Pikeman) with a bonus
    3. Dutch:
    Now: Gradist, better Grenadier
    Possible: Geuzen, Pikeman with Amphibious and an other bonus
    4. India:
    Now: Work Elephant, War Elephant that can improve tiles
    Possible: Sepoy, riffleman with a bonus
    Possible 2: Siege Elephant, Cannon with a bonus
    5. Persia:
    Now: Naffatun: Longbowman that is better against siege units
    Possible: Scythed Chariot, Chariot with bonus vs. mounted units
     
  5. Leoreth

    Leoreth 心の怪盗団 Moderator

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    1. A spearman doesn't make much sense for Aztecs because there are no horses in America.
    2. Both would be cool, though it's the Sacred Band.
    4. What experience do you have with the current UU? I've heard often that the AI doesn't know how to use military units that can improve tiles (and India needs something different than a worker unit again). Both other options are fine, though.
     
  6. AdrienIer

    AdrienIer Deity

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    SOI has a siege elephant unit for mughals which works quite well. It would be nice to represent that part of Indian history, at least in the UU.
     
  7. merijn_v1

    merijn_v1 Black Belt

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    The 2nd UU modcomp includes Native American Brave (2nd UU of the Native Americans, which replaces the Horse Archer and is a mounted unit)
     
  8. Leoreth

    Leoreth 心の怪盗団 Moderator

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    And it does spawn before the Europeans arrive?
     
  9. merijn_v1

    merijn_v1 Black Belt

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    I copied the code. If I'm not mistaken, the will randomly spawn like the Dog Soldier between 1300 and 1800 AD.

    I based this unit on the Mustangs, because I thought they are around in the Americas even before the Europeans came. But after searching on Wikipedia, I found that the Mustangs I was referring to were introduced by the Conquistadors. I think I'll put them back later on the timeline.
     
  10. dcode147

    dcode147 Warlord

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    These UUs look really great! I really like playing them with RFCM. They add flair to each civ. I really hope more RFC mods in the future incorporate similar features.

    Would it be possible for you to upload a document on the first post with a listing of all the UUs and UBs and what makes them special for reference?

    Also, I think it would really be great if the American civs have their unique units replace units that appear graphically out of place (such as longbowmen, pikemen, macemen). I'm not sure what else needs to be adjusted for sake of gameplay, but in general, I think the least amount of time the Aztecs have those european-looking medieval units, the better.
     
  11. merijn_v1

    merijn_v1 Black Belt

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    I will post a document soon.

    What do you mean with RFCM? RFCMarathon or RFCMultiPlayer? The most is for RFCMarathon.
     
  12. Kinich-Ahau

    Kinich-Ahau #JustGoomyThings

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    I would suggest using 'El Caracol' as the 2nd Mayan UB. It could replace the same building as the stone head, but have different bonuses:
    • Keep double production speed with stone
    • Available earlier (maybe with Calendar?)
    • To balance out acquiring El Caracol earlier, it could give +20% science instead of normal +25% science
    • To balance out the reduced science output, perhaps it could be given another boost, such as bonus culture or GGP, or extra scientist slots, or it could provide an engineer or priest or artist slot in addition to the scientist slot, or a free scientist, engineer, artist, or priest

    Just my opinion.

    EDIT: It has occurred to me that others may misinterpret the last bullet as my suggesting that 'El Caracol' should have all of those bonuses. What I actually meant was that while they would all be appropriate for the building, I am unable to choose the 'best' bonus to go with, and so I threw multiple ones out in the hope that someone could help decide which of the bonuses to go with.
     
  13. inohotep

    inohotep Slender Time!

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    i think i read somewere for a replacement for india's vedas?
    I read somewhere that in India they use a tree that the locals would use the tree as a marketplace
    heres some stats:
    3+:health: +regular stats for a market
     
  14. merijn_v1

    merijn_v1 Black Belt

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    Nice. If you (or someone else) can provide me the art I will change it.
     
  15. Kinich-Ahau

    Kinich-Ahau #JustGoomyThings

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    Wait, do you mean me or inohotep?

    If you mean me, then I apologize, but I don't know how to create art files for Civ IV. If you could point me in the direction of someone who can, I'll ask them to do it.
    (My post sounds arrogant when I read it to myself, but that was not my intention, so sorry If I come across that way)
     
  16. merijn_v1

    merijn_v1 Black Belt

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    Actually, I was talking to imhotep. But if you can find the art files, it's ok too.
     
  17. The Wimp

    The Wimp Chieftain

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    for the russian UU, I would like to see another industrial unit, because maybe then Russia will actually try to capture cities like it did historically in that era, instead of being a recluse in no man's land. Personally I'd like something like the Preobrazhensky regiment, +20% strength, +1 espionage when stationed in city, but you can only have ~5-7 of them (of course, for this to work normal riflemen need be avalaible). Maybe it's too much to code, but it's just a suggestion.
     
  18. merijn_v1

    merijn_v1 Black Belt

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    This modcomp is somewhat death. However, I recently started a similar modcomp for DoC, which is far more popular than RFCMarathon.

    To be honest, I'm not very fond of your suggestions. First of all, I don't like to limit the amount of UU. If I understand you correctly, you're UU would be a replacement for the Infantry. Can you imagine when you are only allowed to have 7 Infantry? Also, the 20% strength bonus might be a bit overpowered and the extra espionage when stationed in a city is very hard to code. I can't even code it, because I have very little python and C++ knowledge. So I keep the Strelets.
     
  19. morff

    morff Warlord

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    I would welcome Germany to have the UU Landsknecht and UB Rathaus.

    The Landsknecht is way too overpowered with 100% against meele units, i would give them only 10% or 25% or 50%, but certainly not more.

    Rathaus could be tuned down a little too, so it can have only additional 5% or 10% or 15% maintenance cost instead of additional 25%.

    Anyway it would be nice to have these unique building and unit even without additional bonuses just for fun :)
     
  20. hangman

    hangman almost-scientist

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    I got hrochland to work on a few native american buildings. His mayan stele is especially good.
     

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