3.0 discussion

bad news:
thanks to microsoft, i lost my map file, and didnt yet have a finished backup. so this has set back the project a couple weeks :(( (i was very very sad)

i hope all monitoring this mod will bear with me.
 
high, i saw you had available leader heads and i was wondering if they had to be factual or living, like would it be possible to have che guevara as a leader for cuba or possibly bolivia (saying his campain there worked) and what about chaves for venesuala, or even the west coast anarchist for america.

also as a side note i was reading an articel out of cuba where castro was talking about buying high output generators from china that consume minimal gas or whatever, but how about making that a specific building instead of windmill (if thats still available) alltho i shouldent be giving ideas as i havent been able to get it to work yet...
 
chavez will be available in the upcoming version (still a work in progress)

i have been thinking on your problem. did you say you were trying to load the exe with warlords directly, through windows? you need to install the mod first using the exe, then with warlords open, load a mod, and select Second Revolution 2.0. There will also probably be compatibility issues with new patches :(
 
chavez will be available in the upcoming version (still a work in progress)

i have been thinking on your problem. did you say you were trying to load the exe with warlords directly, through windows? you need to install the mod first using the exe, then with warlords open, load a mod, and select Second Revolution 2.0. There will also probably be compatibility issues with new patches :(

Cool. So how far from here til the mod is released?
 
well, my problem is right now, the map. every time i sit down to finish the work i lost, i get super mad and have to take a break. besides that, there are the icons to be done. maybe you can help out with that once i release the beta.

the beta will be announced and released as soon as i'm done with the map.

i've been really busy with another secret project, so its been eating some of my time up :(
 
well, i have started on the map again. it will be sometime for the map to be finished, but this time i won't let a data crash happen. ive been pretty busy with real life and another civ project thats secret for now, but i think about the mod every day.

hey just to let you know, when i get the map finished, there will be some work for you to do, if you want to. :)
 
hey just to let you know, when i get the map finished, there will be some work for you to do, if you want to. :)

It really depends uoin the nature of the work. I don't know much about Civ4 modding other than XML coding, so how much I could do is doubtful. Also, my computer is busting up, so I need it fixed (this is my parents' computer). However, if you like, I can suggest ideas, suggest music, or search for 2-D images that might work.
 
by the way, i contacted a friend of mine who moderates here to move some of these posts over to a partner thread directly in the Second Revolution Subforum, labeled "Political Debate Thread"

don't worry, he won't delete anything or warns, but we can continue this interesting discussion in the appropriate thread. i would like us to focus on the mod here, and debate in the place made specifically for debating. :)
 
Moderator Action: Like Garret said, let's leave this thread to 3.0 discussion and put the political discussion stuff where that thread is.
 
This may have been mentioned before, but I think it would make so much sense if you added the features of the 'Revolution' mod into this one. What I mean is, you could have splinter groups and coalitions that dissolve. For example, Quebec and the survivalists are likely to break away from the main group of revolutionaries, although not necessarily violently.
 
yeah, i was always interested in the revolution mod (who wrote it again, i cannot remember). but for now, i am added 0% SDK or python modding to 3.0 as my code guy is having indefinite family problems. :(

I think the revolution mod is better suited to an Epic type game, whilst my mod is more along the lines of a long ass Scenario.
 
To switch gears for a moment, I still am worried that the Veterans will be overly-powerful, not just because of the promotions they start with, but also because of the promotions those enable right off the bat (pinch and ambush, for example).

The high cost of the unit may very-well balance the game, but you need to watch out about how many units America and the rebels have at the start of the scenario. If America has a bunch of ready-made veterans off of the start, then they'll be a steamroller.
 
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