I've already incorporated it into my personal mod.
But I'm mainly hoping that the devs will notice it, since I suspect they check this forum more regularily than any others. Should save them some time, if they haven't already found the fix themselves.
Bh
You have to compile the dll after you've made the changes. Generally the best choice for that is Visual Studio 2003, although other compilers work too. Once you've compiled the dll, you can replace the current version (although it's recommended to back it up first).
Bh
When you compile it, you're going to get a CvGameCoreDLL.dll file, but it's not going to be in the same location as the one the game uses (\Beyond the Sword\Assets\CvGameCoreDLL.dll). What you'd want to do is backup (well, rename) the one that's currently there, and then replace it with the one you just compiled.
Or, you could just wait, at this point, I'm probably going to provide one, since I'm sure a lot of people don't have the compiler. I'm just trying to identify and fix a few more bugs before I release it.
Bh
Or, you could just wait, at this point, I'm probably going to provide one, since I'm sure a lot of people don't have the compiler. I'm just trying to identify and fix a few more bugs before I release it.
Bh
He was asking for the SDK filesPatch 3.13 for BtS is available here on Firaxis' site: http://www.firaxis.com/games/downloads.php
[/OFF TOPIC]
Drew - I think the bigger problem is that the culture/espionage multiplier is not shown when you drag the mouse over a building in the build queue.