The save at 1375AD
Preturn- Lux tax from 40% to 20%, putting cash flow @ 235gpt. That upgrades 3 pikes to rifles every two turns. Have to change a few taxmen to entertainers, but no production is affected. We have the majority of our workers on an individual tile putting down rail in anticipation of losing our coal colony. With slave labor, thats a 12-turn endeavor on plain terrain. The concerns I have here are as follows. First, a lot of these tiles wont even be of use until we get hospitals. Second, we need fortifications to help shore up our weak front-line defense. Finally, Im just not ready to concede the coal colony we have.
Switch Salamanca from rifle (2) to factory (6). The reason is that a rifle costs 80 shields. Sala is @ 35spt. That produces a rifle every 3 turns. With a factory the build time will be down to 2 turns.
Join a 3rd cav to the army and knock off a reg rifle. Knight kills 2hp cav. Build a fortress/barricade on the coal tile and start working a fort on the hill tile 2NW of Tours.
Hope everything holds next IBT.
IBT- Byz lose 2 cav while we lose 2 knights and a pike attacking the coal colony. That was brutal. Those barricades didnt seem to pack the defense theyre supposed to. Cattaraugus factory>coal plant. Allegheny pounded by the Byz navy.
Turn 1 (1330AD) Switch harbor for aqueduct and hurry in Onnontare for 44g so it can grow to size 7 and get the additional fortified bonus.
IBT- Allegheny pounded again. Lose a pike at Onnontare to a cav, Theo lands a cav in our rear.
Turn 2 (1335AD) Cav army is healed, so it dispatches two Byz cav. Join a Frenchman to Onnontare, putting it at size 7. Worker actions. Add a pike to Allegheny to absorb frigate fire, as weve lost a couple pop with a single defender.
IBT- Trade embargo between Aztec and Celts against us ends. Two Byz cav fail against Tours, one dead, other red. Allegheny hit. No losses.
Turn 3 (1340AD) Our elite cav kills the red cav. Worker actions to bump up production.
IBT- Trade embargo between Aztecs and France ends. Byz cav make a concerted effort to get at our coal and Tours. Lose a couple rifles there, and she loses a couple of her own, with 3 injured.
Turn 4 (1345AD) We finish off all the cav that were part of the raiding party. Cav army takes care of a vet rifle, losing 4hp. More rail work now. Overall unit count, no real change, but more rifles than pikes. Science up to bring in Communism in 15.
IBT- Theo loses a cav at Tours. Celts finish ToE.
Turn 5 (1350AD) Pop a red rifle and capture a Byz treb. Cav army kills two cav. Worker stuff.
IBT- Spain renews peace. Byz shift troops around, but side-to-side, not forward.
Turn 6 (1355AD) Shift the troops around to keep all our towns and forts as safe as possible. More rail.
IBT- Trade embargo between Spain and Celts ends. 2 Byz cav die in failed attacks. No losses for us.
Turn 7 (1360AD) More sparring and rail building
IBT- Celts renew peace deal. More shelling. Lose a rifle and pike to cav attacks at the coal field. Ganogeh has a couple ironclads firing away at it.
Turn 8 (1365AD) Four newly-minted rifles move off to the front.
IBT- Byz cons Spain into trashing our peace deal and declares.

Byz infantry

dies against the coal field.
Turn 9 (1370AD) Cav pillages the road by Kiohero that the Byz are using to bring their own cav against us.
IBT- No losses. Byz are moving further south, now threaten Kawauka. Start coal plant at Salamanca.
Turn 10 (1375AD) Fort the army to heal. Elite MI goes red, but kills vet rifle. Move workers up to complete the chain of forts and put a couple units in each. Theo now has 23 rifles, 1 musket, and 5 longbows that are cut off.

Note the lone Byz rifle 2NE of Avignon which is empty at the moment.
Not a word from Theo throughout. The harbor at Black Lung has not been rushed, so the coal field by Tours remains our sole source of coal. Allegheny is hit every turn by about 10 frigates. Manufactured goods per F11 went from 222 megatons to 320, so weve increased production almost 50%. Communism in 7.