3 grams - Prodigal Son's

denyd said:
Just for long term planning, what's our goal for winning this?
that's a very good question. i think we're concentrating on surviving for now. and, without seeing the save in a while, i'm not sure how to help dad. what are your suggestions?

near term goals are: get RP and get to Flight. with bombers and infantry, we can do alot. just hope we aren't facing MA's by then.
 
The problem with trying to help dad is that all our land routes involve going through Byzantine lands and our fleet is trivial compared to some of what's sailed by. If we could attack the Aztecs (they have an MPP with Celts) we could take that NE city and think about a amphib invasion. Without an ROP, I'm afraid that dad is on his own for now.

As for possible victory conditions:
Histograph (don't think I'll live that long) :lol:
Diplomatic (with our rep (thanks to me) :lol: )
Space trailing by 4+ techs :lol: :lol:

that leaves cultural :lol:
conquest & domination :hammer:
 
On a space race- we have to be in a position to do two things: build ship parts, and keep the others from doing the same. Given our current position, do we think we can do both? Even if we steal the techs, we won't know for a while if we can prevent the AI from getting done first if they have the resources. The space option needs cash, cash, and some more cash. Dad will be a more lucrative source from which to steal the weaker he gets.

Domination- I'm sort of a Moonsinger disciple in that Artillery is the God of War. I say we sign him up to our cause. That along with armies from Sala should help us move in a forward direction.
 
I like that plan - As cities complete rifles, I'll start them on trebuchets (no SP no cannons) and we can upgade the rifles & trebechets to infantry & artillery later. Sala keeps building armies and production city #2 starts a pentagon prebuild. We've got to cavalry armies. I'll fill the third with cavalry when it's done. I don't see any reason to wait for tanks or put the infantry into an army (though it's a very powerful 'don't attack my artillery' deterent)
 
this is ok. i modified the rules to include that we could negociate for peace.
Call me Homer Simpson. I missed this and have been waiting for the perps to come to us all game. Sorry, doh.

Per M60, get RP, tubes, go kill things. Vote for Domination. Lethal bombers will do wonders.
 
You didn't miss anything, Admiral. We still have to wait for them to come to the table, but originally, we had to take deals straight up. Now we can negotiate the deal. At least that's how i understood it.

@ Denyd: I wouldn't mess with trebs, as the upgrade cost is way too expensive, like 150g. I only upgrade cannons if I have Leo's. We can bide our time. Rifle>infantry is only 30g to upgrade.
 
So I'll keep building rifles and build up some cash to steal RP, then start building artillery and upgrading rifles to infantry.

If I happen to get lucky and get a MGL, should I save it for the Pentagon or build an Army?

We are adding about 250gpt, so with luck I'll be able to try a steal or RP in about 4 turns. After that, what's our research path?

For the next player, be careful, there seems to be a lot of MPP's going around right now and they don't show up (no embassies) on the foreign minister page.

Is there any reason to keep our galleys? They are costing gpt and will be very expensive to upgrade to transports? How about our non-elite MW, Pikes & MDI?

If we could get peace with Aztecs, we could probably build a couple of galleons and land a few cavalry armies north and reclaim that SP site. I don't think it's safe right now to have any ships out of port. Way too many Aztec ironclads & frigates running around.
 
The cost of an army and the Pentagon is the same, so I'd go with the Pentagon. We could build it just about anywhere around the core or maybe Cattaraugus.

Sell the galleys, and any AA era unit. Pikes and MI are a toss-up, I generally turn them in for shields as more infantry becomes available.
 
build Pentagon @ Catt. should pump it out quickly, use MGL for an empty army. If we can get RP soon, we're unstoppable. Delushians of granduer - we get RP, build hordes of inf and then steal flight. We're then unstoppable unless Dora has MA.

Is there any reason to keep our galleys? They are costing gpt and will be very expensive to upgrade to transports? How about our non-elite MW, Pikes & MDI?
as Bolsheviks, do we really need to worry about money?
 
M60A3TTS said:
Yes, in order to steal advances from the fascist vermin. Or any other non-Iroquois vermin for that matter.
stealing + dad alive will get us back into tech parity. we must make sure, before we steal, that we check and know what dad has. Then make sure we steal and take something different so we can trade it with him. simple, but please remember as it's important for our own survival.
 
Turn Log 5

Turn 0 – 1525 AD – Things look ok – Dad doesn’t want to deal

IBT: Watch a Byzantine fleet sail by heading SE – Salamanca army->army – Viagara Falls cavalry->coal plant – Allegheny harbor->barracks – Rheims cavalry->coal plant – Oil Springs rifle->rifle

Turn 1 - 1530 AD – Load new army with cavalry - Cavalry Army (10/13)
kills 2 and takes Kiohero

IBT: Byzantines land 2 units by an undefended Paris – Tonawanda court->rifle – Cattaraugus Intelligence Agency->rifle – Centralia court->rifle – Tyendaga rifle->rifle

Turn 2 – 1535 AD – Grand River is destroyed – Byzantine landing force is destroyed – Spend 104g and plant a spy in Madrid – Dad is not doing very well, he’s lost horses & gems in the last 2 turns

IBT: Tonawanda settler->rifle – Mauch Chunk cavalry->rifle – Avignon cannon->rifle – Gewauga cavalry->rifle – Mystic pop is upset by propaganda

Turn 3 – 1540 AD – Position troops for assault on Ohrid

IBT: Theodora comes calling and will sign peace for 250g – Aztecs land an infantryman near Paris – Celts declare war on Spain – Cattaraugus rifle->rifle – Oil Springs rifle-rifle – Kente market->library

Turn 4 – 1545 AD – Settler founds Grand River – Spend 1334g to steal Electricity from Spain – Dad is not doing well – I gift him horses

IBT: Aztecs declare on Spain – Viagara Falls coal plant->rifle – Tonawanda settler->rifle – Rheims coal plant->bank – Tyendenaga rifle->coal plant – Little Big Horn cavalry->coal plant

Turn 5 – 1550 AD – Trade Gems & Silks to Dad for 23gpt – Sign ROP with dad

IBT: Cattaraugus rifle->settler Devil’s Tower factory->coal plant – Centralia rifle->rifle – Ganogeh market->harbor – Oiogouen market->factory – Niagara falls market->barracks

Turn 6 – 1555 AD – Settler founds St Regis – Elite Rifleman kills Aztec Guerilla and Red Cloud (GL) is born – Red Cloud sent to Cattaragus

IBT: France & Aztecs sign trade embargo against us – Theodora ejects our two armies towards Spain – Salamanca Army->Army – Viagara Falls rifle->rifle – Cattaraugus settler->Pentagon – Oil Springs rifle->rifle – Mauch Chunk rifle->rifle – Mystic courthouse->factory – Kawauka market->barracks

Turn 7 – 1560 AD – Red Cloud hurries Pentagon – Armies heading for Spain

IBT: Paris Galleon->barracks – Tonawanda rifle->rifle – Rheims bank->rifle
- Cattaraugus Pentagon->rifle – Oka market->aqueduct – Gewauga rifle->coal plant

Turn 8 – 1565 AD – 3 4-Cavalry Armies ready for Matsuyama

IBT: Viagra Falls rifle->rifle – Centralia rifle->rifle – Kiohero walls->barracks

Turn 9 – 1570 AD – Assault on Matsuyama: Cavalry Army (16/17) kills 2 rifles and city is ours – Assault on Austurias: Cavalry Army kills Vet Rifle (16/16) & Cavalry Army (11/16) kills Reg Rifle and the city is ours – Spend 1406g to steal Replaceable Parts and the bad news is we have no rubber

IBT: Byzantines & Japan sign peace – Rheims rifle->Artillery – Cattaragus rifle->artillery – Oil Springs rifle->artillery – Chartes market->temple

Turn 10 – 1575 AD – Assault on Vitoria: Cavalry Army (14/17) kills 2 rifles and the city is ours and Spain had been evicted from the island

After action notes: There is a settler & 3 rifles heading up the coast. They were destined to plant a city next to the SP in hopes of poaching it from Byzantium, but a better spot might be the 1 unclaimed tile N of Teurel, with expansion it might get the rubber peacefully. If you don’t think that will work, then go for the SP (be sure to do this before peace with Spain) – We could probably trade RP to Spain (no Infantry yet) to get a couple techs if she contacts us about peace – We have an extra coal that appears to be in demand – For those interested, we’re in 2nd place behind only dad - I didn't catch that last post until I was already done - We can only steal from Dad & Spain until we get a couple more spies planted
 
nicely handled denyd. next player must get some rubbers ;)

Roster
bede
admiral k
denyd
RowAndLive <- UP
M60 <- on deck
grahamiam
 
I'll make sure that I re-read all of the posts before claiming it tonight. Sounds do-able. If I get more lucky than last time, everyone won't declare on us until after my third turn... :rolleyes:
 
Excellent progress. A domination win may yet be in our future. A couple things.

1. Next up, please get rid of that annoying Aztec town of Shuykill.

2. Those captured Spanish towns are all high risk for flips as they are far closer to Madrid than Sala. Definitely move those armies away from them. In fact, raze and replace or starving, then packing in our own workers is a consideration.

3. We should still build some knights even if our salt is gone. Once we secure a new source, we can upgrade the knights and load them into armies.
 
The only reason I didn't attack that Aztec city was of his MPP with the Celts and I didn't want to start another dogpile.

Right now most of our core is producing rifles, switch to knights would be fine.

There is an unclaimed rubber source SE of our new Spanish holdings between a Japanese & Byzantine land. We can divert the settler & his escort, currently on the galleon heading up the coast and have a city there is 2 or 3 turns. If we plop the city right on the rubber, we'll need to check if there's a land route to the ex-Spanish cities as to the S we are blocked by Theodora and once war breaks out with her, we'll lose the connection.

The biggest time eater turn the current turns is visiting the cities to prevent riots. When you check if lowering the luxury rate causes a riot and then have to keep adjusting and checking, then EOT processing can take 30+ minutes. We are saving a little time by only contacting dad (not very trade oriented at the moment).
 
denyd said:
The biggest time eater turn the current turns is visiting the cities to prevent riots. When you check if lowering the luxury rate causes a riot and then have to keep adjusting and checking, then EOT processing can take 30+ minutes.
well, we made it this far without using mapstat :beer: , but i don't want it to turn into a chore. we play this game for fun, not for mental exercises and counting happy/sad/content faces.

let's put this to a vote, shall we allow ourselves to use mapstat, for happiness control only? ie, view only the happiness tab to help see who's needs MM'ing? there are options for mapstat, and one of them may be to turn off the trade alert. i think if we do that, we can still consider ourselves to be within the varient, but it's up to the team.
 
Doesn't matter to me. I just use the (large-size) smiley pop-heads add-on for F1, then sort by pop. The count barely takes half a minute that way. I only scroll through cities if one riots due to a lux issue, and I'm afraid a whole bunch more are impacted. And that only tends to happen if I don't renew a lux deal.
 
M60A3TTS said:
Doesn't matter to me. I just use the (large-size) smiley pop-heads add-on for F1, then sort by pop. The count barely takes half a minute that way. I only scroll through cities if one riots due to a lux issue, and I'm afraid a whole bunch more are impacted. And that only tends to happen if I don't renew a lux deal.

I also rely on F1, and have never used mapstat. Of course, that may be why it takes me so long when I only get 2 hours to play... :p

Regarding the worker-packing idea, I'd hate to waste good workers on such corrupt towns. Better to raze & repop.
 
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