Preflight check: MM here and there. Bring down a treb and bombard a rifle near Kawauka.
Bump up research to get espionage in 7T vs 10T. Uni in Rheims is due in 6T so it looks like I revolt just before that.
T1: 1430AD Redline a rifle and damage 2 more pretty bad. Kill 1 rifle with cav near Paris.
IBT: Hold off countless Spanish cav attacks on our coal colony; France calls and we swap WMs, netting 7g.
T2: 1435AD Shore-up the coal colony. Clean some pollution and attend to our core towns.
IBT: Spain declares on Japan
T3: 1440AD Try to use an elite rifle to kill a Byz redlined rifle in near Kente but fail.
IBT: France and Spain sign embargo against us. Ditto France and Byz.
T4: 1445AD Note: looks like the Byz are making progress against Japan as they are almost in control of the Northern peninsula, including the salt.
Kill redlined rifle with elite cav. Redline 2 more rifles with trebuchets.
Neo is now owned by the Byz so I take a chance and move the army + 10 trebs and a couple rifles up. I want to see how many units are inside.
T5: 1450AD Trebs go 2 for 9 on Infantry in Neodakheat. Army kills it (12/13), revealing a redlined cav. Elite cav kills it (4/5) and we take the town + 6 gold. Damn, 2 Jap citizens inside so I raze it. Found Tattoo You in its place. Disband a spear in town and rush walls for 60g.
Our Rheims prebuild for SPHQ will be done next turn but we will not know espionage for 3T so I switch it to a Palace.
IBT: Byz do not launch anything @ Tattoo You.
T6: 1455AD Army pillages road in jungle north of TY, then moves to dyes and workers plant forest on dyes.
T7: 1460AD Espionage due in 1T. Rush barracks in TY. Do some other stuff with workers, then
revolt, drawing 8T 
Scroll thru all towns, minimizing riot potential and starvation while maximizing gpt. Get it to +74gpt.
IBT: Celts declare on Japan.
T8: 1465AD cleaning, RR some tiles to slow down or prevent starvation. Also, will add another forest in a gap to the W of TY.
IBT:
Byz offer peace if we give them 320g. Not right now. Next player can explore but I think we ought to take the jungles to the N and W of our line. I have a sneaky feeling that something good (ie, rubber or oil) is in that jungle.
Looks like a deal with dad ended as we lose a lux.
T9: 1470AD Hire clowns to make sure the children dont break the furniture.
T10: 1475AD Elite Cav kills a redlined rifle near Kawauka (5/5)
Anarchy will end in 5T. I have not seen any Byz or Spanish units in a long time, though at least 1 Byz galleon entered Kiohero last turn. With the lack of luxs, well probably need to build cathedrals in core towns. We can probably start advancing back up the peninsula soon. I only see rifles in the byz towns so take 15 or 20 trebs + rifles, workers, and army and start moving up. We need to raze/replace Vidin so we can control that choke 1st, then go up the left side towards the salt.