3 grams - Prodigal Son's

I also noticed the size of several 20+ cities, figuring that they'd all (but 1) need to be razed.
 
yes, raze them all, burn them to the ground. we can build filler settlers like the admiral did. we can't afford size 20+ cities flipping and the associated troop/army loss, and the slaves will be a boon for our offensive rail network. celts are very modern and we have them back on thier heels. if we let up, it could be disastrous. the going is tough, but necessary. M60's plan is fine for the immediate turns, but we must destroy that core as well. i wouldn't object to pillaging armies (if they live long enough) for the capitol and core tiles, then, when we're ready, bombarding the piss out of the capitol till its broken and worthless, allowing us to move on to the other towns east of it and leaving it standing, unable to produce more than tow's.

Where's the UN being built? iirc, Barcelona but that may have changed. i would rather have that town burn than let them build it and possibly beat us in a vote (vote might not be now, but in the future when things get peaceful again). not saying we go all out, but investigate and then form a plan. maybe we time it for maximum shield loss, or maybe we need to buildup transports near the former Spanish coast if we have plenty of time, i don't know.
 
grahamiam said:
(vote might not be now, but in the future when things get peaceful again.)

Is there a reason why we shouldn't keep the world at war for the rest of the game? I can't see one.
 
M60A3TTS said:
Is there a reason why we shouldn't keep the world at war for the rest of the game? I can't see one.
niether can i, but things can get out of control: ie, we're suddenly at war with aztecs, celts, and byz and then the celts hold a vote, which we lose 3-2 or 4-1 (dad's been a jerk the whole game :lol: ). or, suddenly, the celts sport loads of Modern Armor and Mech infantry, forcing us back. i just want to make sure we keep our eye on the UN thing, i don't want it to get lost in the heat of battle.
 
Brennus seems fixated on rebuilding his oil source. Make sure to keep 4-5 bombers there to take it out every turn. We could probaly also use another airfield further south on the west coast to attack the incoming naval invasions. In turn, this would require more bombers than I've been building and a couple of fighters to do recon missions out to sea. The Celtic fleet are passing just south of bomber range from the current airfield. Every turn or so Brennus sends his armor to counterattack. My vote is for more bombers and inf. Keep an eye on the west coast for naval invasions. I really hate the location of Dora's capital. If one of our towns flips, our offensive is in trouble. Monte and Brennus have an ROP - from time to time stacks of Aztec Inf pop up to cause trouble and divert troops from the front. IIRC, we're doing 500+ gpt and safe steal of tech cost about 3200. Very concerned Dora is going to do a pincer move on one of the Salients so I've been siphoning flak and inf. for garrision duty. Also skimmed a cav or 2 to Oil Thief.

Now for something completely different. :crazyeye: How 'bout we steal marines and build 1-2 marine armies? Secure Richboro and Nemausus. Then go rid ourselves of Dora's threat. Monte is a non-issue when the other two are under control.

Putting a city in place of Nemausus gets us the mythical 8th luxury.

Next player should probably do a turn of set up on Richboro and relocate the bombers to the closer airfield. AFAIK, there's 11 or so art. ready to hit Richboro right now. Inf. Armies haven't been touched.
 
Admiral Kutzov said:
Now for something completely different. :crazyeye: How 'bout we steal marines and build 1-2 marine armies? Secure Richboro and Nemausus. Then go rid ourselves of Dora's threat. Monte is a non-issue when the other two are under control.

I believe there is a consensus that staying on top of the Celts is key. Theo simply isn't in much of a position to win this. Brennus still could if we let go of his throat.
 
Keep the focus on the biggest dog: Brennus. Theo and Monte are no more than minor nuisances at the moment.
 
Done with the pre-turn stuff - will start the real fun tomorrow night (hope I can finish then, though the turns probably won't be fast)
 
Take your time. I'm up in R&L02.
 
A quick update:

In the middle of turn 3:

Peace signed with Aztecs, so forces concentrating on Celts

Have killed about 10 tanks on the Richardborough front each turn

Stole Motorized Transportation from Celts and have our 1st tank army

Ulaanbataar, Richardborough (with Sistine) & Curovernum have just been captured. The last 2 will be razed and replaced before the turn is done.

Much of the airforce is now near the front lines.

We are facing mainly Infantry & TOW defenders.

Will pick up tomorrow and continue hammering the Celts.

Is there anything to use a MGL for if I happen to get one (besides a tank army)?
 
tank army, tank army :hammer:

actually, we already have wall street, pentegon, mil academy, FP, what other small wonders are available? unless we can make a dramatic difference to one town by rushing a police station or ironworks, not sure if anything but an army makes sense.
 
It's funny, but I actually prefer a cav army to a tank army. A cav army gets 4 MPs, so a 4-cav army can kill 4 units. But a 4-tank army can only kill 3 units. And 4 individual tanks could kill 8 units with the blitz ability, provided the defenders are chewed up (there's that artillery again) vs. 4 individual cavalry. Cav armies get deeper penetration into enemy terrain with the extra MP and extra pillaging power too.
 
please sirs, may I have a tank army? ;) Personally, like bombers more than artillery. It's personal pref, we can go round and round as to why one is better than the other. The
Now for something completely different
was a devil's advocate post. Pound Brennus. Please sir may we have a screenie? :)
 
Keeping the :hammer: on the Green Meanies

As for a screenshot, for now just imagine that Richardbourgh, Ulaanbaatar, Curoveren are purple instead of green. By the end of tonight a couple more greens will have turned purple and I'll post a screenshot then.

I'm thinking if sending a pair of cavalry armies on a suicide mission to raze Barcelona, where Brennus is building the UN. At this time, I'd expect it to be us vs Brennus with Theodora & dad abstaining or splitting the vote, but why take the chance.

As for the discussion of tank vs cavalry armies, I prefer tank as they can serve as artillery defenders as well as attackers. Grahamiam mention a 32 attack, I thought it would be 22. (base + ((#units * base) * bonus)) which would be (16 + ((4 * 16) * .1)) or 16 + 6 = 22. Please correct me if I'm wrong (which is very possible).

As for the bombers vs artillery discussion, I like both (how's that for wimpy). Artillery can move right with the troops and doesn't have to worry about rebasing and range limits, also they never have any losses (if protected) unlike bombers, while bombers deadly attack makes them great for attacking after the artillery has red-lined everything and they also can remove 3hp (vs artillery 2). I really like the radar artillery. Being able to move 2 allows them to keep up with tanks and the 3 shots makes them equal to bombers.
 
Thanks G-Man, you are correct.

Just another quick update now through 6 turns as this is taking longer than I thought (50+ artillery shots + 20+ bomber raids takes awhile)

Celts finished UN in Barcelona, but did not call a vote yet

Managed to steal Atomic Theory and am saving up for an Electronics attempt

7 Celt cities taken, Alesia the latest has Hoover & Leo's. I've abandoned/replaced the ones with flip risk until now, but this one is tempting to keep.

I plan on founding a city next turn to allow for bombardment of Barcelona and then the city should be ours next turn. We have 1 4-tank army and should have another soon.

I've attached a picture of our latest addition for those interested.
 
7 Celt cities taken, Alesia the latest has Hoover & Leo's. I've abandoned/replaced the ones with flip risk until now, but this one is tempting to keep.

IIRC Kyoto had Sun Tzu's and I couldn't resist keeping it. :)
 
I was thinking about this one and unless the Celts call for a vote during the upcoming interturn and dad & Theo go his way, we will probably win this one, the question is via what method?

UN: I wasn't planning on keeping Barcelona, so this one is out unless this becomes the goal, then I'll keep the city.

20K & 100K Culture: I don't think we're very far along on adding culture buildings, but with the number of cities we have, once the Celts are subdued, we could go for 100K, though it would take awhile and a lot of city managment.

Space Race: We're currently in 2nd in science, but really can't afford to do our own research in Communism. Once the Celts and Byzantines are either gone or reduced to a single city (keep Theo around if going this way for her bouns tech). We could reduce our military and switch to democracy and start researching.

Conquest: Would mean taking on dad.

Domination: We'll need a navy to take on the balance of the Celt empire off the main island.

Histograph: While we are the leaders in this, this would be a long haul.

I really don't see an obvious choice, what's the preference of the team?
 
we should be able to get very close to 67% by taking the celtic mainland and most of the aztec's. this seems most feasible for me as well as the quickest. conquest is out since we can't attack dad.

imho, raze the UN town. we don't want a vote, ever.
 
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