The save at 1675AD
Preturn: Move the 3 cav armies south.
IBT- Dad calls and wants an embargo against France. We agree. Theo calls us to get our armies out, and unfortunately there is still an open tile closer to Cataractonium, so we get sent back there. An inconvenience, that may delay things for a turn.
Turn 1/ 1630AD- Worker actions. Try moving the armies back. Pull the defense away from Logrono. So long as the choke is blocked, Theo has to use the peninsula troops, and that will further weaken her defense.
IBT- Celts destroy the Spanish.

Yikes! Sala army>army. Get kicked back to the same place.
Turn 2/ 1635AD More worker actions, and dont even try moving the armies again.
IBT- More unit builds. Lone Byz cav snooping around Lorono.
Turn 3/ 1640AD Theo hasnt called and the 20-turn peace is now over. Careful steal from Theo nets us refining. Trade Dad refining for medicine, 92g, 4gpt, and his WM.
Contact our Fatherland and offer to rid the world of the Byzantine tyranny through a military alliance. Dad wants an obscene amount of stuff. May be time to send him to a nursing home. Call Theo and kick her out of our lands, then declare war. The Byzantine garrison of Teruel comes under artillery fire. France had an MPP with Theo so she declares. Redline rifle and infantry. 3-cav army comes up from the south and finishes it off. Pike captures worker on what was the vacant tile north of Teruel. Artillery up. Another pike captures 2 workers. Cataractonium defended by a single infantry is shredded by artillery, and the first northern army captures it. Cherbourg with 2 reg infantry suffer the same fate and at size 1 is autorazed.
Samsota has an infantry and a rifle. Artillery barrage and the cav army that took Cataractonium with an additional single cav take that town. Echigo has 3 infantry and a rifle. Artillery takes them down and the last cav army gets rid of 3 defenders. The last red infantry is taken down by our elite cav at Matsumaya and Echigo is autorazed. Salt is back on line. Upgrade 4 knights to cav to fill army next turn.
Abandon Cataractonium. Build Chondote next to the site. Rubber now on line. Upgrade 47 Veteran rifles to infantry.

Capture another Byz worker by Ancyra and park him and a scatter a lot of foreign workers and trebs by there and Ohrid so our spread out artillery units dont get captured. May be totally unnecessary, but lose a foreign worker or a treb, and what the heck. Ohrid has 2 infantry defenders. Near the choke, Tatooe You has 11 infantry and 8 rifles stuffed into the fort at Irondequoit. Now to see what sort of counter we get.
IBT- One Byz cav moves past the choke, we get bombarded by a couple ironclads. No other action, so Theo must be out of position dealing with Dad. Onontare riots. Palace gets some crown moulding in front. Brennus establishes an embassy. We lose a rifleman to disease in the jungle.
Turn 4 1645AD. Ancyra with 3 infantry defenders gets shelled and our cav army takes it. More artillery redlines 3 infantry at Ohrid. Add 4 upgraded cav to our empty army at Sala and attack, taking the town. The plan was to take the peninsula in about 4-5 turns. It took 2.

Move up the infantry with some artillery support by Vidin.
IBT- SOD of 6 Byz infantry and 2 cav appeared headed to Tatoo You. Brennus wants to trade WM. No thanks. Hes in the modern age. Not good. Celt town of Alesia finishes Hoovers.
Turn 5 (1650AD) Vidin is hit by artillery with 2 infantry defenders. Cav army takes it. Send almost all the artillery to Vidin, redline the Byzantine SOD and kill all 8 units at the loss of an infantry. Dad is polite and has Sci Method.
IBT- Theo just cant keep up with the pace. Now a relief expedition is headed to Vidin.
Turn 6 (1655AD) Hakodate is pop 1 defended by 3 infantry. Another barrage and cav army treatment. Gone. Squeeze in a combat settler between Byz and Dad and found Gandasetagion. Cav army pillages all road connections to what is half of the Byzantine nation.
IBT- Aztec/French embargo agains us ends.
Turn 7 (1660AD) Kill some infantry by Vidin. Move into position to take Trebizond next turn.
IBT- More ironclad bombards. Another army from Sala.
Turn 8 (1665AD) Load the army with cav. Trebizond defended by a regular and draft infantry. Both killed and cav army moves in. Move some artillery up towards Caesarea to bombard in a couple turns. But then Trebizond was so easy, attack reg infantry with 2 cav armies at Caesarea. Win both, the town falls. And with that, I believe they have one rubber source left on a far away city, Iconium. Raze and replace Caesarea with Neodakheat.
IBT- Theo tries to get to empty Sala by landing 2 infantry and a cav next door.
Turn 9 (1670AD) Kill the unwelcome visitors by Salamanca. With several Byz infantry trying to get to Vidin from Septum, converge 4 cav armies at Septum and conquer that defended by 4 infantry with a little artillery support. Then the artillery redlines all their infantry and our grunts kill about half a dozen. We lose one. Bombard and cut what may be Theos sole salt source.
IBT- More ironclad bombards.
Turn 10 (1675AD) Artillery fire and one cav army take Sardica. Kill 2 more Byz infantry. Pull all the remaining armies into Sala to heal. They do have all their MPs. Reposition the troops a little bit. Put a settler in Septum if next up wants to raze and replace. And done.
Post turn- One quarter of the Byzantine Army destroyed. This is the same army that last time I had it had us down to five cavalry and a couple knights. The Peninsula taken. Their empire cut in two. Our lead units 4 tiles from the capital of Constantinople. From Septum, we can clear out the remaining 5 Byz cities without any real difficulty. They should be pretty much out of the picture within 15-20 turns. Dad will sell us sanitation for WM and 1300g. We have 2353 in the bank @ 383gpt. Brennus is the only real threat to win this now.