Aha right, I miscounted.obsolete at Crossbowmen
Yes that seems reasonable, at least for ancient era UU. I guess Slinger UU is sort of stone age even lol
Aha right, I miscounted.obsolete at Crossbowmen
Yeah. When you get gunpowder you're really getting into the mid-game and are ready to produce a much bigger army, so it gives you a bit more time to get the unique promotions on them. It sucks that by the time you hit steel you're already past your UUs hayday, but my idea would try to give a little more use to earlier UUs.Pictish Warrior already obsoletes at Gunpowder. You're proposing for them to obsolete at Rifling?
I disagree. Early buildings are amazing because they get you off to an extremely strong start that can snowball all game. Early UUs like Pictish Warriors probably don't allow you to take a coastal capital, and fall off by the time the game is in full swing. Longswordsman and especially Tercio UUs are peak IMO. They come when you're ready to spread your wings and set the world on fire. It's bad enough you miss out on the actual power-spike of the real UU, but you also have a very limited amount of units with the promotions in game.The more I think about it the less I like it.
Early UUs are already strong because they are early. The slinger/warrior is maybe an edge case but Pictish Warrior until Rifling strikes me as weird.
Using this version, Mongolia's Yassa does not grant extra yields on city conquestCurrent version is not compatible with 4.17 because some tables got removed hence break the code.
For convenience I post here the fix that @KungCheops posted on discord.
Think that was actually broken before this version.Using this version, Mongolia's Yassa does not grant extra yields on city conquest
They should just not be a Slinger unit. Archers and Spearmen unlocks way too quickly for slingers and warriors to make viable UUs, and even then comparing the Inca Slinger to the Aztec Warrior the Inca comes up way short. The aztecs are heavily incentivized to hunt early barbs because of their UA while the inca are incentivized to move into mountains and hills which makes it less necessary for them to fight barbs than other civs (Not even mentioning the fact that slingers are terrible for fighting barbs in the first place).Inca's slingers currently become obsolete at currency, AKA composite bowmen. That's extremely early and means you often end up with an extremely small pool of them to ration for the rest of the game. My suggestion would make them obsolete at Crossbowmen, which would give you time to make a lot more units with the unique promotion.
When comparing Civs you have to look at the whole package vs comparing individual units. Some will be stronger and some weaker by design.They should just not be a Slinger unit. Archers and Spearmen unlocks way too quickly for slingers and warriors to make viable UUs, and even then comparing the Inca Slinger to the Aztec Warrior the Inca comes up way short. The aztecs are heavily incentivized to hunt early barbs because of their UA while the inca are incentivized to move into mountains and hills which makes it less necessary for them to fight barbs than other civs (Not even mentioning the fact that slingers are terrible for fighting barbs in the first place).
But even in the Aztec's case, just compare their UU to the vastly superior Celt Pict, which unlocks almost at the same time and lasts an additional era, and being a superior fighting unit.
Yeah it's been broken since forever. I remember having this issue around 6-8 months ago.Think that was actually broken before this version.
few of components got broken with recent changes to tables in 4.17 onwards. The VP team right now is working on integrating 4UC into main VP, so soon this mod will not be needed to play 4UC. For now though, Jarcast has shared his folder where he made edits to adjust to newer VP versions, I've played some games on 4.17.x, 4.18.x, and now 4.19.1, and his folder works fine. below comment i'm replying to, i think should take you to Jarcast's comment with his folder for downloadquestion - what is the easiest way to see which components are not working - recent games I found that Oppidum was unavailable, as was Villa... several others I don't remember offhand. not a huge deal but be nice to know in advance what is available from the mod.
I'm usually checking at least weekly for new versions but possible some of this is fixed in current version.
I did look at github but didn't find anything there or searching this thread... might be user error, so let me know if a list of these items exists somewhere. thanks
Current version is not compatible with 4.17 because some tables got removed hence break the code.
For convenience I post here the fix that @KungCheops posted on discord.
thanks, downloaded the folderfew of components got broken with recent changes to tables in 4.17 onwards. The VP team right now is working on integrating 4UC into main VP, so soon this mod will not be needed to play 4UC. For now though, Jarcast has shared his folder where he made edits to adjust to newer VP versions, I've played some games on 4.17.x, 4.18.x, and now 4.19.1, and his folder works fine. below comment i'm replying to, i think should take you to Jarcast's comment with his folder for download
If you have a version of Vox Populi past 4.16 I believe the Roman UI (as well as the Celtic UI) are broken because they changed how some tables or something work. Since the next version of Vox Populi will have integrated 4UC I don't believe this link will be updating to fix things. If you want to play with it working now you'll need to either downgrade VP to 4.16 or (I think) download the version from this post.Hi Dan, I'm having an issue with the Roman Villa UI. The interface shows is as having no tech requirements, but it's not letting me build it. I got to engineering just in case, but no cigar. I've made sure the tile has no resource and is not adjecent to a city. The Carnifex is also not working as intended. I've conquered all Polish cities, but wasn't able to construct an additional one.
My modlist is as follows. VP w/o Squads, IGE, World Congress Reformation, U3&4. The version I use is v88
Do you have any idea what the issue might be?
I think this might fix the Roman Villa but it does not fix the Celt UICurrent version is not compatible with 4.17 because some tables got removed hence break the code.
For convenience I post here the fix that @KungCheops posted on discord.
Current version is not compatible with 4.17 because some tables got removed hence break the code.
For convenience I post here the fix that @KungCheops posted on discord.
I used the zip someone provided earlier in the thread and it seemed to have worked. Thanks!You know shows how often I play Rome lol. I just checked and I don't believe the Villa is fixed with this version either. Think we either gotta downgrade or await the next VP release