Unless you are a Lurker or have permission
Tech research too long
Norse Tradition in 30 turns minimum
Economy = 77gp +23gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Cities
>
Bamburgh (T - Pop=1 + 8 turns, barracks in 10, +2gp
>
Chippenham* (P,T,B,G,M - Pop=4 + 0 turns, Swords in 1 turn, +18gp, +1r&d
>
Cumbria (T,B - Pop=2 + 1 turns, settler in 5, +1gp
>
London (T,B - Pop=3 + 8 turns, swordman in 3, +5gp, +1r&d
>
Repton (T,B - Pop=3 + 9 turns, granary in 1, +4gp, +1r&d
>
Thetford (T, - Pop=3 + 0 turns, barracks in 1, +4gp, +1r&d
>
York (T - Pop=3 + 10 turns, barracks in 10, +3gp, +3r&d(1 scientist)
>
Nottingham - Pop=2 + 5 turns, granary in 10, +4gp, +1r&d
>
Hastings ( - Pop=1 + 5 turns, granary in 14, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior in the Fjords ...
2 Ships comming back ... will transport settler and swordsman to Mainland
English vs Danes
ROP = 4 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
After GSP ... oops
... GPS, Behind gameplay Diplomacy
nix