Oh and new garden replacements...? how do I get them to have the proper reqs as garden?
-- Buildings
------------------------------
INSERT INTO Buildings
(Type, BuildingClass, GreatPeopleRateModifier,
AllowsRangeStrike, Defense, ExtraCityHitPoints, CityWall, Cost,
GoldMaintenance, PrereqTech, ArtDefineTag,
XBuiltTriggersIdeologyChoice, SpecialistType, SpecialistCount,
MinAreaSize, ConquestProb, HurryCostModifier, Help, Description,
Civilopedia, Strategy, IconAtlas, PortraitIndex)
SELECT 'BUILDING_3ROMEGARDEN', BuildingClass, GreatPeopleRateModifier,
FreshWater, AllowsRangeStrike, Defense, ExtraCityHitPoints,CityWall,
Cost, GoldMaintenance, PrereqTech, ArtDefineTag,
XBuiltTriggersIdeologyChoice, SpecialistType, SpecialistCount,
MinAreaSize, ConquestProb, HurryCostModifier,
'TXT_KEY_BUILDING_3ROMEGARDEN_HELP', 'TXT_KEY_BUILDING_3ROMEGARDEN',
'TXT_KEY_BUILDING_3ROMEGARDEN_TEXT',
'TXT_KEY_BUILDING_3ROMEGARDEN_STRATEGY', '3ROMEGARDEN_ATLAS', 0
FROM Buildings WHERE Type = 'BUILDING_GARDEN';
------------------------------
-- Building_Flavors
------------------------------
INSERT INTO Building_Flavors
(BuildingType, FlavorType,
Flavor)
SELECT 'BUILDING_3ROMEGARDEN', FlavorType, Flavor
FROM Building_Flavors WHERE BuildingType = 'BUILDING_BATH';
INSERT INTO Building_Flavors
(BuildingType, FlavorType,
Flavor)
VALUES ('BUILDING_3ROMEGARDEN', 'FLAVOR_CULTURE', 10),
('BUILDING_3ROMEGARDEN', 'FLAVOR_GROWTH', 10),
('BUILDING_3ROMEGARDEN', 'FLAVOR_SCIENCE', 10);
------------------------------
-- Building_ClassesNeededInCity
------------------------------
INSERT INTO Building_ClassesNeededInCity
(BuildingType,
BuildingClassType)
SELECT 'BUILDING_3ROMEGARDEN', BuildingClassType
FROM Building_ClassesNeededInCity WHERE BuildingType =
'BUILDING_GARDEN';
------------------------------
-- Building_YieldChanges
------------------------------
INSERT INTO Building_YieldChanges
(BuildingType, YieldType,
Yield)
SELECT 'BUILDING_3ROMEGARDEN', YieldType, Yield
FROM Building_YieldChanges WHERE BuildingType = 'BUILDING_BATH';
INSERT INTO Building_YieldChanges
(BuildingType,
YieldType, Yield)
VALUES ('BUILDING_3ROMEGARDEN', 'YIELD_CULTURE', 3),
('BUILDING_3ROMEGARDEN', 'YIELD_FOOD', 3),
('BUILDING_3ROMEGARDEN', 'YIELD_SCIENCE', 3);
------------------------------
-- Building_DomainProductionModifiers
------------------------------
INSERT INTO Building_DomainProductionModifiers
(BuildingType, DomainType, Modifier)
SELECT 'BUILDING_3ROMEGARDEN', DomainType, Modifier
FROM Building_DomainProductionModifiers WHERE BuildingType =
'BUILDING_BATH';
------------------------------
-- Building_UnitCombatProductionModifiers
------------------------------
INSERT INTO Building_UnitCombatProductionModifiers
(BuildingType, UnitCombatType, Modifier)
SELECT 'BUILDING_3ROMEGARDEN', UnitCombatType, Modifier
FROM Building_UnitCombatProductionModifiers WHERE BuildingType =
'BUILDING_BATH';
------------------------------
-- Building_ResourceQuantityRequirements
------------------------------
INSERT INTO Building_ResourceQuantityRequirements
(BuildingType, ResourceType, Cost)
SELECT 'BUILDING_3ROMEGARDEN', ResourceType, Cost
FROM Building_ResourceQuantityRequirements WHERE BuildingType =
'BUILDING_BATH';
------------------------------
-- Building_YieldModifiers
------------------------------
INSERT INTO Building_YieldModifiers
(BuildingType, YieldType, Yield)
SELECT 'BUILDING_3ROMEGARDEN', YieldType, Yield
FROM Building_YieldModifiers WHERE BuildingType = 'BUILDING_BATH';
------------------------------
-- Building_ResourceYieldChanges
------------------------------
INSERT INTO Building_ResourceYieldChanges
(BuildingType, ResourceType, YieldType, Yield)
SELECT 'BUILDING_3ROMEGARDEN', ResourceType, YieldType, Yield
FROM Building_ResourceYieldChanges WHERE BuildingType =
'BUILDING_BATH';
INSERT INTO Building_BuildingClassLocalYieldChanges
(BuildingType, ResourceType, YieldType, Yield)
('BUILDING_BATH', 'BUILDINGCLASS_AMPHITHEATER', 'YIELD_GOLD', 1),
('BUILDING_BATH', 'BUILDINGCLASS_TEMPLE', 'YIELD_GOLD', 1),
('BUILDING_BATH', 'BUILDINGCLASS_GARDEN', 'YIELD_GOLD', 1),
('BUILDING_BATH', 'BUILDINGCLASS_AMPHITHEATER', 'YIELD_CULTURE', 3),
('BUILDING_BATH', 'BUILDINGCLASS_TEMPLE', 'YIELD_CULTURE', 3),
('BUILDING_BATH', 'BUILDINGCLASS_GARDEN', 'YIELD_CULTURE', 3);
INSERT INTO Building_GoldenAgeYieldMod
(BuildingType, YieldType, Yield)
SELECT 'BUILDING_3ROMEGARDEN', ResourceType, YieldType, Yield)
FROM Building_ResourceYieldChanges WHERE BuildingType =
'BUILDING_BATH';
--------------------------------
-- Civilization_BuildingClassOverrides
--------------------------------
INSERT INTO Civilization_BuildingClassOverrides
(CivilizationType,
BuildingClassType, BuildingType)
VALUES ('CIVILIZATION_ROME', 'BUILDINGCLASS_BATH',
'BUILDING_3ROMEGARDEN');
so far I'm editing the base 3rd and 4th uniques so that I can play ygaemp sometime with it being fair for European... So far swapped out persia for boosted medes. Updated china by using Xia with 3 settlers Harrappa with 3 settlers replaced Spain and portugal with Iberia and france with gaul... should be a really cool game when I get it up and running.