@Blue Ghost I think that when you give Cacadores Survivalism I and Trailblaizer I they will have access to full tree of recon units. Nothing more should be done. Am I right?
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Tried that, didn’t work. Maybe it got changed in Vox Populi.@Blue Ghost I think that when you give Cacadores Survivalism I and Trailblaizer I they will have access to full tree of recon units. Nothing more should be done. Am I right?
We’re there no clues in the Arminius mod? How did they do it?
INSERT OR REPLACE INTO UnitPromotions_UnitCombats
(PromotionType, UnitCombatType)
VALUES ('PROMOTION_SURVIVALISM_2', 'UNITCOMBAT_GUN'),
('PROMOTION_SURVIVALISM_3', 'UNITCOMBAT_GUN'),
('PROMOTION_SCOUTING_2', 'UNITCOMBAT_GUN'),
('PROMOTION_SCOUTING_3', 'UNITCOMBAT_GUN');
For Venice, I think a replacement for the market that also benefits trading posts can solve the problem. Give back the Great Galleass.I think Venice needs to be redone. It needs a unique unit, the trading post art assets aren't working, and I think the laguna could be better.
Checked. Science and food bonus after investment are sql coded and give bonuses to proper city. Are you sure about that bug?I noticed Entemenanki doesn't have to be built in the capital, but it gives its food bonus on investment to the capital. Either it should have to be built in the capital or it should give the food bonus to the city with the entemenanki in it. Right now it looks weird.
Changed name of promotion to "Best Among Us".Adding 'A Winner is You!' to Kibitum level 15 promotion
Changed to "Fury of the Tiger".Adding 'Gotta Go Fast!' to Seir Morb Crouching tiger IV promotion
Done.circus should get 2 culture instead of 1, at any rate.
Done.The Baan Chang has a ton of bonuses going on. I don't think the 10% mounted bonus is necessary at all with the bonus ivory yields. Or you could combine it and make it 10% bonus to mounted unit production for every source of ivory instead of the yields.
@Blue Ghost has decided not to add it for now, it's still new and contentious. Even if PoW stays, it might not necessarily mean we follow suit on this for Eagle, since awarding players with broken workers as a unique ability doesn't seem fun.The worker generated from kills by Eagles, have the prisoner of war promotion?
Wait, which one did you go with for Ban Chang? dropping the % to mounted or making it the bonus for ivory?Done.
That is how it was described in the patch description, which may not reflect its in-game function. I'll fix that in my text description.Checked. Science and food bonus after investment are sql coded and give bonuses to proper city. Are you sure about that bug?
Oh, yeah I can do that. what I added was in the description, so currently it reads:Changed name of promotion to "Best Among Us".
Yaaay, that's the last table we are missing!I intend to make a reworked version of the Skirmisher table (since it was the first UM table I did, and the other ones look much better). It should be finished tomorrow.
Wouldn't it be easier to simply delete the relevant lines from the .xml files and add the Text.xml file to your modinfo file? If you have been re-adding the entries by hand to your own files then a lot of effort on my part was wasted, since I was careful to use your asset names and format.@pineappledan In that text file are all of text changed or I need to check which are different than their previous versions?
IMPORTANT Do we have art and models for dutch Goedendaag?
@pineappledan
- Yeah but you used older files where some promotion names were changed, some promotion were deleted. I also need to modify slighlty UI sql hyperlinks. It is better to do it manually to not to miss anything.
- Next time you can only put me those lines that are changed.
- BTW Nice civilopedia entries for some new UCs. This one for Babylon... You naughty...
- Deleted 10% bonus towards mounted units.
- Made few very small corrections to you corrections. Mostly text colors and missing periods. I don't know for sure how it is in english, but why you add comma before word "and"? Is that correct. In polish this rule is only applied in f.e. "Me and my dad, and my brother...". I saw this few time in the text but didn't change.
- After I put v16 update take alook at some texts and maybe consider adding more spaces to the walls of texts.
IMPORTANT Do we have art and models for dutch Goedendaag?
@pineappledan To help you, I present to you brand new v16 version with Denmark, all new text, my text corrections and few bugfixes. I suggest you reading all descriptions through game screen instead of notepad - it is easier to find some mistakes.
My apologies w.r.t. the older tags. I had wrongly assumed tags had stayed the same. I’ll correct that. I think it would save a considerable amount of time, however, if the texts were in a single document, rather than one for each UC.@pineappledan
- Yeah but you used older files where some promotion names were changed, some promotion were deleted. I also need to modify slighlty UI sql hyperlinks. It is better to do it manually to not to miss anything.
- Next time you can only put me those lines that are changed.
- BTW Nice civilopedia entries for some new UCs. This one for Babylon... You naughty...
- Deleted 10% bonus towards mounted units.
- Made few very small corrections to you corrections. Mostly text colors and missing periods. I don't know for sure how it is in english, but why you add comma before word "and"? Is that correct. In polish this rule is only applied in f.e. "Me and my dad, and my brother...". I saw this few time in the text but didn't change.
- After I put v16 update take alook at some texts and maybe consider adding more spaces to the walls of texts.
Carthage, Zulu, Songhai, Korea, Inca, Persia, Maya, Huns and Rome are available. (Holy crap, only 9 are left??!)What civs still remain?
I would suggest finishing game you started and then loading new version. I'm not sure if it is compatible. If you have Denmark in current game then probably not.Is it compatible with saved games?
Thank you. I will start then preparing art for Netherlands and then try to merge what was written by @De_Genius to my mod part.