3UC/4UC for VP: Project Coordination Thread

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@pineappledan I did not remember there was a difference, I thought the Carnival bonus was valid for the entire Golden Age.
Interesting the idea of Churrascaria, a little funny the fact of generating GAP of cattle and sheep. : D

I still prefer to keep the Sambodromo.

Spoiler :
UB: Sambodromo (Opera House)
unlocked at acoustics
Requires amphitheatre in city
3 :c5gold: maintenance
+5 :c5culture: (up from +3)
+5 :c5goldenage: (more +5 :c5goldenage: in GA)
1 :c5citizen: Musician specialist slot
Musician s Guilds in city produce +1 :c5gold: +1 :c5goldenage:
+13% culture in city
+33% Great Musician rate in the city
+3 :tourism: at Radio
1 :greatwork:Great Music Slot
+1 :c5goldenage: from GWM in City (+1 :tourism: to the Samdromo in GA)
 
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I wouldn’t mind switching over, butI think the Sambadrome is more iconic. Switching out the increased great musician rate for something else might be enough to differentiate it from the Kabuki Theater.
 
I prefer the samba one as well, actually. Is it a sambadrome or a samba school?

Looking at the math I did, and given that KT would just be straight GPR modifiers, I think each great artist modifier should be increased to a full 33% (66% on musician, 33% on the other two). That’s +2 GPPs on each specialist in city, assuming both slots are worked, for a total of 10 GPPs for all 3 specialist types (5 per specialist). That’s nice and even
 
If majority are with Sambadrome/school, I'm game with going with it. Actual gameplay will tell, and I do plan on having a proper Brazil game when we have a 'good-for-now' version of Brazil in-game. (My current game went to hell due to lousy early game. Dying off in medieval kind of prevents testing late-game war.)
 
@pineappledan I did not remember there was a difference, I thought the Carnival bonus was valid for the entire Golden Age.
Interesting the idea of Churrascaria, a little funny the fact of generating GAP of cattle and sheep. : D

I still prefer to keep the Sambodromo.

Spoiler :
UB: Sambodromo (Opera House)
unlocked at acoustics
Requires amphitheatre in city
3 :c5gold: maintenance
+5 :c5culture: (up from +3)
+5 :c5goldenage: (more +5 :c5goldenage: in GA)
1 :c5citizen: Musician specialist slot
Musician s Guilds in city produce +1 :c5gold: +1 :c5goldenage:
+13% culture in city
+33% Great Musician rate in the city
+3 :tourism: at Radio
1 :greatwork:Great Music Slot
+1 :c5goldenage: from GWM in City (+1 :tourism: to the Samdromo in GA)
I’ll go with this version for now. Will push the change later tonight so @FoxOfWar and anyone else interested can test it.
 
Hi all.

I am very sad to announce this, but I have lost the spark to keep going with the programming for this project, and I have decided with a heavy heart to throw in the towel.
I have attached my project and source files for the current state of the civs.
Denmark is done, and NL requires some tweaks to the Goedendag and the Waag needs its GP production and graphics.

I will be taking a little break from this, but if I return, I would love to help with testing and balancing.
I am just a little too swarmed with IRL stuff for now, and I will not be holding this mod back.

I wish you all the best, and I will report back when I am ready to do some testing.
 

Attachments

@De_Genius Good luck then and we hope you will be back soon to help us with playtesting. If you want I could incorporate your work into my part to be tested altogether with rest of stuff. I would also finish Netherlands during this and will be responsible for adding tweaks. Are you ok with that?
 
@De_Genius Good luck then and we hope you will be back soon to help us with playtesting. If you want I could incorporate your work into my part to be tested altogether with rest of stuff. I would also finish Netherlands during this and will be responsible for adding tweaks. Are you ok with that?

Fine by me. That would ultimately be the goal anyway, so might as well do that part now and get NL in a finished state.
 
I played a very fun match with Brazil.
Communitas, difficulty 3 (it was a casual game), fast speed, small map and medieval age.
I started in the middle of the continent, with many forests around, two resources of tobaccos and two of tea nearby.
I chose Tradition for obvious reasons, I founded my second city on the east coast, the place had some forest, 3 sheep, 1 fish and 1 horse, was located six tiles away from the capital, shortly after I met the Greeks, which It scared me a bit, so I made a deal quickly.
I founded my third city on the west coast, next to a natural wonder, with two stones, several hills, 1 coral and 1 horse nearby.
Before I founded my fourth city in the jungles, I met the Assyrians. I was friendly with them, made some agreements and soon got a defensive pact.
Fearing Greece, I invested in the Terracotta Army and with that I got enough units to feel safe.
Incredibly Alexander faced difficulty against the barbarians, there were four camps near Athenas, initially thought he was at war, because the city was in the red.
I took advantage of the situation and conquered the Greek capital, which was also a holy city. In the peace agreement he offered me capitulation.

Shortly afterwards I met the Polynesians, who had a very good score, competed with me in culture, technology and had also obtained a vassal.
With the exploration of the bandeirantes I could increase the difference of technologies, and in a short time I met the Celts (Vassalo of Polynesia) and the Danes, the latter was very well militarily.
I spread six embassies, four in my continent and two others around the map. I was able to approve in the world congress measures that increased tourism and generation of great cultural people and besides world religion. But everything was not easy, I lost the Ragusa suzerainty with Open Door, which I could not repel in the later congress, I ended up giving it up.

At one point in the match Denmark accepted to become Vassalo of Polynesia, which I thought was strange since Denmark had the largest army of the game. Soon after this the Celts declared independence.

The game was almost won from there, the only civilization that could challenge me was involved in a war that never ended.

I got the cultural victory before I could use Pracinhas.

And although the sambodromo is a good building, the Great Musicians generated from it were not responsible for my cultural victory I got, the archaeologists were the main reason for winning the match.

edit: I also offered vassalisation to Assyria through a trade agreement.
 
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v15 out. Tough time at work and many extra hours slowed down release time of this patch. Enjoy.
 
Holy crap he actually did it, lol
You seem to be surprised :p
Wait so all field guns do full dmg vs units now? Should they also get reduced CP then?
I found that in 11-1 VP version I'm actually using there's bug with field gun and it has 2 siege inaccuracy promotions. I just deleted one. If this bug was fixed in latest one tell me and I will update my version then. I described it wrong. Sorry.
This change isn’t reflected in the descriptions box
I haven't time to update descriptions, sorry. I just rushed with code part and art implementing. I also slightly modified your Seir Morb and Baan Chang pictures. Seir Morb still needs tweaking imo because the actual gun is barely visible. You could also modifiy mentioned background colors of BC's picture. Now you can see they look like one color.
 
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By the way is Rome and Germany ready for playtesting?

I have an alternate you guys can use or not.
Pretty much finis.
Forum...

renames the other forum

Market replacement

+2 Culture
Whenever a building is produced +5 gold +5 culture scaling with era.

Oh for Songhai maybe something like sofa and a unique wonder replacing their grand temple. Or University.

America why not do a shopping mall.

Maya why not the ball court reduces population growth but adds big time culture and food in timed buffs.

If Assyria isn't done yet why not be simple lamassu shrine replacement 1 culture 1 faith 30 xp. Grants stacking bonus of 1 ga and 1 culture to all great works.

Honestly why not just convert the 125 components when possible?

I know my input has been rejected I'm a newbie coder. But can't wait to see this finished. This with ynaemp will be super cool.

Will say though Indonesia may have a bit too much of please conquer me on it's back.
 
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I'll go ahead and claim Germany, Japan, Portugal and Morocco, since the proposals for them have been hammered out and only need to be implemented.

I think Venice needs to be redone. It needs a unique unit, the trading post art assets aren't working, and I think the laguna could be better.
 
I have proposal for Venice... Doge's palace.

Reworked. Revamped.

This ain't going to be popular but why not allows Venice 1 settler or to annex 1 city state.

Grants culture and gold per incoming and outgoing trade routes.

Give Venice something SCARY military wise they were a major military power from 800 to 1800.
 
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Anyone know how to give the Cacadores access to recon promotions? Any precedent in existing mods?

The University of Coimbra may need a nerf. Unique national wonders are supposed to be stronger than other UBs, but my gut feeling is that Coimbra is still too strong. Maybe keep the university requirement for it? Requiring a University is a strong balancing factor for the base Oxford University.
 
The Cacadores attributes are lifted wholely from the Jaegar from either the Hitler or Arminius mods. Since you are intending to use the Slaganz may as well use the Arminius one.

I think the free uni should stay, because U of C was the first uni in Portugal. I think it would be weird to make Portugal build a uni and then make them build another uni. Could reduce the gold on universities to 3, reduce yields on feitorias to 1g/1p, or revert the science needs modifier back to the base 20% as well

There’s also no precedent for a UW that has a building requirement, to my knowledge. I suggested we leave the one on babylon’s Because everyone has a monument anyways, so it doesn’t matter
 
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How about if we give Venice something Doge's palace

Grants culture science gold scaling with era per incoming and outgoing trade route to city.

UM Gunner militia can repair improvements replaces musket men can move and fire +25% strength if they do not move.

Venetia musket militias were known to be no joke.

Or the Doge's place grants promotion to all gunpowder units.
 
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