Yeah, that confused me. I write ALL bonuses for buildings (except cost if it is unchanged) and only CHANGED things for units (exept firepower which is written always). That's my method.
@Blue Ghost I have problem with "+2
Gold to adjacent luxuries." bonus for Hacienda. Improvement_AdjacentResourceYieldChanges seems to change only improvement yield not resource. I can't find function which could change plot yield. Do you know one?
EDIT: It turns out that Improvement gets yields from each resource it is adjacent to. Basically it gains always +2g (it must be adjaent to one luxury) and +2 for every extra luxury. I will leave it that way.
Do I need to delete flat +1 gold (for now it has flat +1 + 2 (from luxury) = +3)?
But I also need that function to add yields to improvement ("+1
Production and +1
Gold if built within 2 tiles from a city").
@Blue Ghost I have problem with "+2

EDIT: It turns out that Improvement gets yields from each resource it is adjacent to. Basically it gains always +2g (it must be adjaent to one luxury) and +2 for every extra luxury. I will leave it that way.
Do I need to delete flat +1 gold (for now it has flat +1 + 2 (from luxury) = +3)?
But I also need that function to add yields to improvement ("+1


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