3UC/4UC for VP: Project Coordination Thread

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  1. I don't think that's really necessary, since they are only 10% more expensive. If we were to do that though I would up it to 5 max, since there were 5 slated to be built before Japan was beaten in WWII. They completed 2 and converted to third to an aircraft carrier. At 5 max though, there's almost no point, you'd rarely even feel constrained by that
  2. I think cacadores will be quite strong. consider survivalism 3 effectively gives 25 hp heal every turn outside friendly territory, and that with survivalism I as a free promotion they will be ablt to have that starting with just barracks and armory.
  3. 'Age of Discovery' will be quite easy actually. all the components exist as SQL from bandeirantes promotion, so you just need to have a trigger like the one that gives 'treasure fleet' from the grande canal world congress wonder and done!
  4. hahaha, yeah... those guys were pretty mean to the Polish...
  5. Not much we can do in those cases except say that it's balanced for normal play. I wouldn't play Siam if CSs were turned off, and I wouldn't play England on a Pangea either. There's default settings and best we can do is balance for that, at least the unit does something if barbs are off.
  6. Oh, that part sounded relatively easy in my mind. The Feitoria one sounded way harder, because you would have to distinguish feitorias in your territory vs ones in CS/other civ's territory. You could probably reuse Blue_Ghost's pracinha's tourism on kills code for the GAPs, right?
 
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It’s late night over here and I’m about to go to sleep, so I’ll offer my half-awake thoughts as well.

Does Great Generals on a naval unit give Great Admiral points? If so, it should be renamed. If not, Great General points on a naval unit is silly.

The proposed +1 GAP while building effect on the Mikasa, if we’re still using that, could be implemented much more easily as an instant yield on completion. No need to reinvent the wheel.

+100 Culture on a modern era unit feels rather underwhelming. I’d raise the number to make it more meaningful.

Likewise, the 100 GAP for sinking feels quite insignificant as well. Making it large enough to be meaningful might feel bad though.

The Kabuki Theater feels a bit too similar to Brazil’s Sambadrome right now. Both fill the role of “Opera House, but better.” I think we’ll need to differentiate them more.

I wonder what effects a civ that’s capable of pillaging trade routes without going to war, and actively encouraged to do so, would have on the game. The AI would probably not be able to learn to avoid sending trade routes through Moroccan waters. Would it be too predatory to constantly drain the AI’s production by eating every trade route they send?

For the Slaganz, giving promotions to converted units might be harder than I estimated. Converting barbarians is set in the SQL, so I don’t know if there is a Lua trigger for it. More research will need to be done.

I really like the Slaganz design.

Being available two whole tech levels later is a significant downside for a national wonder. I’m not sure I’m comfortable with that. Maybe the Teutonic Order can be its own building class, not replacing anything?

In what situation would your Heroic Epic city not already have Barracks by medieval era? If the Teutonic Order needs to grant a free building, an Armory or Stable would be more meaningful. Or maybe an actual Order; why not?

There’s no need to use the Pracinha code for the gold and GMP. I needed to use an event because tourism can’t be granted directly via Lua. Gold and Great Person Points both can, so there’s no problem there.

I’ve been taking some time away from this project to work on finishing Vicevirtuoso’s Madoka series. That should hopefully be done soon, so I should be able to work on another batch of UCs.
 
I am more or less on board with your suggestions. Thoughts:

Cacadores' potential is interesting territory, and I'm curious to see it in practice.

Really warming up to Japan having Yamato on some form; late ship that bombards things. Hard. Not 100% on the culture when creating/GAP when killed, feel a bit extra frill for not much.

Kabuki Theater needs some form of differentiation from Sambadrome. I would maybe leave the GP generation rate to that of the base building, and give the building another focus. Would it giving +1 Culture to each guild in the empire be too much? (Like Bank giving gold to Caravansaries)

Corsair feels... I dunno, slightly 'meh', but I can't really pinpoint why. Working idea for now though, so unless we come across a better take or a different UU, 'tis ok.

Riad might need more 'oomph', depending how much an effect those GM points actually make.

Teutonic Order feels interesting as a UW built way later. Worth a try at least.
 
For the Moroccan unique ship, why not giving it a promotion rewarding the nearest Moroccan city with food (maybe gold) when pillaging a tile, attacking a city or killing an enemy, and called "Razzia" (they pillaged towns and villages and captured people and livestock to trade them or use them back in their country). Since Morocco is the "Maghreb" faction, this unit could be called "Barbary corsairs" ("Barbary" is another name for "Maghreb").
Other idea : maybe the military units beginning their turns within two tiles of a Barbary corsair could benefit from the same food/gold bonus (to allow land pillaging, and further increase the economical role of the unit) ? One of Enginseer's mod uses this kind of feature.

For the Songhai, I'm still thinking giving a bonus related to your monopolies could be good (it would be a reference to the "gold monopoly" of the Mali region during the Middle-Age and would incentivize conquest and playing wide) : why not a East India Company replacement ?

Having a later UW isn't a bother to me, since the Teutonic order brings so much to the table (and the Germanic people didn't have this kind of military organization until the 11th century) : having a free Armory would also be best I think.

For the Kabuki Theater, why not making it a Musician's guild again (since there are ways to have all three GW slots starting the Middle-Age now) and having it buildable more than three times (with some bonus to all culture specialists) ?
For the Yamato, why not giving it a "Great Admiral II" promotion to make it the "Samurai of the seas" and make it synergetic with the Japanese UA ?

We should think about what more to give to the Goedendag (since the current version is quite underwhelming) : maybe a bonus when on a luxury resource tile (to reference the role of the weapon as a burgmeister one, and to synergize with the Netherland UA (protection of the Luxury to preserve the monopolies and the deals) while also giving the unit more utility in wars of attrition (destroying enemy luxury resource is a way to weaken the opponent)) ?
 
Or if we want to be cool and creative we can make Kabuki grant plus 1 gold and culture to all artist writer and musician specialists a opera house that unlocks sooner?
 
Does Great Generals on a naval unit give Great Admiral points? If so, it should be renamed. If not, Great General points on a naval unit is silly.
For the Yamato, why not giving it a "Great Admiral II" promotion to make it the "Samurai of the seas" and make it synergetic with the Japanese UA ?
For the Yamato, why not giving it a "Great Admiral II" promotion to make it the "Samurai of the seas" and make it synergetic with the Japanese UA ?
As far as I am aware, no Great admiral promotion exists. I believe giving the GG promotion to a naval unit generates GA points. If that's the case we would be making a new promotion basically for the hell of it, since the existing GG promotion works as intended. We need to test this of course, but I havent figured out the SDK to do so.
The proposed +1 GAP while building effect on the Mikasa, if we’re still using that, could be implemented much more easily as an instant yield on completion. No need to reinvent the wheel.
We could do that. That's how it works on the meiji mod. I think the idea is to encourage you to build them instead of buying them, which is actually kind of at odds with the RL ship's history. Once again, not on fire for this unit.
+100 Culture on a modern era unit feels rather underwhelming. I’d raise the number to make it more meaningful.

Likewise, the 100 GAP for sinking feels quite insignificant as well. Making it large enough to be meaningful might feel bad though.
Really warming up to Japan having Yamato on some form; late ship that bombards things. Hard. Not 100% on the culture when creating/GAP when killed, feel a bit extra frill for not much.
Yes, I'm not sure what the amounts should be, or even what they should give as yields. maybe Japan should get the GAP and the killer should get the culture? maybe 400 of each? It has to be enough to feel significant, but not enough that people are just building these for the yields instead of... you know, them needing battleships.

The idea behind this mechanic is that the Yamato battleships were a massive propaganda push for the Japanese. Many saw the creation and later destruction of these hulking ships as metaphorical for the rise and fall of the empire itself, which is why you've got crazy stuff like this. You can imagine that sinking the very personification of the Japanese war machine would be a major propaganda boost to whoever did it.
The Kabuki Theater feels a bit too similar to Brazil’s Sambadrome right now. Both fill the role of “Opera House, but better.” I think we’ll need to differentiate them more.
Kabuki Theater needs some form of differentiation from Sambadrome. I would maybe leave the GP generation rate to that of the base building, and give the building another focus. Would it giving +1 Culture to each guild in the empire be too much? (Like Bank giving gold to Caravansaries)
For the Kabuki Theater, why not making it a Musician's guild again (since there are ways to have all three GW slots starting the Middle-Age now) and having it buildable more than three times (with some bonus to all culture specialists) ?
so here's the sambadrome right now, unless something has changed:
Spoiler :

UB: Samba School (Opera House)
unlocked at acoustics
Requires amphitheatre in city
3 maintenance
+5 Culture (up from +3)
+4 Golden Age Points
1 Musician specialist slot
Musician s Guilds in city produce +1 gold
+10% culture in city
+50% Great Musician rate in the city (up from +33%)
+3 Tourism at Radio
1 Great Music Slot

Honestly, I think the samba school is worse offender, not the kabuki theater. SD gives an extra musician slot and plain ol' more yields, but otherwise looks drab. Brazil isn't GP focused like Japan is either; their deal is GAs. KT boosts all artist slots and all artist generation equally, which is kinda interesting and feels more focused (in an unfocused way) than SD.

I think the best fix would be to reduce the GM rate back to the base 33% on sambadrome, boost the GAP to +5 and give it an additional +5 GAP during Golden Ages. With the UA converting 50% GAP to gold and tourism, that translates into 10 GAP, 5 gold and 5 tourism during GA. Keep the other stuff like tourism at radio and the musician slot, because sure. That gives more obvious synergy and would feel better to me.

So then you have Kabuki: GP all-rounder, and Samba: Carnival-fuelled yield-machine. What do you think?

@Hinin, I've said it before, but I don't think doubling Japan's ability to produce musicians over artists and writers is a good idea, since the UA boosts all the GPs equally. I also don't like the idea of limiting the number of UBs by any amount unless they are wonders. If we are going to give Japan an artistic building to complement the UA then I think it has to be in a way which is completely egalitarian, and boosts all 3 artist types at once. Otherwise you are encouraging a lopsided playstyle at odds with the UA, turning it into a 33% chance gambling mechanic as to whether it's going to actually boost the GPs that you care about.
I wonder what effects a civ that’s capable of pillaging trade routes without going to war, and actively encouraged to do so, would have on the game. The AI would probably not be able to learn to avoid sending trade routes through Moroccan waters. Would it be too predatory to constantly drain the AI’s production by eating every trade route they send?
Corsair feels... I dunno, slightly 'meh', but I can't really pinpoint why. Working idea for now though, so unless we come across a better take or a different UU, 'tis ok.
For the Moroccan unique ship, why not giving it a promotion rewarding the nearest Moroccan city with food (maybe gold) when pillaging a tile, attacking a city or killing an enemy, and called "Razzia" (they pillaged towns and villages and captured people and livestock to trade them or use them back in their country).
Okay yeah this is good. I think the corsair idea as a whole is better than the black guard, and Barbary corsairs are the thing that Morocco is probably most famous for, so it's rather stunning that it's not in the game already.

Maybe the passive pillaging mechanic is a non-starter, I wanted to do something that could punish civs for NOT trading with morocco. The pirates wouldn't be restricted to just Moroccan waters (Barbary Pirates ranged throughout the mediterranean and even up to Britain), so I don't know if avoiding Moroccan territory would even save them :lol:. I agree that the AI could never learn how to avoid the pirates, but I don't think there is anything that even a player could do than to declare war and make sure it's Goin' down fo' Reel. Maybe it wouldn't start a war, but pillaging like this could cause a massive diplomatic hit, on par with stealing territory with a GG, and so could serve as a casus belli?

Or maybe it's not worth the trouble. I think the extra yields on pillage are fun though, there's no other unit or ability that gives bonuses to that in the game yet, so even if it's rarely used it's nice to have there. Sometimes promotions are just there for fun, Like Carolean's mostly useless Grenadier promotion :p

I don't like the idea of the "aura" effect for land units, but something to do with razzias could be cool. Hard to differentiate that from just the coastal raider promotions though. Maybe it gives an additional malus to a city that is attacked, like it could throw a city into a resistance turn so it can't produce anything?

For the Slaganz, giving promotions to converted units might be harder than I estimated. Converting barbarians is set in the SQL, so I don’t know if there is a Lua trigger for it. More research will need to be done.

I really like the Slaganz design.
How is G doing this 'prisoner of war' promotion on workers? I haven't downloaded the latest patch. Maybe he put in a new SQL free promotions on converted units?

Being available two whole tech levels later is a significant downside for a national wonder. I’m not sure I’m comfortable with that. Maybe the Teutonic Order can be its own building class, not replacing anything?

In what situation would your Heroic Epic city not already have Barracks by medieval era? If the Teutonic Order needs to grant a free building, an Armory or Stable would be more meaningful. Or maybe an actual Order; why not?
Teutonic Order feels interesting as a UW built way later. Worth a try at least.
Yeah I think your armory idea is better. Let's do that. I wouldn't want to give an order just because I don't want to discourage that religious tenet more than this already does.
If you're going to force a wonder to be built later, then the one I'm most okay with doing that to is Heroic Epic, because the HE sucks. The only times I even build the wonder is if I'm hard warmonger and if I didn't found a religion, because Orders are better than HE in every way; it's not worth the hammers otherwise.

Aside from the promotion, the HE gives 1 culture and has 1 GW slot, no theming. yaaaaaaay.... HE is hurt even worse by a default event which you can pick that gives all your existing units the morale boost retroactively.

This wonder is just the worst, moving it back 2 techs is the least of its problems. :lol:
For the Songhai, I'm still thinking giving a bonus related to your monopolies could be good (it would be a reference to the "gold monopoly" of the Mali region during the Middle-Age and would incentivize conquest and playing wide) : why not a East India Company replacement ?
If Mali was in the game then maybe, but Songhai never completely swallowed Mali and the richest and most productive parts of the Malian empire were actually swallowed up by another kingdom to the South, so Songhai never had that same "Loadsamoney" feel. On top of that, there's already 2 unique East India Companies in the game (Carthage, Venice), so we should steer clear of that. The current UBs I posted for Songhai are the Qadi and (of course) the mud pyramid mosque.
We should think about what more to give to the Goedendag (since the current version is quite underwhelming) : maybe a bonus when on a luxury resource tile (to reference the role of the weapon as a burgmeister one, and to synergize with the Netherland UA (protection of the Luxury to preserve the monopolies and the deals) while also giving the unit more utility in wars of attrition (destroying enemy luxury resource is a way to weaken the opponent)) ?
I was thinking about how the Flanders mod can convert city population into Goedendags and how we could do a riff on that. What if instead of removing population they stagnate growth in a city when being built, like a settler? 50% of food converted to prod, and you had a +50% production rate on Goedendags? You'd get these guys out quickly in a pinch then, and maybe only build them when a war is declared on you.

Regarding their bonus only being given to surrounding units and not to themselves, @De_Genius, I actually think that’s kinda neat. Now you have to have things run around in a formation, or at least in pairs, otherwise they suck. You know, kinda like a motley group of Flemish militia might suck. It’s not a bug, it’s a feature.

Sounds like Cacadores wins. I'll just remove the vasco da gama from the spreadsheet then eh?

Re Jarula's recommendation, should the Kabuki give 1g/1c to specialists instead of 2g?
 
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Are there any mods that make more than 2 UC's visible on the DOM screen? That might be nice to include if its not too difficult.

Does anyone have a nice suggestion for the Promotion Icon for the adjacency bonus for the Longbowman? I'd like to change it to something that's not the Accuracy I promotion. Also, I am still unsure why the White Tower does not replace the Hermitage. I think something isn't getting loaded right in the SQL file, but I don't know what that is and I'm not an SQL or SQLspy expert so I'm not sure how to debug it :/ I have linked my Database Log below and maybe that will have some hints.

Other than that, everything in the file works as intended. I have an updated version on my resource page.
 

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@FieryCharizard7
"Buildings.FreeGreatWork - "GREAT_WORK_THE_CROWN_JEWELS" does not exist in GreatWorks"

"no such table: Building_YieldModifier"

Try to resolve these errors in the beginning and check if still there will be problem post again your log. Maybe something new will appear.
 
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I sincerely prefer the Vasco da Gama instead of Caçador.
We already have many units of the same type.
Naval unit does not alter the focus of Portugal, which is a maritime civilization.
Maybe give Vasco da Gama the ability to build a feitoria on the coast and improve relations with the city-state after construction.

Kabuki Theater is really much like Sambodromo.
I liked the pinneppledan suggestin on generating more GAPs, but lowering the GM rate of Sambodromo does not seem to be a good solution, since this is a better Opera House, so it should be better to generate GM.
 
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The Vasco da Gama being the only cruiser in the game is definitely nice. The ship was the flagship of the Portuguese navy for almost 40 years, so it's definitely got historical value, but it's also very hard to come up with good ideas for it because of a few reasons:
a) in it's 56 years of service it never was actually engaged in a conflict
b) It was held back for coastal defense, so the ship never even left Portuguese waters
c) Being around for more than 56 years, the Vasco spent more than half its life as an obsolete paper tiger. The ship was the flagship of a navy that was in such shambles that other countries didn't consider Portugal to really have a navy at all. By the time Vasco was scrapped, Britain was operating battleships with more than triple the gun calibre and could move 4 times as fast.

I'd point out that we only have 1 other gatling gun replacement right now: the Klepht. So while having 1 unique cruiser and 1 unique GG is better, having 2 Unique GGs isn't that bad either. Portugal also has 3 maritime-focused UCs and a maritime UA; it's doing okay for maritime-iness. That's not to say that we shouldn't have another boat UC, but not giving them one will keep their flavor intact, whatever we do.

After thinking about this, upping Brazil's GM rate to 50% on top of giving a musician specialist slot would be a bad idea. The Samba School doesn't have a number limit like a guild. With 6 cities you could double your max musician specialists on empire. effectively, that's a 17% (1/6) GM rate increase for every sambadrome on empire, cumulative.

Consider:
Normal GM rate: (2 GMslots)*(3 GMP per slot) * 1.33 (Opera house boost) = 8 GMP in 3 cities
Brazil's GM rate: (3 GMslots)*(3 GMP per slot) * 1.33 (Opera house boost) = 12 GMP in 3 cities, Plus 4 GMP in every other city

Normal max GM rate per turn: 24 GPP
Brazil's max GM rate per turn: 36 in 3 cities, potentially infinite based on # of cities.

We have a similar case with Assyria right now, where they have been given an extra GWriter slot. We'll have to see if breaking the ceiling put on artistic GMs is a serious balance issue. I'm less worried about it for Assyria, even though they get their's sooner, because tourism is their fallback VC. Brazil's main VC is cultural, so smashing their GP rate like this is serious
 
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The Vasco da Gama being the only cruiser in the game is definitely nice. The ship was the flagship of the Portuguese navy for almost 40 years, so it's definitely got historical value, but it's also very hard to come up with good ideas for it because of a few reasons:
a) in it's 56 years of service it never was actually engaged in a conflict
b) it was around during the "scramble for Africa", but was held back for coastal defense, so the ship never even left Portuguese waters
c) Being around for more than 56 years, the Vasco spent more than half its life as an obsolete paper tiger. The ship was the flagship of a navy that was in such shambles that international consensus was that Portugal didn't really have a navy to speak of. By the time Vasco was scrapped, Britain was operating battleships with more than triple the gun calibre, which could move 4 times as fast.

So yeah, it's really hard to think of ways to make a boat with a history like that into something video-gamey. Suggest away!

I'd point out that we only have 1 other gatling gun replacement right now: the Klepht. So while having 1 unique cruiser and 1 unique GG is better, having 2 Unique GGs isn't that bad either. Portugal also has 3 maritime-focused UCs and a maritime UA; it's doing okay for maritime-iness. That's not to say that we shouldn't have another boat UC, but not giving them one will keep their flavor intact at this point, whatever we do.

I was not aware of the story behind Vasco da Gama, it's a shame that it has not been much used in real life.
I thought that a naval unit would give a greater synergy with Portugal, both for its UA, and for promotion "Age of Decovery". But I understand the fact that after of all, Vasco da Gama was not very relevant to the country.

After thinking about this, upping Brazil's GM rate to 50% on top of giving a musician specialist slot would be a bad idea. The Samba School doesn't have a number limit like a guild. With 6 cities you could double your max musician specialists on empire. effectively, that's a 17% (1/6) GM rate increase for every sambadrome on empire, cumulative.

Consider:
Normal GM rate: (2 GMslots)*(3 GMP per slot) * 1.33 (Opera house boost) = 8 GMP in 3 cities
Brazil's GM rate: (3 GMslots)*(3 GMP per slot) * 1.33 (Opera house boost) = 12 GMP in 3 cities, Plus 4 GMP in every other city

Normal max GM rate per turn: 24 GPP
Brazil's max GM rate per turn: 36 in 3 cities, potentially infinite based on # of cities.

We have a similar case with Assyria right now, where they have been given an extra GWriter slot. We'll have to see if breaking the ceiling put on artistic GMs is a serious balance issue. I'm less worried about it for Assyria, even though they get their's sooner, because tourism is their fallback VC. Brazil's main VC is cultural, so smashing their GP rate like this is serious

About Sambodromo, I see that it allows an exponential generation of GM, perhaps reducing it is not so bad, but the alternative seems a bit poor for me.
What about Kabuki Theater, it will not confront a problem similar to Sambodromo?
 
About Sambodromo, I see that it allows an exponential generation of GM, perhaps reducing it is not so bad, but the alternative seems a bit poor for me.
What about Kabuki Theater, it will not confront a problem similar to Sambodromo?
No, the proposed KT, does not have a specialist slot. The proposal would give +17% GP rate to 3 different artistic GPs, but doesn't provide a way of exceeding the 3 guilds/6 specialists limit.

I wouldn't say it's a problem, but I think overstacking, both an increased GM rate, and a second source of GMPs might be over-focusing the building. Brazil's main source of tourism has usually been its brazilwood camps and golden ages, so repurposing them onto GWMs is fine, but making it so comepetent at doing this that it redefines the civ's playstyle might be... bad?
 
I think you may be overestimating the amount of difference that an extra specialist slot makes. We have precedent in the Celts’ Ceilidh Hall. It’s a big boost, but it doesn’t singlehandedly make the Celts a music-focused civ.
Brazil’s UA doesn’t focus on great people, but any tourism-focused strategy is going to have a lot of emphasis on great people, and Brazil is no exception. So I don’t see giving them a boost to great musicians as changing their playstyle.
 
Adding only +1 GAP still seems little to me (even with more +5 GAP on Carnival).

Maybe :
Spoiler :
UB: Sambodromo (Opera House)
unlocked at acoustics
Requires amphitheatre in city
3 maintenance
+5 Culture (up from +3)
+5 Golden Age Points (more +5 GAP in carnival)
1 Musician specialist slot
Musician s Guilds in city produce +1 gold +1 GAP
+10% culture in city
+33% Great Musician rate in the city
+3 Tourism at Radio
1 Great Music Slot
+1 GAP from GWM in Sambodromo (more +1 GAP carnival)

Since the focus is on Golden Ages, I think it's fair to stay that way.
 
@David de Vasconcelos what I meant was +1 GAP in addition to The proposed 4, so 5 total, then 5 during GA for total of 10. The increased yields need to be tied to golden ages, not carnival. They are two different things. Carnival is a fixed 10 turns while GAs vary in length, and it’s GAs which convert GAP to tourism and gold

Good God.
I’m not against having the specialist on Samba School, I think the specialist is good.
I am against increasing the GM rate to 50% AND the specialist together at the same time. Let Japan have the GP rate boost and Brazil have the specialist because it:
a) Makes them more distinct from each other
b) Doesn't pigeonhole Brazil by overemphasizing GM buffs.

I feel like the discussion is just reading comprehension at this point. Unless an entirely new UB is proposed for either Brazil or Japan, then you have my opinion as to where these buildings stand in relation to each other.

Japan's proposed UB:
Increase GP rate on 3 different GPs
Increase %culture modifier
Modify yields on 3 kinds of specialists
Reduce unhappiness

Brazil proposed UB:
Give GAPs
Increased yields on GAs (only building that gives flat yield increase during GAs, as far as I know)
extra specialist slot
Modify yields on GWM in city (good idea @David de Vasconcelos, I wouldn't have that part double during GAs though)
 
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I think Brazil getting raw golden age points and that +50% to musicians, and Japan getting a general GP(art/music/writing) boost works better.

If we can figure one out though, Brazil could possibly benefit from an entirely different building replacement; they are already rather swimming in culture and feeling more-than-a-bit shoehorned into CV and only CV. A non-culture building with a slight culture and/or golden age boost could be a better thing than an already-pretty-decent culture building made gloriously stupid-good with it.

EDIT: Yeah, @pineappledan , those would work as well. I'm not super-in-love with Samba School in any form, but I'll deal with my dislike as I should. :P
 
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What about a Grocer replacement for Brazil then, Churrascarria maybe?

Spoiler :
Churrascaria - Grocer Replacement
Available and Chemistry
3 maintenance
Does not require aqueduct
5 :c5food:food, 5 :c5culture:culture
(up from 3f)
5 :c5goldenage:GAP, an additional 5 :c5goldenage:GAP during a golden age
Carries over 20% of :c5food:food after city growth
(up from 15%)
1 :c5food:Food, 2:c5goldenage:GAP from Cattle and Sheep
3 :c5gold: from Tobacco, 1:c5gold: 2:c5production: from Coffee, 2:c5gold: 1:c5production: from Tea, 1:c5culture: from Salt (already gets +2g on salt from stone works, coarse salt is spread over the meat to start)
Reduces :c5unhappy:Poverty (-20%)
 
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