Does Great Generals on a naval unit give Great Admiral points? If so, it should be renamed. If not, Great General points on a naval unit is silly.
For the Yamato, why not giving it a "Great Admiral II" promotion to make it the "Samurai of the seas" and make it synergetic with the Japanese UA ?
For the Yamato, why not giving it a "Great Admiral II" promotion to make it the "Samurai of the seas" and make it synergetic with the Japanese UA ?
As far as I am aware, no Great admiral promotion exists. I believe giving the GG promotion to a naval unit generates GA points. If that's the case we would be making a new promotion basically for the hell of it, since the existing GG promotion works as intended. We need to test this of course, but I havent figured out the SDK to do so.
The proposed +1 GAP while building effect on the Mikasa, if we’re still using that, could be implemented much more easily as an instant yield on completion. No need to reinvent the wheel.
We could do that. That's how it works on
the meiji mod. I think the idea is to encourage you to build them instead of buying them, which is actually kind of at odds with the RL ship's history. Once again, not on fire for this unit.
+100 Culture on a modern era unit feels rather underwhelming. I’d raise the number to make it more meaningful.
Likewise, the 100 GAP for sinking feels quite insignificant as well. Making it large enough to be meaningful might feel bad though.
Really warming up to Japan having Yamato on some form; late ship that bombards things. Hard. Not 100% on the culture when creating/GAP when killed, feel a bit extra frill for not much.
Yes, I'm not sure what the amounts should be, or even what they should give as yields. maybe Japan should get the GAP and the killer should get the culture? maybe 400 of each? It has to be enough to feel significant, but not enough that people are just building these for the yields instead of... you know, them needing battleships.
The idea behind this mechanic is that the Yamato battleships were a massive propaganda push for the Japanese. Many saw the creation and later destruction of these hulking ships as metaphorical for the rise and fall of the empire itself, which is why you've got crazy
stuff like this. You can imagine that sinking the very personification of the Japanese war machine would be a major propaganda boost to whoever did it.
The Kabuki Theater feels a bit too similar to Brazil’s Sambadrome right now. Both fill the role of “Opera House, but better.” I think we’ll need to differentiate them more.
Kabuki Theater needs some form of differentiation from Sambadrome. I would maybe leave the GP generation rate to that of the base building, and give the building another focus. Would it giving +1 Culture to each guild in the empire be too much? (Like Bank giving gold to Caravansaries)
For the Kabuki Theater, why not making it a Musician's guild again (since there are ways to have all three GW slots starting the Middle-Age now) and having it buildable more than three times (with some bonus to all culture specialists) ?
so here's the sambadrome right now, unless something has changed:
Honestly, I think the samba school is worse offender, not the kabuki theater. SD gives an extra musician slot and plain ol' more yields, but otherwise looks drab. Brazil isn't GP focused like Japan is either; their deal is GAs. KT boosts all artist slots and all artist generation equally, which is kinda interesting and feels more focused (in an unfocused way) than SD.
I think the best fix would be to reduce the GM rate back to the base 33% on sambadrome, boost the GAP to +5 and give it an additional +5 GAP during Golden Ages. With the UA converting 50% GAP to gold and tourism, that translates into 10 GAP, 5 gold and 5 tourism during GA. Keep the other stuff like tourism at radio and the musician slot, because sure. That gives more obvious synergy and would feel better to me.
So then you have Kabuki: GP all-rounder, and Samba: Carnival-fuelled yield-machine. What do you think?
@Hinin, I've said it before, but I don't think doubling Japan's ability to produce musicians over artists and writers is a good idea, since the UA boosts all the GPs equally. I also don't like the idea of limiting the number of UBs by any amount unless they are wonders. If we are going to give Japan an artistic building to complement the UA then I think it has to be in a way which is completely egalitarian, and boosts all 3 artist types at once. Otherwise you are encouraging a lopsided playstyle at odds with the UA, turning it into a 33% chance gambling mechanic as to whether it's going to actually boost the GPs that you care about.
I wonder what effects a civ that’s capable of pillaging trade routes without going to war, and actively encouraged to do so, would have on the game. The AI would probably not be able to learn to avoid sending trade routes through Moroccan waters. Would it be too predatory to constantly drain the AI’s production by eating every trade route they send?
Corsair feels... I dunno, slightly 'meh', but I can't really pinpoint why. Working idea for now though, so unless we come across a better take or a different UU, 'tis ok.
For the Moroccan unique ship, why not giving it a promotion rewarding the nearest Moroccan city with food (maybe gold) when pillaging a tile, attacking a city or killing an enemy, and called "
Razzia" (they pillaged towns and villages and captured people and livestock to trade them or use them back in their country).
Okay yeah this is good. I think the corsair idea as a whole is better than the black guard, and Barbary corsairs are the thing that Morocco is probably most famous for, so it's rather stunning that it's not in the game already.
Maybe the passive pillaging mechanic is a non-starter, I wanted to do something that could punish civs for NOT trading with morocco. The pirates wouldn't be restricted to just Moroccan waters (Barbary Pirates ranged throughout the mediterranean and even up to Britain), so I don't know if avoiding Moroccan territory would even save them

. I agree that the AI could never learn how to avoid the pirates, but I don't think there is anything that even a player could do than to declare war and make sure it's
Goin' down fo' Reel. Maybe it wouldn't start a war, but pillaging like this could cause a massive diplomatic hit, on par with stealing territory with a GG, and so could serve as a casus belli?
Or maybe it's not worth the trouble. I think the extra yields on pillage are fun though, there's no other unit or ability that gives bonuses to that in the game yet, so even if it's rarely used it's nice to have there. Sometimes promotions are just there for fun, Like Carolean's mostly useless Grenadier promotion
I don't like the idea of the "aura" effect for land units, but something to do with razzias could be cool. Hard to differentiate that from just the coastal raider promotions though. Maybe it gives an additional malus to a city that is attacked, like it could throw a city into a resistance turn so it can't produce anything?
For the Slaganz, giving promotions to converted units might be harder than I estimated. Converting barbarians is set in the SQL, so I don’t know if there is a Lua trigger for it. More research will need to be done.
I really like the Slaganz design.
How is G doing this 'prisoner of war' promotion on workers? I haven't downloaded the latest patch. Maybe he put in a new SQL free promotions on converted units?
Being available two whole tech levels later is a significant downside for a national wonder. I’m not sure I’m comfortable with that. Maybe the Teutonic Order can be its own building class, not replacing anything?
In what situation would your Heroic Epic city not already have Barracks by medieval era? If the Teutonic Order needs to grant a free building, an Armory or Stable would be more meaningful. Or maybe an actual Order; why not?
Teutonic Order feels interesting as a UW built way later. Worth a try at least.
Yeah I think your armory idea is better. Let's do that. I wouldn't want to give an order just because I don't want to discourage that religious tenet more than this already does.
If you're going to force a wonder to be built later, then the one I'm most okay with doing that to is Heroic Epic, because the HE sucks. The only times I even build the wonder is if I'm hard warmonger and if I didn't found a religion, because Orders are better than HE in every way; it's not worth the hammers otherwise.
Aside from the promotion, the HE gives 1 culture and has 1 GW slot, no theming.
yaaaaaaay.... HE is hurt even worse by a default event which you can pick that gives all your existing units the morale boost retroactively.
This wonder is just the worst, moving it back 2 techs is the least of its problems.
For the Songhai, I'm still thinking giving a bonus related to your monopolies could be good (it would be a reference to the "gold monopoly" of the Mali region during the Middle-Age and would incentivize conquest and playing wide) : why not a East India Company replacement ?
If Mali was in the game then maybe, but Songhai never completely swallowed Mali and the richest and most productive parts of the Malian empire were actually swallowed up by another kingdom to the South, so Songhai never had that same
"Loadsamoney" feel. On top of that, there's already 2 unique East India Companies in the game (Carthage, Venice), so we should steer clear of that. The current UBs I posted for Songhai are the Qadi and (of course) the mud pyramid mosque.
We should think about what more to give to the Goedendag (since the current version is quite underwhelming) : maybe a bonus when on a luxury resource tile (to reference the role of the weapon as a burgmeister one, and to synergize with the Netherland UA (protection of the Luxury to preserve the monopolies and the deals) while also giving the unit more utility in wars of attrition (destroying enemy luxury resource is a way to weaken the opponent)) ?
I was thinking about how the Flanders mod can convert city population into Goedendags and how we could do a riff on that. What if instead of removing population they stagnate growth in a city when being built, like a settler? 50% of food converted to prod, and you had a +50% production rate on Goedendags? You'd get these guys out quickly in a pinch then, and maybe only build them when a war is declared on you.
Regarding their bonus only being given to surrounding units and not to themselves,
@De_Genius, I actually think that’s kinda neat. Now you have to have things run around in a formation, or at least in pairs, otherwise they suck. You know, kinda like a motley group of Flemish militia might suck. It’s not a bug, it’s a feature.
Sounds like Cacadores wins. I'll just remove the vasco da gama from the spreadsheet then eh?
Re Jarula's recommendation, should the Kabuki give 1g/1c to specialists instead of 2g?