- I changed Iron Chariot's model and flag, but model is not working for me now and I need to find why.
- @pineappledan Where did you get from this art and model. I need to put it to Credits.
- Ok, this file has textures for Iron Chariot inside. That;s why it is not working.
Code:
<Asset>
<Mesh file="Chariot_Babylon.gr2" />
<Animation file="egyptianwarchariot_md_idle.gr2" ec="1000, 1020, 1450, 1800, 2000, 2020" />
<Animation file="egyptianwarchariot_md_run.gr2" ec="1120, 1140, 1400, 1440, 2440, 1460, 1480" />
<Animation file="egyptianwarchariot_md_fidget.gr2" ec="1040, 2040" />
<Animation file="egyptianwarchariot_md_fortifya.gr2" ec="1500" />
<Animation file="egyptianwarchariot_md_fortifya_idle.gr2" ec="1520, 1540, 1560, 1580, 1600, 1620, 1640, 1285, 1290" />
<Animation file="egyptianwarchariot_md_strikea.gr2" ec="1100, 1160, 1180, 2100" />
<Animation file="egyptianwarchariot_md_diea.gr2" ec="1200, 2200" />
<Animation file="egyptianwarchariot_md_diea_fade.gr2" ec="1220, 2220" />
<Animation file="egyptianwarchariot_md_hurta.gr2" ec="1280" />
<Texture file="Unit_Environment_Dull.dds"/>
<Texture file="Unit_Environment_Sharp.dds"/>
<Texture file="Unit_Irradiance.dds"/>
<BoneUsage>
<Bone name="point_WORLD"/>
</BoneUsage>
<TimedTrigger file="FX_Triggers_Chariot_Civ4.ftsxml"/>
<AnimGraph file="IDLE_OFFSET_CONTINUE_TRUE_GRAPH.dge"/>
<AnimGraph file="SHUFFLE_STOP_GRAPH.dge"/>
<AnimGraph file="FORTIFY_FIDGET_GRAPH.dge"/>
<AnimGraph file="MELEE_ATTACKS.dge"/>
<AnimGraph file="MOUNTED_RUNNING_LOOP.dge"/>
<AnimGraph file="ENTER_FORTIFY.dge"/>
<AnimGraph file="LEAVE_BOMBARD_DEFEND_TRANS_IDLE_A_GRAPH.dge"/>
<AnimGraph file="DEATH_FINAL_GRAPH.dge"/>
<AnimGraph file="BOMBARD_DEFEND_LOOP_GRAPH.dge"/>
<AnimGraph file="ENTER_BOMBARD_DEFEND_GRAPH.dge"/>
<AnimGraph file="DEATH_GRAPH.dge"/>
<AnimGraph file="LEAVE_COMBAT_READY.dge"/>
<AnimGraph file="ENTER_COMBAT_READY_GRAPH.dge"/>
<AnimGraph file="FORTIFY_LEAVE_GRAPH.dge"/>
<AnimGraph file="COMBAT_READY_GRAPH.dge"/>
<AnimGraph file="FORTIFY_GRAPH.dge"/>
<AnimGraph file="TRANSITIONS_FOR_IDLES.dge"/>
<AnimGraph file="STOP_RUNNING.dge"/>
<AnimGraph file="IDLE_GRAPH.dge"/>
<AnimGraph file="FIDGETS_GRAPH.dge"/>
<AnimGraph file="RUN_CHARGE_SHUFFLE_LOOP.dge"/>
<AnimGraph file="RUN_CHARGE_SHUFFLE_TO_SHUFFLE_RUN_CHARGE.dge"/>
<AnimGraph file="ATTACK_CITY_TO_RUN_CHARGE_SHUFFLE.dge"/>
<AnimGraph file="ATTACK_TO_RUN_CHARGE_SHUFFLE.dge"/>
<AnimGraph file="START_RUN_CHARGE_SHUFFLE.dge"/>
<StateMachine file="1_OMNI_MOUNTED_STATE_01.fsmxml"/>
</Asset>
- What is the difference between border growth bonus for Ranch written in lua by BG and sql table ready function "Building_YieldFromBorderGrowth"?
- Picture of material for flax would be nice even without changes I think.
- SV icon for flax is ready, but the rest shouldn't have that black border look at figs - there's complete package of art I need
- 22px flax icon needs to be contrasted.
- Madrasah lacks 25% Science on Citizent Birth and I cannot find proper table... Found and added...
- !Added 3 civs from BG to my main post.
Last edited: