I am making four changes/additions to the rules. Feedback is requested on them.
Tax Addendum:
You can now set different tax rates for different worlds. However, this can cause problems and resentment from the higher-taxed planets.
Lowering Ork Penalty
Now that I see the Ork penalty in action, I'm considering changing it to a 3% economic loss.
Flashpoints:
A flashpoint is an important event that happens during a game turn but does not necessary last the full three years. It can be something like a random event, an invading force, a spatial anomaly, or any number of other things.
Player action may also cause a flashpoint. For example, three Imperial Players stage a major invasion of two of their neighbours. A flashpoint may be declared in order to give the other players a chance to respond.
These are basically mini-moderations. I will post a flashpoint and players will have a set amount of time to respond (usually 48 hours) to send in some short orders relating to what they do about the flashpoint. If you want to just ignore the flashpoint, then don’t send anything.
Exploration:
You can explore a system by sending at least one ship of any type to the system in question. They will spend the turn there and report back after the update. You can send invasions and colonization fleets into unknown systems, but they will be flying in blind.
[Note: I gave away free exploration data during the first update. Anyone who didn’t get this free data can receive right now information on any two nearby systems.]
Clarification on how I make decisions:
I think that it is important for you to know how I make decisions. I want to be fair, but I have my own natural bias. I try to do what is logical and what is best for the game. Sometimes, this isn’t possible and sometimes it isn’t clear.
In order to keep me fair, and to keep a random element in the game, I sometimes use a ten-sided die. This allows for special cases like the battle of Rorke’s Drift (or Ork’s Drift, if 40k continuity) to happen against the odds, but don’t expect it to happen often. Normally, this die is used to determine completely random things like exploration results and such.
Sometimes you will have a bad string of luck, and everything will fail on you, such as happened for one player’s espionage in the first update. If this happens, don’t worry. Sometimes you will have a great string of luck as well.
This die roll influences my decision, however, I still use discretion. 1 Feral Ork Unit will not stand up to 12 regiments of Imperial Guardsmen, even if the Guardsmen roll a 1 and the Orks roll a 10.
I am open to discussion on the way I moderate. This is my first game and I want to be a fair moderator with a fun game.
Also, I've finished the meat of the update, but not the stats or the first flash point. Stats will take probably a day or two. Would you like to see the rest of the update now?