Thanks for passing the message on labrat.
Ok, the new stats are up as is the new map. Flashpoint is coming tomorrow morning. Sorry again about all of these problems and delays. My computer was completely messed up and I could barely do anything. It seems to have worked out the bugs in its system and we can continue….
From now on, the following rules changes are in effect:
- Ship prices will be cut in half, reflected in the stats. (Likewise, damage from battle during the last update is cut in half, so the HoG need 75 and Oblivion Bliss need 200 to repair their fleets)
- Shipyard prices have been modified to half of their previous cost
- If you have a ruined shipyard, the cost of repairing it is half of the original cost
- Capturing the hulls of destroyed ships will enable you to rebuild ships for discounted prices. There are some logical exceptions as to who can rebuild whose ships, but any hull is capturable by any player
- You can now build space fortifications; these are similar to regular fortifications, but represent starbases, shipyard defences, other orbitals and defence networks
- Eldar spacecraft have been brought into line with other race’s vessels cost-wise, but will still see a significant increase in available income due to lessened upkeep
I have adjusted your upkeeps to represent the changes in ship costs. It’s probably a good idea to double-check them. This is going to increase everyone’s income significantly.
Concerning budgets and flashpoints:
If an update is divided into flashpoints, feel free to submit full or partial budgets with your flashpoint orders instead of the final update orders. If you do so, it will make the improvements and units you purchase available for use during the flashpoint.
However, you will be unable to change any spending made in a flashpoint later on in a turn.
EDIT: Scratch that first part, the first flashpoint of update 4 is up.