Preflight: We are good on tech, we have all of the basics. As we have 101 in the bank, I bump up research to 90%, due in 39 turns...ugh, but no gold loss. Horses and Ivory are on my mind. Lets go:
IBT: Scout -> Scout
(1)2550: I see a hut! But a viking is right next to it, he will probably pop it...
IBT: He didn't. Good.
(2)2510: We pop a settler!
I think long and hard where to put him. Where he is is bad, I move him towards a river.
IBT:
(3)2470: I move him to the spot I want. It interferes with the horse town I will make, but only by 2 squares, nothing to cry about.
IBT:
(4)2430: Settle Tiwanaku. Too bad our scouts cost so much, I start on a warrior for simple defence, as there are a few vikings running around. Lux goes up, and sci goes down.
IBT: Cuzco starts a warrior.
(5)2350: Smokey and the X-man have mysticism. I trade off alphabet and 1g to get it via Maya.
IBT:
Maya start the Oracle I start on a new warrior for Cuzco.
(6)2310: Lux goes down, Sci goes up.
IBT: We pop 25g from a hut.
(7)2270:
IBT: Start a settler in Cuzco. Pop a Village!
Machu Picchu is founded! It is pretty close to our starting location and has grapes after expansion. No fresh water, but let's not look a gift horse in the mouth! It won't conflict with my free settler town, nor my chosen spot for the 1 horse town. Start on a warrior.
(8)2230: X-man has IW. No trade availible. Forgot to raise Sci after the last warrior was built. 100% now.
IBT:
(9)2190: Nope, nothing important...well, I found a horse S of the Ivory.
IBT:
(10)2150: Haven't met anyone STILL! X-man hasn't traded out his iron, and we can't get it out of him. Lux goes up as Cuzco is now size 4.
Final: Writing in 10. I have a settler due in 2 turns. The viking towns are starting to appear W of us, but still fairly far away. After the settler is complete in Cuzco, send it to the Ivory, probably 1 tile N. The horse town after that, but Tiawanaku should be able to provide us with a settler for that town. The horse town should go S SE from the horse.
Tough call: Research either Math or Philosoply next. Philosophy may be best, as we can always use the Pyramids as a pre-build for SoZ. Oh, I tried buying workers, but my 100g wasn't good enough apparently. Heh.
Speculation: Tim's variants have something to do with the governor. He had 'build last unit' on, and 'ask for build orders' off. That and the Governor wanted to manage our new cities.
DID I MENTION WE GOT 2 CITIES FROM THE HUTS?!? YEA!!!
The save.
I noted places to settle with the red dots. Move towards the Ivory, and then west though, before the Vikings decide to take the land. The northern cities aren't worth rushing.