5CC Regent Training Game

What do you mean, farm them?
For farming, just go send units to kill the barbs after they are created - get more up to elite that way ;)

By Farming, I mean: (1) go kill the barbs; (2) collect 25g; (3) let the area go dark so that it can spawn more 25g-toting barbs.

And yeah, what ATM said -- use them for unit promotions.
 
By Farming, I mean: (1) go kill the barbs; (2) collect 25g; (3) let the area go dark so that it can spawn more 25g-toting barbs.

And yeah, what ATM said -- use them for unit promotions.

Ah.. ok :) that would be great. Using the barbs to your advantage. But do we have enough units to kill every barb? Dunno bout the unit costs, the last screenies show a wide area to cover.

the "Massive uprisings" happen when 2 civs cross eras. Barb camps after that have fewer units in them. If you just had massive uprisings, you should be fine for some time.

New things learned :)

Btw, if outposts didn't work, why not have 1 or 2 units patrol the dark area? Don't know if it works >.< There's the patrol command.
 
Sistine Chapel will double the effect of our cathedrals, which will mean 6 content citizens in each city. That's with no other modifiers. With JS Bachs, you get 2 less unhappy citizens per city. In a small empire with cathedrals and few luxuries, definitely build Sistine. A large empire with most of the luxes, build Bach's. My vote is Sistine, as armies are much weaker in PTW.
 
Sistine Chapel will double the effect of our cathedrals, which will mean 6 content citizens in each city. That's with no other modifiers. With JS Bachs, you get 2 less unhappy citizens per city. In a small empire with cathedrals and few luxuries, definitely build Sistine. A large empire with most of the luxes, build Bach's. My vote is Sistine, as armies are much weaker in PTW.

Ah. I see. I misremembered Bach's effect. In that case, Sistine is better.

In regards to barb problems, just keep several horsemen/knights at home. The camps will spawn, we'll see them immediately, we send a knight to kill it. It's just like farming, but we don't need to patrol! :)
 
I'd vote for sistine too (remembering this is a 5cc game)

How come armies are weaker in ptw?
 
They only have the stats of whatever the average of the units in them is. In C3C, the advantages are better, and they are fully listed in an Article in the War Academy.
 
In PTW/Vanilla, armies have only the same number of moves as their slowest unit, they can't blitz, and they heal slower. So a tank army has one attack and 2 moves in PTW. In C3C, a tank army has 3 attacks/moves. It would also heal in a single fortified turn in a barracks town in C3C. In PTW it will heal 1 hp per unit per turn. There are other things even harder to explain.
 
Oh i got it :)
Sorry, i have PTW but i haven't played it yet >.<
So your not gonna build armies?
 
Turn 0 (150BC)- Arabs move swords S
Uskudar- Cathedral<Knight (4 turns)

Turn 1 (130 BC)-Barb approaches worker,so fortify him in Uskudar
Swords kill 2 Arab swords (2-0)
Horse kills barb warrior, take village & 25 gold

IBT- Horse kills barb warrior, promotes to Elite
Istanbul- Knight<Cathedral (6 turns)

Turn 2 (110 BC)-Sword kills Arab archer (3-0)
Sword kills barb warrior
Move worker out of Uskudar towards furs

IBT- Theology completed. Start Invention (10 turns) w/Science at 50%
Iznik- Knight<Knight (4 turns)

Turn 3 (90 BC)-Sword kills Arab sword, is redlined, promotes to Elite (4-0)
Reestablish fur colony, fortify sword

IBT- Edrine- Cathedral<Sistine Chapel (28 turns)
Move leader over to Edrine, Sistine in 1 turn

Turn 4 (70BC)-Sword kills Arab spear (5-0)
Move Sword stack towards Merw

IBT- Sword kills 2 Arab swords, promotes to Elite (7-0)
Sistine Chapel is finished.Edrine starts on Knight (4 turns)
Uskudar- Knight<Knight (3 turns)

Turn 5 (50 BC)-More movement of Swords toward Arabia
Fired a clown in Uskudar. growth in 5 turns

IBT- Sword kills 2 Arab swords, is redlined (9-0)

Turn 6 (30 BC)-Elite sword kills Arab Horse, is redlined (10-0)
Sword stack attacks Merw, kill 2 Arab spears, lose 2 swords (12-2)

IBT- Arab sword attacks Sword stack, kills one (12-3)
Arab horse kills Sword (12-4)
Iznik- Knight<MI (2 turns)

Turn 7 (10 BC)-Sword stack kills Arab horse (13-4)
Increased Science to 90%, Invention in 3 turns

IBT- Istanbul riots, hire 4 taxmen
Uskudar-Knight<MI (2 turns)

Turn 8 (10 AD)-Arab sword kills 2 Swords (13-6)

IBT- Arab sword kills Sword (13-7)
We got another leader!
Sword kills Arab archer (14-7)
Istanbul-Cathedral<Courthouse (4 turns), pre-build for Leo’s
Edrine- Knight<Knight (4 turns)
Iznik- MI<MI (2 turns)

Turn 9 (30 AD)-Knight kills barb horse
Send Murad the leader south w/Horse
Sword kills Arab sword (15-7)
Decrease Science to 70%, Invention in 1 turn

IBT- Knight kills barb horse
Invention completed. Science at 60%. Gunpowder in 9 turns
Bursa riots. Hire 2 taxman & 3 clowns.
Uskudar-MI<MI (2 turns)
Fire 5 taxmen in Istanbul. Switch to building Leo’s

Turn 10 (50 AD)-Knight kills barb horse, discovers barb village
Knight kills Arab warrior, is redlined (16-7)
Knight kills 2 Arab archers (18-7)

Gunpowder in 8 turns
307 gold, -2gpt

Hawk01_50_AD_Mainland.JPG
 

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Alright: Roster time.

Hawk: Just played
Steel: UP
Tasslehoff: On deck
killerkid: Warming up
Overseer: In the hole

Looks like a decent turnset, Hawk. Nothing particularly exciting, but nothing bad either.
 
Got the file.
Playing.
Post turn-log and save later.
^.^
 
I don't really see the point in researching Gunpowder right now, as we probably don't have any in or close to our territory.
 
Researching Gunpowder lets us see where it is, so we know where to build the colony to claim it. The one reason we need Gunpowder is to build Cavalry. To answer Khalil, we will build armies of Cavalry when we get Military Tradition, because Cavalry has good stats in the first place. While not as good as C3C armies, you still need the extra oomph an army has.
 
Turn 0 (50 AD) - Bursa - switched 4 entertainers to taxmen. Switched gunpowder to education (8 Turns).

IBT - Arab sword stack approaches our sword stack. Barb approaches worker.

Turn 1 (70 AD) - Iznik MI>Knight (3 Turns). Move MI to NW barb camp. eKnight to barb camp. eKnight got 25g. vKnight stack attacks Arab archer, no dmg (1-0). Fortify other 2/4 knight. Fortify another 1/4 knight. vKnight attack archer stack. no dmg (2-0). Moved vKnight (bad move) didn't know a workers were making a road. Moved MI and Sword stack N. Moved Leader to Bursa along w/ horse. Fortify eSword 2/5. Foritfy 2 eswords 1/5 in forest.Esword 5/5 attack rSword. Took only 1 hit (3-0).
Retreat workers to Bursa.

IBT - Unfortified 4/5 eSword attacked by arab rSword.Redlined (4-0). Another rSword attacked 1/5 eSword.no hit (5-0). Arab horseman attack 1/5 esword.Took 1 hit. (5-1). Barb warrior approach Istanbul.

Turn 2 (90 AD) - Edrine Knight>Knight (3 Turns). Starvation at Bursa (can't do nothing about it. Tried MMing but it just result to Cvil Dsorder.) Uskudar - MI>Knight (3 Turns). Americans Finish Sun Tzu. Workers finish road, move N. vKnight attacks last Arab archer.Took one hit. (6-1). Esword moved N to Esword stack in forest. MI in Istanbul attacks Barb warrior before he can pillage. workers got back in mining.

IBT - Arab rSword attack Esword (2/5) in forest. Redlined but killed. (6-2). Arab horse attack eSword (2/5). (6-3).

Turn 3 (110 AD) - Bursa - Cathedral>Knight (4 Turns). MI attack barb horse. Took one hit. Move knight and MI N.

IBT - Arab Horse moves to eSword stack on hill.

Turn 4 (130 AD) - Iznik - Knight>Knight (3Turns). Esword attacks arab vHorse on hill. Took no dmg. Arab horse retreats. vSword attacks barb warrior. Took one hit. Move stack N. MI attack barb horse.no hit.

IBT - Arab sword stack moves to forest. wait for them to approach the grassland.

Turn 5 (150 AD) - Edrine - Knight>Knight (3Turns). Uskudar - Knight>Knight (3Turns). Esword attacks vHorse. No hit (7-3).

IBT - Arab stack moved to other grassland (didnt expect that one >.<).

Turn 6 (170 AD) - MI attacks Barb camp on hill.Took one hit and 25g. Moved stack to W hill to anticipate Arab stack.

IBT - Arab rsword attacks vsword on hill. no hit (8-3) arab sword attacks vsword again.1 hit. (9-3) promotes sword to elite. rsword attacks vsword on hill. vsword got killed but redlined rsword (9-4). arab sword attacks esword (4/5). took 2 hits. (10-4). other swords moved to E grassland.

Turn 7 (190 AD) - Bursa - Knight>Knight (3turns). Leader arrives at Istanbul. Iznik - Knight>Knight (3 Turns). MI attacks redlined sword.took 1 (11-4). MI attacks sword on grassland. Took 2 (12-4). MI attacks arab archer. no hit. (13-4). Education finished. Banking (8Turns).

IBT - (3/4) MI got attacked by arab sword. took 2 (14-4). promotes to elite. eMI got attacked by rSword again. took none (15-4).

Turn 8 (210 AD) - Edrine - Knight>Knight (3Turns). Uskudar - Knight>Knight (3Turns). Esword attacks arab rSword in forest. redlined and got killed >.< (15-5). arab sword promotes to vet. MI attack vSword. no hit. (16-5).

IBT - arab sword moves to MI in forest.

Turn 9 (230 AD) MI in forest attacks arab sword. Took 1 (17-5).

IBT - Arab horsie attack vMI (2/4). redlines but got killed. (17-6).

Turn 10 (250 AD) - Iznik Knight>Knight (3Turns). vSword attacks arab horsie. no hit. (18-6).

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Sorry >.< researched education then banking. and improved the military by adding more knights (thinking that the arabs are far away >.> can be vetoed)
Economy's bad >.< can't support units. (why i researched banking (can be vetoed). >.>

what's oomph? ^_^
 

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lurker's comment: Why are you gunning for the Arabs? I would think they'd give you peace by now...

We're playing Conquest VC, and we'd like to do some damage before making peace.

My turn, but I'll wait for some discussion first, especially about economy.
 
Economy can't support much units >.<
I suggest we go for banks, then smith's.
50% more income per city is a great help. (does wall street happens in ptw with banks or still its on stock exchange?) and smith's free maintenance can help on making on more improvements considering we only have 5 cities... but its your guys' call.
 
My point about waiting to research gunpowder is that if you don't have a road, or at least cleared jungle, on the path to the Arabs, Cavalry aren't as good as they would be.
 
My point about waiting to research gunpowder is that if you don't have a road, or at least cleared jungle, on the path to the Arabs, Cavalry aren't as good as they would be.


Ah, but we're building a road, correct?

I'll check out the save tonight, figure out what I can do, possibly play it.
 
My point is, get the road at least mostly built (enough so that it will be finished or just about finished by the time you get to MT), then research the Gunpowder->Chemistry->Metallurgy->Military Tradition Branch. ;)
 
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