Pre-flight: CivAssist 2, Word running. Get the save loaded. Look things over.
Switch Yaroslav toa warrior.
Non-Combat
Settler 1
Workers 6
Scouts 2
Military units:
Warriors 6
Archer 1
Curragh 1
Total units 17
Allowed units 16
Support cost 1
Contacts
Babylon-War
France-Peace
Inca-Peace
Ottomans-Peace
Vikings-Peace
Cities
Moscow, Size 2, growth in 2, Worker in 2 turns.
Novgorod, Size 3, growth in 6, Colossus in 33 turns.
Rostov, Size 2, growth in 10, Pyramids in 127 turns.
Yaroslav, Size 1, growth in 8, Warrior in 2 turns.
Sliders
10/0/0, Code of Laws in 9 turns at -2 gpt, 39 in the bank.
Hit enter=>
IBT: Barb warrior threatens scout 2.
Turn 1, 1700 BC: Move workers Move slaves and escort toward other escort. Scout 2 moves away from barb. Scout 1 finds another goody hut.
IBT: Moscow Worker=>Archer. (need to grow our capital)
Yaroslavl Warrior=>Warrior.
Turn 2, 1675 BC: Move settler and escort. Slaves and escort hook up with second escort. Scout 1 pops goody hut
phooey! Useless map.
IBT: Nada.
Turn 2, 1650 BC: Scout 1 moves S, hope to outflank barbs.
IBT: Nada +1.
Turn 3, 1625 BC: Somehow we mustve met Portuguese scout. They are up by Iron Working and HBR.
IBT: Workers finish mining Rostov BG. Moscow grows.
Turn 4, 1600 BC: Scouts find nothing of interest. Workers move to another BG at Rostov.
IBT: Moscow Archer=>Archer. Novgorod grows, making the Colossus just 19 turns out.
Turn 5, 1575 BC: Scout 1 goes to hill near Babylon, and runs right into a spearman. Oops, bye bye buddy. Plant Yekatarinaburg on hill near spices. Start a temple as a courthouse pre-build. Send new archer on a barb hunt.
IBT: Weird, our scout survives!
Turn 6, 1550 BC: Move scout 1 to safety. I am going to stop describing worker moves, as it is pretty cut and dried, mine, road, move, mine road, move.
Set slider to 80% to get the slight overrun on CoL.
IBT: CoL arrives, begin the big picture trading round. Go to the Inca first, get Philosophy and 58 gold for CoL. Next, go to the Ottomans. Gift them Writing to open up the Philo/CoL for trade. The dirty so-and-so wants a fortune for Mathematics, but Ill get it back the trade is nuts, Philo, CoL and 70 gold for Mathematics, but I do it. Next is Portugal. They are better, get Iron Working and Horseback Riding and 55 gold for Philo and CoL Go back to the Stinkin Incans and deal them Mathematics, 60 gold and 6gpt for Literature. Trust me, it will pay off. The final step. Make peace with Babylon for Alphabet and 85 of their gold.
Turn 7, 1525 BC: Set slider to 100% at -7 gpt and Currency is 20 turns away. Slave escort finds barb village, oh for some horsemen. Switch Rostov to Statue of Zeus, due in 38 turns. We have Iron nearby, but eventually we will lose it to AI settlers.
IBT: Moscow gets a cultural expansion, then: Moscow Archer=>Worker.
Yaroslavl Warrior=>Library.
Turn 8, 1500 BC: Send new archer on barb hunt. MM Novgorod to use a BG that we can now work.
Non-Combat
Workers 7
Slaves 2
Scouts 2
Military units:
Warriors 8
Archers 3
Total units (supported) 21
Allowed units 20
Support cost 1
Contacts
Babylon-Peace
France-Peace (Polytheism, Map-Making)
Inca-Peace
Ottomans-Peace
Vikings-Peace
Portugal-Peace
Cities
Moscow, Size 4, growth in 2, Worker in 2 turns.
Novgorod, Size 4, growth in 5, Colossus in 16 turns.
Rostov, Size 2, growth in 10, Statue of Zeus in 37 turns.
Yaroslav, Size 2, growth in 16, Library in 20 turns.
Yekatarinaburg, Size 1, growth in 7, Library in 37 turns.
Sliders
10/0/0, Currency in 3 turns at -8 gpt, 83 in the bank.