Science Victory
turn 204 (1430AD)
I am a very slow player (just finished last night) but I have very strong micromanagement skills. This is what makes me a slow player. It is my gift, it is my curse...
St. Petersburg had a LOT of hills! Disctrict adjacency-bonuses are meaningless, Hills are everything. Well...except for those Stacking Factory/Powerplant bonuses. God I love Toronto.
How many cities did you settle or capture?
21 cities total
-6 Captured (3 before I founded my own first)
I settled every location that would allow me to build a Bath and which could provide an Industrial zone in good proximity to my heartland for lots of factory/powerplant bonuses. Baths are good, I don't know why anybody would ever forgo them. They're even worth it in cities that already have fresh water.
I eventually got tired of the micromanagement and long development times of late-game cities when the district costs are high, so I stopped founding cities. I could have blanketed the continent, but got bored.
What did you prioritize for research and policies?
-Currency for Commerce Hubs
-Apprenticeship for Industrial Zones and +1 Mine Production
-Industrialization for Factories and +1 Mine Production
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Electricity for Power Plants
Then I just beelined for all the spaceship techs and never really looked back. Getting Replaceable Parts sooner for the farm boost might have been good.
Production is King. Production is what allows you to get other things faster, and there is no such thing as too much production. Any "excess" production you may end up with can just be converted into GP points and Science/Gold via district projects. This is why I had 2,000+ science at the end.
Did religion come into play in your game, please explain.
I toyed around with it, preserving Russia's Eastern Orthodox religion for the "Feed the world" bonus in otherwise food-poor St. Petersburg. I eventually founded Taoism for the amenity-bonus belief and Papal Primacy to boost my city state bonuses. It did not end up being a major factor, except maybe giving me more science.
I mostly just played with religion to try it out. This was the first "serious" game of Civ6 I'd played.
How much warring did you do? Was it effective in supporting your Science objective?
I did an early Slinger -> Archer rush, conquered the nearby Kumasi for its rich hills and pastures, then overran France and Russia, completing my wave of conquest by turn 67. Saladin eventually declared pointless war on me, and so I took his two cities from him, even though I had grown tired of expanding.
Population is power, and every city you conquer or settler you capture is one you don't have to build yourself, and will not drive up the cost of future expansion. Conquest is very cost effective, especially early-game when there's not a lot of strong options for what to spend your production on besides expansion.
Were City-States helpful?
-Kumasi I conquered and its position gave me a very early production powerhouse that let me settle and develop my region of the world. Maybe its culture could have been nice, but I misread its bonus when I was deciding whether to conquer it.
-Stockholm won me a Great Prophet race, and really helped pull in a lot of GP points over the course of the game.
-Hattusa gave me some extra science, but its resources were largely inconsequential except for some oil to play around with military units I didn't need.
-Hong Kong was nice for a development boost, its production effectively acting as +1 population in each city. The bonus to Projects at the end was not noticeable.
-Lisbon was the only city I could make a Trade Route to on the other continent. I was hoping to establish a trading post there and earn some extra city-state envoys through missions, but I ended up winning too soon. Oh well.
-Toronto was it's usual OP self, boosting my Heartland cities up above 130 production as soon as I got it.
...and none of the rest of the city states mattered.
Any surprises you ran into, how did you deal with it?
I was surprised at just how much production the Space Victory actually cost, but also surprised at how much production I could end up getting.
Did you enjoy the game?
It got a bit tedious towards the end, with so much territory to manage. I restrained myself from too much conquest since it seemed un-necessary and would just make my management problems worse. Would have been much easier to go for a Domination victory and just killed everybody.
One major Caveat:
I made heavy use of Building/Selling Heavy Chariots (with the relevant policy bonuses) in the early/mid game, eventually culminating in a massive Upgrade/Sale of 44 Chariots into Knights that netted me 9500 gold (which I spent on Builders and territory expansion).
Unit-disband gold probably earned me 20-25 turns of extra speed, maybe more. I was glad when they patched that out (which happened right after my massive sale) since it was very tedious but I found myself unable to resist the temptation of its efficiency.