Current God of the Sun:
+3 Faith and +2 Gold from Granaries. +3 Food from Farms on Resources.
Problem:
+2 Faith and +2 from Granaries. +1 Faith and +2 Food from Farms on Resources.
Done. Now it's just a normal terrain-based pantheon.
With just two farms on resources in a city, it surpasses the current version. And you're only picking this pantheon if you have numerous farm resources anyway. With just one, it's better to pick Spirit of the Desert (desert farms), God of the Open Sky (grass/plains farms), or Goddess of Purity (marsh farms) instead.
+3 Faith and +2 Gold from Granaries. +3 Food from Farms on Resources.
Problem:
- This is a terrain-based pantheon, but the Faith is on a building, not the improvement/resource/terrain. The yield spread actually makes it feel more like Ancestor Worship, with the building bonus being the main bonus.
- When compared to Ancestor Worship, the lack of both Science and Culture makes it inferior. You may go straight for Council with Ancestor Worship, but you're never going to skip Monument with God of the Sun, which means you get the Granary yields later.
+2 Faith and +2 from Granaries. +1 Faith and +2 Food from Farms on Resources.
Done. Now it's just a normal terrain-based pantheon.
With just two farms on resources in a city, it surpasses the current version. And you're only picking this pantheon if you have numerous farm resources anyway. With just one, it's better to pick Spirit of the Desert (desert farms), God of the Open Sky (grass/plains farms), or Goddess of Purity (marsh farms) instead.