I disagree that this is in any way "beauty". It's also compounded by the fact that later-era resource unlocks in VI required empty hexes. I can see why it was done, coming from the earlier games, and I respect people who have a different opinion, but I don't think it's anywhere near clear-cut to spell out STRATEGY in allcaps given the drawbacks of how resource allocation worked in VI. The devs chose another approach. The resource game has been quite heavily reworked (and ties into both trade and diplomacy, which are moderately-to-substantially different here too. And that's before I even start on Happiness).The beauty of the game is that it wasn't guaranteed, and you need to be able to think on your feet if it doesn't happen, and change your strategy.. yes STRATEGY.
That was something someone else said. But I can see their argument, given the many and varied discussions about immersion, and how leaders vs. civs detract from what you feel you're playing as. For players for which that feeling is a concern, it'd be surprising if not being able to use Horses wasn't immersion-breaking (especially as the only way to "fix" it is to reload with a different seed). But it's impossible to know for sure, given how personal immersion tends to be.I'm not even convinced by the argument that if you aren't playing with horses you aren't playing Mongolia.
I think the map is absolutely still important, because you still want resources. Having to trade or go to war with someone because I want their resources is still a minigame you engage in (literally, if you're interested in Legacy Paths).Anyway, the whole theme of Civ 6 was 'Play the map'. There was a lot of thinking put in, to making sure that players need to adapt to the map, that there really was an interplay between geography and shaping your civ. Landlocked civs would struggle to get sailing techs because its much harder to get eurekas, and coastal civs could accelerate their progress by focusing on naval tech. It was a good system, and it applied to resources as well.
I do very much miss that and Civ 7 is a big step backwards when it comes to the map, which seems much less relevant.
Eurekas were important in their own way. They didn't require strategic resources in any way, shape or form, and that interplay would've existed (mainly thanks to how strong Eurekas were) regardless.