Links:
UA - One Thousand and One Nights
When you complete a Historic Event, your
Capital gains +1
Science and
Culture, and 10% towards the progress of a random
Great Person.
UB1 - Bazaar (replaces Market)
Unlocks at Trade
Standard costs and maintenance
+3
+2
+1 
+50% Land
Trade Route range
Trade Route completion triggers Historic Event (strength 6)
Incoming
Trade Route +1
for this City and +1
for the
Trade Route owner
Cinnamon: +1
+1 
Sugar: +1
+1 
UB2 - Bimaristan (replaces University)
Unlocks at Education
Standard costs and maintenance
+3
Food and +3
Science
+1
Science to Jungle and Snow
1
Scientist Slot
-1
Unhappiness from Illiteracy
15% of
Faith Purchases in city converted to
Science and
Food
Specialists in the city generate +1
Food
Gain instant
Science equal to 25% of City's
Science output when a
Citizen is born
Gain instant
Food equal to 100% of City's
Science output when researching a Technology
UU1 - Camel Archer (replaces Heavy Skirmisher)
Unlocks at Physics
Standard costs
Does not require Horses
19
(+2) 16
(+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Withdraw Before Melee
Splash Damage I
Desert Raider (Ignore Terrain Cost in Desert. +25%
Combat Strength in Desert.)
UU2 - Baghlah (replaces Frigate) - same art and model as the one here
Unlocks at Navigation
Standard costs
27
(+2) 36
(+1)
5
(+1)
Envelopment (+10% Flanking bonus. Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).)
Note: this only counts the number of units surrounding the target that it considers enemy.
Rationale:
UA: The GP part is never intended to be the source of power (the Historic Events are). This reduces the amount of extra GPs they get throughout the game.
Bazaar: +2
Faith is enough to make them almost always found, but they don't have any major bonuses to benefit from founding. Reducing it to +1
Faith still retains the slight edge in founding as a historical nod, but not enough to guarantee a religion. The building has too much yields for its time anyway.
Bimaristan: Now that they don't have a big faith source, the faith to food/science convertor is less useful. It gains food on tech completion to complement the base University science on growth instead.
Camel Archer: It feels off that camels don't gain any advantage on desert. Its abilities are replaced with the desert bonus from the removed Hashemite Raider instead.
Baghlah: I like Hinin's idea (for the ship), but I think it fits more as a Frigate for its weight and time period. Envelopment is underused as a mechanic and can be used here.
(8-02) 4UC Arabia
This is a thread for discussing the addition of 2 more unique components to the Arabian civilization.
forums.civfanatics.com
(8-WD) Arabia & Byzantium 4UC Swap
Current : See pineappledan's proposals for 4UC Arabia and Byzantium here and there respectively. Proposal : - Swap the Arabian and Byzantine UA for the following results : Arabia - Seal of the Prophets - Can always found a Religion, receives one additional Belief when founding, and may select...
forums.civfanatics.com
UA - One Thousand and One Nights
When you complete a Historic Event, your




UB1 - Bazaar (replaces Market)
Unlocks at Trade
Standard costs and maintenance
+3



+50% Land

Trade Route completion triggers Historic Event (strength 6)
Incoming




Cinnamon: +1


Sugar: +1


UB2 - Bimaristan (replaces University)
Unlocks at Education
Standard costs and maintenance
+3


+1

1

-1




Specialists in the city generate +1

Gain instant



Gain instant


UU1 - Camel Archer (replaces Heavy Skirmisher)
Unlocks at Physics
Standard costs
Does not require Horses
19


No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Splash Damage I
Desert Raider (Ignore Terrain Cost in Desert. +25%

UU2 - Baghlah (replaces Frigate) - same art and model as the one here
Unlocks at Navigation
Standard costs
27


5

Envelopment (+10% Flanking bonus. Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).)
Note: this only counts the number of units surrounding the target that it considers enemy.
Rationale:
UA: The GP part is never intended to be the source of power (the Historic Events are). This reduces the amount of extra GPs they get throughout the game.
Bazaar: +2


Bimaristan: Now that they don't have a big faith source, the faith to food/science convertor is less useful. It gains food on tech completion to complement the base University science on growth instead.
Camel Archer: It feels off that camels don't gain any advantage on desert. Its abilities are replaced with the desert bonus from the removed Hashemite Raider instead.
Baghlah: I like Hinin's idea (for the ship), but I think it fits more as a Frigate for its weight and time period. Envelopment is underused as a mechanic and can be used here.
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