pineappledan
Deity
This is a thread for discussing the addition of 2 more unique components to the Aztec civilization.
UM - Otomi (replaces Warrior):
UW - Huey Teocalli (replaces Grand Temple)
Production cost scales with number of Cities
UU change:
UB Change
Civilization
remove Jungle/Forest start bias
Spoiler Current kit :
Spoiler Full kit with 4UC changes :
Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :
UM - Otomi (replaces Warrior):
Available at Agriculture
40
Production cost
Production cost10
CS
CS2
Movement
MovementWoodsman
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)
UW - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a
Golden Age on on Construction
Golden Age on on Construction+6
Faith and +3
Food (up from +6
Faith only)
Faith and +3
Food (up from +6
Faith only)+2
Faith and +1
Gold, and +2
Food to all Barracks and Temples
Faith and +1
Gold, and +2
Food to all Barracks and Temples+2
to Lakes
to Lakes1
Great Work of Music Slot
Great Work of Music Slot-1
unhappiness from Religious Unrest
unhappiness from Religious UnrestGain 1
Population instantly when a
Golden Age Begins
Population instantly when a
Golden Age BeginsGain 10
Faith and
Gold whenever you kill an enemy unit during a Golden Age, scaling with Era
Faith and
Gold whenever you kill an enemy unit during a Golden Age, scaling with Era
Production cost scales with number of CitiesUU change:
Jaguars moved to Unique Longswordsman
Unlocked at Steel
160
Does not require Iron
23
CS
CS2
Movement
Movement"Discipline"
"25 HP heal on Kill"
"War Captives" (+30%
Combat Strength vs units with 50 HP or less)
Combat Strength vs units with 50 HP or less)UB Change
Floating Garden moved to Egypt as Nilometer
New UB - Telpochcalli
Unlocked at Writing
150
1
Maintenance
Maintenance+2
Science
Science+1
Science for every 4
Population in City
Science for every 4
Population in City-1
Unhappiness from Distress
Unhappiness from Distress1 Specialist in the city does not generate
Urbanization
UrbanizationGains +1
Food, +1
Production, and +2 XP to units trained in this city whenever you enter a
Golden Age.
Food, +1
Production, and +2 XP to units trained in this city whenever you enter a
Golden Age.Bonus stacks up to 10 times (max of +10
/
and +20 XP)
/
and +20 XP)Bonus is not retroactive (ie. GAs triggered before the Telpochcalli is built are not counted)
Civilization
remove Jungle/Forest start bias
Last edited:
