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8.0x Bugs Thread

Discussion in 'Wildmana Modmod' started by Sephi, Apr 16, 2010.

  1. Sephi

    Sephi Deity

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    Please only post bugs in this thread. If necessary add a savegame so I can deal with whatever bugs are left in wildmana. If you encounter a python exception, please post a screenshot or the line of the file where the error is.
     
  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    the Wild Mana icon is missing, too bad I liked it ( the one on the desktop )

    python exception upon checking out The Joining in the pedia.
     
  3. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    is it normal that the civilopedia says that the spell allowed by necropolis ( which lacks text keys ) both adds and removes Drill I ?
     
  4. Sephi

    Sephi Deity

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    yeah, normal. It's a spell you shouldn't be able to see anyway since it is used only by barbarians.
     
  5. Vainglory

    Vainglory Chieftain

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    Houston, Texas
    There is a missing text key for the Redeeming trait, so I am unsure as to what it is.

    Also, Mordmorgan's ciliopedia entry suggests that he is good but his alignment is evil - bug?
     
  6. tesb

    tesb Emperor

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    sephi you did not completely merge the bug fix for my items (found here http://forums.civfanatics.com/showpost.php?p=9077197&postcount=129)

    i just checked my files with the new wildmana version and you forgot to:
    -move animal spirit guide promotion to DOVIELLO_CIV4PromotionsInfos.xml
    -remove animal spirit guide from EQUIPMENT_CIV4PromotionsInfos.xml

    it is only this promotion everything else is fine :)

    i also checked the files that i uploaded a second time and they are fine

    Edit 1:

    for your convenience copy this in DOVIELLO_CIV4PromotionsInfos.xml and remove the old version from EQUIPMENT_CIV4PromotionsInfos.xml
    Spoiler :

    <PromotionInfo> <!-- Animal Spirit Guide / Doviello-->
    <Type>PROMOTION_ANIMAL_SPIRIT_GUIDE</Type>
    <Description>TXT_KEY_PROMOTION_GEAR_ANIMAL_SPIRIT_GUIDE</Description>
    <UnitCombats>
    <UnitCombat>
    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
    <bUnitCombat>1</bUnitCombat>
    </UnitCombat>
    <UnitCombat>
    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
    <bUnitCombat>1</bUnitCombat>
    </UnitCombat>
    </UnitCombats>
    <iSpellCasterXP>50</iSpellCasterXP>
    <bRemovedByCombat>1</bRemovedByCombat>
    <bRemovedByCasting>1</bRemovedByCasting>
    <Button>Art/Interface/Buttons/Equipment/SpiritGuide.dds</Button>
    <bValidate>1</bValidate>
    <iMinLevel>-1</iMinLevel>
    </PromotionInfo>




    Edit 2:
    to everyone else: here is the fixed version from wildmana 8.0 just override the two files in the attachment
     
  7. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    I don't think the guardians of the pristine pass should get Animal in Rage :lol:
     
  8. Vavdichal

    Vavdichal Chieftain

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    Hello,

    Python Exception as below:
     

    Attached Files:

  9. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    WoC when ending turn

    I also have no idea why Beeri adopted OO since he's founded ROK ...
     

    Attached Files:

  10. Smakemupagus

    Smakemupagus Warlord

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    pink squares occuring on one of the promotion icons on mouseover of all acheron's friends (axemen and disciples),
    edit: i think it's fireshield... next game i saw it on some fire-bows

    pink square for the unit icon of the horseman in the civilopedia, playing as faeries

    edit: a couple more missing icons
    pink square for "crew normally" toggle on ships

    red circle for the austin hero's unit model
     
  11. Sephi

    Sephi Deity

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    thanks, fixed
     
  12. Sephi

    Sephi Deity

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    should be fixed now
     
  13. Sephi

    Sephi Deity

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    fixed, you should be able to continue your game by giving Loki the UNITAI_ATTACK script (he is in the balseraph capital)
     
  14. tesb

    tesb Emperor

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    upon hitting next turn the game will load endlessly (i am still able to scroll and ht emusic is playing so technically no crash).


    first time this happened to me in wildmana (happened to me three times in base FFH) :(

    Edit:
    i loaded up an older savegame (three turns before this in the attachment) and tried deleting civilisations one by one to figure out what was wrong and it seems that there was some problem with the spawning of hyborem.

    when i delete the sheaim from the older savegame i get nor error. then i tried loaded it again (three turns earlier) and it turns out that hyborem spawn just a turn before the savegame in the attachment and something must have went wrong with him.

    now he is in play and everything is fine.
     
  15. Econian

    Econian Chieftain

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    WoC at end of turn 46

    Very early in the game on the end of turn 46 I get a WoC error. I have loaded the game 3 times and get the same error every time. Normally, I would just start over this early in the game, but I got such a promising start I would like to play it out.:king: Hope you can help.

    Thanks!

    Econian

    Edit: Wildmana 8.0
     

    Attached Files:

  16. Vavdichal

    Vavdichal Chieftain

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    Hello,

    Not sure what happened, but it seems that one of the Mercurian cities became a new civilization, with a very strange leader.
     

    Attached Files:

  17. tesb

    tesb Emperor

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    some sheaim promotion is missing art
     
  18. graywarden

    graywarden King

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    Sephi,

    it looks like this needs a help file, what should it say?

    should i make a strategy entry as well?
     
  19. Sephi

    Sephi Deity

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    Ability of Redeeming Trait is small chance % to trigger a golden age after defeating an evil unit.
     
  20. graywarden

    graywarden King

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    how does this look?


    Spoiler :
    <Tag>TXT_KEY_TRAIT_REDEEMING_HELP</Tag>
    <English>A reedeming leader may trigger a golden age for your civilization.</English>


    <Tag>TXT_KEY_TRAIT_REDEEMING_STRATEGY</Tag>
    <English>Redemption by defeating an "Evil" leader is possible, and could trigger a Golden Age!</English>
     

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