Discussion in 'Wildmana Modmod' started by Sephi, Apr 16, 2010.
the leaders spawning from house revolutions lack text keys
if you can give me a list of these, or what file they are listed, i will tackle these
Another Python Exception.
I had posted that already, so it's likely that these has not beein fixed from 7.5 as well: http://forums.civfanatics.com/showpost.php?p=9070021&postcount=113
FIXED by patch 8.01
I found two graphic link bugs in the cursor view screen for these wild mana guardians
It's Fireshield - I encountered that too.
Also, just came across a python exception - screenshot attached.
Golden Age can be triggered, if an individual unit of an evil leader is defeated. but you can keep it this way if you want. should give enough information about the mechanics of the trait
Edited per your clarification:
Redemption by defeating an "Evil" leader's unit is possible, and could trigger a Golden Age!
this graphic link bug was found after patch 8.01
ok, fixed (a few other events won't work either )
8.01. Not sure what it is, but there is a promotion shared by all barbs in Archeron's city (Archy's disciples and others) that is a pink box.
where can i find this list of leaders to make tags for?
already fixed in 8.01
ok very good....... think im caught up for the moment........ whew.....
The young hopper is getting very annoyed that our hot seat test of the two new civs keeps getting delayed for having to WORK the files instead of Playing the Test
Not sure if this is a bug or working as intended, but if it's the latter, it might be a bit overpowered. In my current game as Elohim, I find that I can build civ-specific rituals and heroes after I capture their cities. For example, I can build The Draw and Wilboman as the Illians. I know Tolerant lets me build their normal buildings and units, but I didn't think it would extend to heroes and rituals as well.
Also, I love how the Purity Counter is always shown now, even at 0%.
The wild mana and deadly wild mana game option doesnt work for me. i didnt get any converted mana nodes. does this work only with special maps?
playing as austrin, p8.01
champions seem to be bugged, when i select one, or a stack containing one, it seems like it can't decide what interface to show. the name "champion" appears in the lower left, but not the 3D unit model or the icons representing the stack. Action buttons appear but not the correct ones. Also, when I try to go the civilopedia->units->champion, most of the information is missing
usually, it takes about 4 or 5 turns, then the mana nodes spawn their guardians and convert to the wild mana type.
Priest summoned by Mazatl worldspell only lasts 1 turn.
1) Doviello Workers don't appear to be spooked by Mana Gaurdian Barbs. Too bad as these Barbs are enemies.
2) Slavery Civic Splash screen for Doviello has a missing txt link.
3) Event Picture link missing: "The swamps near the city of... edible frogs."
4) A promotion icon for winning Doviello's - Issue Challenge is missing... it's a pink circle.
5) WoC upon end of turn. [File] :: Fixed by 8.01
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