Current : See pineappledan's recap of the current 4UC version for Japan here.
Proposal :
- Move a part of the Dojo unique promotion to the UA (return to base Civ V)
UA - Shogunate
+1
Culture and
Faith from Defense Buildings. When a
Great General or Great Admiral is born, gain 50% progress towards a
Great Artist, Writer and Musician in your
Capital. Units always fight at full strength when wounded.
- Samurai replaced by Kondei
UU1 - Kondei (replaces Heavy Skirmisher) => art by GPuzzle ; 3d model that can be extracted from Putmalk Sengoku mod (see linked picture) ; I can write the civilopedia article
Unlocked at Physics
175 Production / 300 Faith cost
Requires Horse
17 CS / 17 RCS / 1 Range (+0 / +3 / +0)
5 MP / 2 Vision
Great General II
Kobudo (dummy promotion) - Can fortify and benefit from Terrain Defensive bonuses. Has no Attack malus against Cities and Naval Units. Lost upon upgrade.
Can move after attacking
Skirmisher Doctrine
Cannot melee attack
Attack malus against Naval Units
Attack malus against Cities
No Terrain Defense
- Dojo replaced by Torii
UGPTI - Torii => 3d model by Firaxis, improvement icon by JFD
Can be built by expending a Great Writer / Great Artist / Great Musician
Can be built on Land and Coastal tiles, and not next to another Torii
3
Culture / 3
Faith / 3
Tourism
+1
Culture per Building providing
Merchant specialists in the City (Market / Customs House / Bank / Stock Exchange)
+1
Faith per Building providing
Engineer specialists in the City (Forge / Workshop / Windmill / Factory / Coaling Station)
+1
Tourism per Building providing
Scientist specialists in the City (Library / University / Observatory / Public School / Research Lab)
Has no technology bonus
- Changes to Kabuki Theater : part of the Dojo bonus moved + change to compensate for the Faith gained from the Torii
UB - Kabuki Theater :
- replaces the bonus Culture from internal Trade Routes with "Gain
Culture from Experience gained in Combat for Units born in the City" ;
- change the bonus from Great Musician birth to "Gain
Production equal to a value increased by the number of Great Works of Music in the Empire".
Formula : Production gained = 75 + 75 x number of GWMusic in Empire.
- No change for the Yamato
Rationale :
The Japanese kit, although well designed, suffers from what I consider a great sin.
Just... so many katanas...
Having been subjected, like many people here, to Japanese pop culture and games like Shogun 2 Total War, I understand the love for swords of the civ 5 and vp devs, but it ends up a bit silly here.
Between Oda Nobunaga (a leader famous for his disregard for traditions and his usage of gunpowder weapons) saluting us with his three kanatas (including a nodachi on his back......), the unique unit being a samurai (term that described such warriors only several centuries later, and within a totally different context) that, of course, uses katanas (and not a spear or a bow, which would have been the usual weapons of the time) and the unique building being a dojo, we are just flooded with stereotypical pop history images of the Japanese warrior when so many other (and more interesting) components have been created by modders throughout the years.
Unfortunately, there is nothing we can do to save Oda Nobunaga (cries in Napoleon), but at least he fills up our "katana quota" for the civ. For the rest, we can try to do a rework that keep the current's civ essence (that of a fighter civ that scales hard throughout the eras thanks to its great people and urbanization) while trying new things meant to provide glimps of the civ's very rich history and culture.
The Dojo is the most powerful (and difficult to balance) part of the Japanese kit, and its most controversial in term of historicity (I would be happy to discuss the subject with you if you want). I prefer to axe it and take its two most impactful elements (the yields from combat experience and the removal of the wound malus from units) and apply them to other part of the kit in simplified and nerfed forms (see the UA and the UB) to leave space for new things.
The Samurai cannot really be saved in its current form (it could perhaps be put as a 3d model officer with a spear, gun or bow next to the 3d models of Ashigaru units, but that's pretty much it), and Japanese martial tradition values archery on horseback the most (culturally and ritualistically). We have the art elements to obtain a good representation of Japanese mounted archers, so let's go with it. In term of gameplay, Quick Study would be too powerful on a survivable skirmisher unit, but Great General II does the job well. For the rest, the goal is to represent the versatility of Japanese warriors by removing all their maluses (so they can attack in melee, especially against Siege Units, fortify, benefit from rough terrain, attack cities and ships etc).
For the Torii (which replaces the Dojo), the goal is to go into the same design direction as the Kabuki Theater : that of a component that rewards urbanization and scales very well throughout the game (plus, it allows some good visual impact for the civ's landscape). It also provides an interesting balancing choice to the player : expending cultural Great People to create Torii will reduce the power of the Kabuki Theater, and inversely, but the yields complement each other in the end, so it's up to the player and what s/he wants for the endgame.
I did not change the Yamato because I do think that it respects the gameplay themes I talked about (fighting and scaling into the endgame), is a good summary of the power (and folly) of the Japanese imperial era and doesn't take a necessary unit slot for the civ (which now has a combat bonus for all its units from the start of the game).
As always, thanks for reading.
Edit 1 : Tweaked the Kondei to make it a skirmisher unit that has no malus against anti-mounted units + detached the Torii from the Holy Site (too many potential problems).
Edit 2 : Made the Kondei a mounted unit again (caused problems with the promotion tree), buff its RCS as a compensation ; buffed the base yields of the Torii.
Edit 3 : Added the Windmill and the Observatory for Buildings adding yields to Torii. Established a formula for the Kabuki Theater Production bonus from GMusician births.
Proposal :
- Move a part of the Dojo unique promotion to the UA (return to base Civ V)
UA - Shogunate
+1





- Samurai replaced by Kondei
UU1 - Kondei (replaces Heavy Skirmisher) => art by GPuzzle ; 3d model that can be extracted from Putmalk Sengoku mod (see linked picture) ; I can write the civilopedia article
Unlocked at Physics
175 Production / 300 Faith cost
Requires Horse
17 CS / 17 RCS / 1 Range (+0 / +3 / +0)
5 MP / 2 Vision
Great General II
Kobudo (dummy promotion) - Can fortify and benefit from Terrain Defensive bonuses. Has no Attack malus against Cities and Naval Units. Lost upon upgrade.
Can move after attacking
Skirmisher Doctrine
Cannot melee attack
Attack malus against Cities
No Terrain Defense
- Dojo replaced by Torii
UGPTI - Torii => 3d model by Firaxis, improvement icon by JFD
Can be built by expending a Great Writer / Great Artist / Great Musician
Can be built on Land and Coastal tiles, and not next to another Torii
3



+1


+1


+1


Has no technology bonus
- Changes to Kabuki Theater : part of the Dojo bonus moved + change to compensate for the Faith gained from the Torii
UB - Kabuki Theater :
- replaces the bonus Culture from internal Trade Routes with "Gain

- change the bonus from Great Musician birth to "Gain

Formula : Production gained = 75 + 75 x number of GWMusic in Empire.
- No change for the Yamato
Rationale :
The Japanese kit, although well designed, suffers from what I consider a great sin.
Just... so many katanas...
Having been subjected, like many people here, to Japanese pop culture and games like Shogun 2 Total War, I understand the love for swords of the civ 5 and vp devs, but it ends up a bit silly here.
Between Oda Nobunaga (a leader famous for his disregard for traditions and his usage of gunpowder weapons) saluting us with his three kanatas (including a nodachi on his back......), the unique unit being a samurai (term that described such warriors only several centuries later, and within a totally different context) that, of course, uses katanas (and not a spear or a bow, which would have been the usual weapons of the time) and the unique building being a dojo, we are just flooded with stereotypical pop history images of the Japanese warrior when so many other (and more interesting) components have been created by modders throughout the years.
Unfortunately, there is nothing we can do to save Oda Nobunaga (cries in Napoleon), but at least he fills up our "katana quota" for the civ. For the rest, we can try to do a rework that keep the current's civ essence (that of a fighter civ that scales hard throughout the eras thanks to its great people and urbanization) while trying new things meant to provide glimps of the civ's very rich history and culture.
The Dojo is the most powerful (and difficult to balance) part of the Japanese kit, and its most controversial in term of historicity (I would be happy to discuss the subject with you if you want). I prefer to axe it and take its two most impactful elements (the yields from combat experience and the removal of the wound malus from units) and apply them to other part of the kit in simplified and nerfed forms (see the UA and the UB) to leave space for new things.
The Samurai cannot really be saved in its current form (it could perhaps be put as a 3d model officer with a spear, gun or bow next to the 3d models of Ashigaru units, but that's pretty much it), and Japanese martial tradition values archery on horseback the most (culturally and ritualistically). We have the art elements to obtain a good representation of Japanese mounted archers, so let's go with it. In term of gameplay, Quick Study would be too powerful on a survivable skirmisher unit, but Great General II does the job well. For the rest, the goal is to represent the versatility of Japanese warriors by removing all their maluses (so they can attack in melee, especially against Siege Units, fortify, benefit from rough terrain, attack cities and ships etc).
For the Torii (which replaces the Dojo), the goal is to go into the same design direction as the Kabuki Theater : that of a component that rewards urbanization and scales very well throughout the game (plus, it allows some good visual impact for the civ's landscape). It also provides an interesting balancing choice to the player : expending cultural Great People to create Torii will reduce the power of the Kabuki Theater, and inversely, but the yields complement each other in the end, so it's up to the player and what s/he wants for the endgame.
I did not change the Yamato because I do think that it respects the gameplay themes I talked about (fighting and scaling into the endgame), is a good summary of the power (and folly) of the Japanese imperial era and doesn't take a necessary unit slot for the civ (which now has a combat bonus for all its units from the start of the game).
As always, thanks for reading.

Edit 1 : Tweaked the Kondei to make it a skirmisher unit that has no malus against anti-mounted units + detached the Torii from the Holy Site (too many potential problems).
Edit 2 : Made the Kondei a mounted unit again (caused problems with the promotion tree), buff its RCS as a compensation ; buffed the base yields of the Torii.
Edit 3 : Added the Windmill and the Observatory for Buildings adding yields to Torii. Established a formula for the Kabuki Theater Production bonus from GMusician births.
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