Finally - after a few days of delay - allow me to show the Olympus, I found in several sites that there is a Mk1, Mk2 and Mk3 version, this is -for what I can tell - a mixture of all of those.
I thought that since this is a small ship I could do it a little more detailed,... I over detailed it, and as a result it has 1280 polys

, but it is within acceptable ranges, it uses modified FF Carrier animations.
As shown in the next picture, it has two weapon types, the - err - lets call them railguns, and a small pulse gun. Tho in the pic the pulse is shown first, it is actually the last fired (being first the railguns). Perhaps it should also be able to carry missiles.
I'm not 100% happy with the Olympus, because at some angles the engine glow of the upper engines doesn't show apropiately, I believe this is the ... vector thrust's fault. But it is good enough.
I took The_Coyote's suggestion and used some noise for the textures, I liked it, so, I'm going to add noise to the Nova's texture.
After that, I'll make the jump point, and then the first ship pack will be released.
you are quiete fast Premier Valle
Thanks, but I'm afraid it is because I have chosen easy ships for the first pack.
@The_Coyote
I'm not interested in shaders yet, first of all things we need the core of the mod, so I'm going to focus on ship building, then we can detail it with shaders, and tho I'm interested in damage textures I believe this can be also done later. However your rigging instructions will certainly be usefull (I already downloaded your tutorial on animation

) since the Omega, the Cortez, and Babylon 5 itself require rotating sections.
Once again I thank you for your guidance
