Justicar333
Warlord
I"ll give that a try on my second match. For now, it's turn 339. First starbase will finish in seven turns. Dilgar just showed up, somewhere. Can't see them, maybe just flew by then back out of sensor range. Made me grin, remembering them from the storyline. Wonder if a Dilgar war is in the near future. 
This restricted expansion is growing on me. Though yes, a deep space scout would open things up a little. Really it's a nice feel, bootstrapping up like this. My first base should put me on track to build a farther one in some nearby asteroids. Nabbing both gold and water resources. By then, next ring of culture will make it more practical to starbase into the two adjacant systems. With any good luck, they will be colonized well before actually developing space exploration. Raiders are being a nusiance, but when aren't they?
Should probably develop fighters, or stock some missles. Will try both out to see which works best at keeping the pesky gnats away from the growing trade lane.
One thing, getting a lot of the same event. Some kind of power system malfunction on the Narn frigates. It's getting a little crazy.. it's 3 turns per event, though could try the other options maybe. I'm picking the stop and repair, and it keeps happening. Got one ship with 11 turns of not moving right now. Will continue to observe, might need a tweak somewhere to reduce frequency. Note it's not every single turn. But I am getting clusters of three-four same events in a row.
Update: Dilgar are back. They have space exploration. Time to build more O.D.S. it seems. They won't take Narn without being up to their necks in blood.
Got the base. It's working, sort of.. some weird ship movement restriction seems to still be in place. Even inside my cultural borders. Not just around the base. But the squares from the latest culture ring are only partially accessiable to ships also. Weirdly, the construction ships don't seem to be having a problem. Will see if building trade lanes through the inacessiable squares opens them up.
No, trade lanes aren't opening the inacessabile squares. I can't find any set thing that determines which ones work and which ones don't. Second base, even though it expanded borders. Isn't letting my millitary ships access any of the new terrotory. Even weirder. Checking the worker ships, they seem able to fly anywhere on the map, in or out of borders. Even into the squares not working for the millitary ships. Hope haven't broken something by trying to use starbases as a fast track to expansion over space exploration tech.
Will check once I got a colonizer unlocked. If it can fly anywhere like the worker ships pre space exploration.

This restricted expansion is growing on me. Though yes, a deep space scout would open things up a little. Really it's a nice feel, bootstrapping up like this. My first base should put me on track to build a farther one in some nearby asteroids. Nabbing both gold and water resources. By then, next ring of culture will make it more practical to starbase into the two adjacant systems. With any good luck, they will be colonized well before actually developing space exploration. Raiders are being a nusiance, but when aren't they?

One thing, getting a lot of the same event. Some kind of power system malfunction on the Narn frigates. It's getting a little crazy.. it's 3 turns per event, though could try the other options maybe. I'm picking the stop and repair, and it keeps happening. Got one ship with 11 turns of not moving right now. Will continue to observe, might need a tweak somewhere to reduce frequency. Note it's not every single turn. But I am getting clusters of three-four same events in a row.
Update: Dilgar are back. They have space exploration. Time to build more O.D.S. it seems. They won't take Narn without being up to their necks in blood.

Got the base. It's working, sort of.. some weird ship movement restriction seems to still be in place. Even inside my cultural borders. Not just around the base. But the squares from the latest culture ring are only partially accessiable to ships also. Weirdly, the construction ships don't seem to be having a problem. Will see if building trade lanes through the inacessiable squares opens them up.
No, trade lanes aren't opening the inacessabile squares. I can't find any set thing that determines which ones work and which ones don't. Second base, even though it expanded borders. Isn't letting my millitary ships access any of the new terrotory. Even weirder. Checking the worker ships, they seem able to fly anywhere on the map, in or out of borders. Even into the squares not working for the millitary ships. Hope haven't broken something by trying to use starbases as a fast track to expansion over space exploration tech.
