Right now Expansive is quite boring. Health, Health and even more health. In vanilla civ I chose Expansive because of the faster rate of workers getting produced and because of the doubled rate of production for Granaries. But none of these points apply in FFH. The production boni for workers were cut and granaries have been strongly weakened by limiting the food collected by them to 20%. If at least you got +100% for the smokehouses which also collects food, but even then you never reach the strength of expansive in vanilla (which is even there only slightly above avarage).
So for me there are several possibilities:
1. Give them bigger rate of collected food from granaries and smokehouses (+10% additional food collected) or even a basic rate of 20% collected food.
2. Expand their other theme. Harbor gives you +25% on trade routes, not just
for fish resources. The Expansive leaders could get +100%
for the other buildings which get you +x% on trade routes. Inns and Taverns right now are too expensive for that it would be worth the investment. But if you can build them at the speed all other leaders can build harbors you really would consider it. Furthermore a theme would be expanded that is very rarely used in FFH. At last Falamar being the one relying on trade routes with many taverns and inns (a dream for a pirate
) would get closer to Hanna in power level.
3. Give them +100%
for the other health buildings. Especially Infirmary is very expensive and has a nice side effect (+25% regeneration) and together with the Public healers at no upkeep cost this would have a nice synergy
So for me there are several possibilities:
1. Give them bigger rate of collected food from granaries and smokehouses (+10% additional food collected) or even a basic rate of 20% collected food.
2. Expand their other theme. Harbor gives you +25% on trade routes, not just



3. Give them +100%
