A Futile Gesture

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Empires of Southern and Central Africa

Watu Himaya / Byn Tola
Bantu Empire / Empire of the Byn
Capital: Jijimikate

The Bantu Empire, in its own language of Kiswaili the Watu Himaya and known colloquially throughout all of Africa as the Byn Tola, is without a doubt the greatest military and political power in central Africa today, long-coveting the Swahili kingdoms and principalities in the United States of Africa and rivaling that same power with inherited enmity and territorial covetousness. Although not much greater in population than the USA, the Bantu Empire has a highly centralized political structure ruled by an absolute monarch known as the Mfalme Makuu - the Great King, or Emperor - who exercises his authority over an extensively large nobility class as well as rules with the blessing of the Kiongozi Makuu, the High Cleric of the Church of Kimbangu, whose clerical palace exists in the ancient city of Nkamba. The Kiongozi Makuu exercises his authority over the Kiongozi, a clerical sect that exercises the moral authority of the Church of Kimbangu, a Christian religion that observes a complex liturgy of beliefs. Although the Mfalme Makuu rules with complete authority in the Bantu Empire, the Kiongozi Makuu is expected to coronate him and confer blessings upon him; thus the two titles are inextricably linked in the political order of the Empire. The tithes collected by the Kiongozi constitute the greatest revenue source for the state. The nobility, clergy, and the imperial house together operate a massive apparatus of state that is capable of levying huge armies that it has a demonstrated ability of using to extract tribute and offerings from the Nigerian states in the northwest as well as the Namabe and the A'ma Xho to the south. The Bantu Emperors have long coveted lands which it calls "udongo wa-asili" (lit. native soil) controlled by the USA, constituting roughly all the territory south of the Bugandan lakes, but has hitherto been incapable of mounting the crusade necessary to conquer those lands. But as time goes on, the Bantu Empire seems to grow only stronger, as its state administration, finances, and military and political traditions improve from year to year.

The Watu peoples who founded the Bantu Empire conquered the territories west of Zimba and north through the Kongo over many generations, instituting strict legal and linguistic controls to proselytize a normalized linguistic form called Kiswaili - by its own reckoning a direct descendant of ancient Swahili, but much changed, vulgarized, and distinguished over time. Many elite nobility of the Watu and speak a form of Kiswaili that is somewhat unintelligible to the vast population called Kiswaili Makuu, or "King's Speech."

Fanjakh Malakh(assar) / Fanja Malaga
Kingdom of the Malakh / Malagasy Kingdom
Capital: Antana

Two ethno-linguistic groups of the Austronesian family persist in modern-day Madagaskar, almost totally mutually intelligible but held distinct due to strong regional identities that persist in the "coastal-dwellers" and the "highlanders". These groups are called, respectively, Malakh and Malagasy. These two ethnicities have a tumultuous history, but in the course of royal politics and political unions have been joined in a single political power that is, essentially, the modern iteration of the ancient Kingdom of Malagasy. Ruling in Antana, the King of the Malakh rules over an unruly congress of noble representatives, whose political preferences, particularist concerns, and local rudiments serve as the basis of the entire political discourse in Malakhassar. Interestingly, this has resulted in an extraordinarily vibrant civil society, with art, literature, and obscenely skilled craftsmen ruling the urban centers and creating a powerful burgher class (called, suspiciously enough, bourgeoisie after the ancient French term for these people, which has stood the test of time).

Malakhs and Malagasy are a type of Catholic Christian that distantly acknowledges the authority of the Imperial Church, but which is not particularly devout or concerned with those proclamations - instead assuming that the majority of the social order is as God wills it and thus being more concerned with the temporal affairs that dominate Malakh society.

Malakhassar is a rival of the Bantu, but of the kind that does what it wants without fear of repercussions. The Bantu have an exceptionally poor naval tradition that is no match for the seasoned sailors of the Malakh people. The Malakh, however, have no wherewithal to press their advantage against the Bantu, not wishing to run up against the sheer weight of the Bantu state. Their relations may thus be described as frosty, but mostly harmless.

Namaba Confederation
Princely Confederation
Capital: Prinza

The Namaba Confederation is the most multicultural state in southern Africa, comprising princes and dukes representing ethnicities descended from ancient Bots, Khoe, Namibia, Angola, Afrikaans, and more. As a political union, the confederation is constantly rife with infighting and the Arch-Prince has little real authority; the constituent members are constantly dividing and warring amongst themselves. However, the political predominance of union was a work of expert statescraft by the great leader Zimtao Hnchari, who organized the first coalition of states in the area to resist a Bantu invasion. Although that invasion was only partially repelled, with the Bantus exacting a massive payment of tributes, it did lay the foundations for the "princely confederation" as it is called internally. Called by outsiders as "Namaba" for the predominant role of the Namaba Principality, which is the most powerful member, in actuality there is no majority of power by any individual state and jockeying for internal politics regularly passes the lion's share of power outside of Namaba. Nevertheless, although politically weak, the confederation is far from dead meat and, when subjected to serious pressure, is capable of punching far above its own weight in military power.

A'ma Xho
Kingdom of the Xhosa / Ama Xhosa Kingdom
Capital: Shakarat

The A'ma Xho is the only other major Bantu ethnicity outside of the United States of Africa that does not bend the knee to the Bantu Emperor, and which has developed a significant and original ethno-religious identity that does not easily mesh with that same empire. As such, it has continually resisted efforts by the Bantu Empire to absorb it and has in fact on occasion sent Bantu armies packing. Descended from the Xhosa and the Zulu and the Afrikaans, and calling itself after the Xhosa and the Shona, the A'ma Xho is the self-name for the realm it rules which means, literally, "Xho people." A'ma Xho is ruled by a king who exercises a fairly unitary authority, ruling with the assistance of a warrior class of nobility whose strong traditions and political power make them the most influential lot in the realm. The A'ma Xho has produced some of the best generals and warriors in the history of southern Africa and yet still has not experienced a serious civil war in over one-hundred years.

The A'ma Xho are largely Christian but lacking any formal liturgy or denominational authority. Christianity is largely treated as a household religion with shaman clergy.
 
^^^Bless this post. I am going to work on finalizing the map and then we will talk about stats :p
 
Placeholder post, looking to make a mercenary island state with an established tradition of naval invasions and transactions, I'm thinking of operating out of Iceland or Madagascar atm, more to come.
 
Placeholder post, looking to make a mercenary island state with an established tradition of naval invasions and transactions, I'm thinking of operating out of Iceland or Madagascar atm, more to come.

Would be cool to see something in Iceland. I'm gonna go with Crezth's NPC for Madagascar.
 
Onyx Wolves of Outer Valhalla


“We will forsake our countries we will leave our motherlands behind us and become one with this earth. We have no nation, no philosophy, no ideology. Fighting not for country, not for government, but for ourselves. We need no reason to fight. We fight because we are needed. We will be the deterrent for those with no other recourse. We are warriors without borders, our purpose is defined by the era we live in. We will sometimes have to sell ourselves and services. If the times demand it, we’ll be revolutionaries, criminals, terrorists. And yes, we may all be headed straight to Helheim. But what better place for us than this? It’s our only home. Our Valhalla and our Helheim. This is Outer Valhalla.”-High King Gyrfalcon


After decades of internal conflict and civil war the island once known as Iceland was finally unified under the warlord turned mercenary Gyrfalcon. At first men followed him for the same reasons raiders had fought for millenium, he was a strong leader who could lead very lucrative raids and mercenary contracts. But in time the differences between him and other leaders grew more distinct. He started recruiting foreigners, even escaped prisoners accused curse bearers. He made every man think about the reasons why he chose to fight. And they always did choose, obviously because of the coin, but also for reasons he helped them discover for themselves.


Today one of Outer Valhalla's main exports is warfare, the Onyx Wolves accept any immigrants, refugees, or criminals who are able and willing to fight. Most of their clients hire them and their longships for coastal raids but in the past years some clients have requested the sacking of large towns or even provinces, sometimes offering land as form of payment.


Minimum territory-Iceland, moderate- include the southern coasts of Greenland Expanded-include western coast Norway as well. (map will follow)
 
Here's the map, and because I forgot in the first post, The Onyx Wolves are an elected monarchy with political and military influence deeply intertwined.
 

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I heard tell on the IOT Discord that people were about to make edits or new applications but beware, I am working on a (close to) final map and may choose to plop down NPCs in Scandinavia - for example - and potentially cut off or complicate future applications.

EDIT: For the record I'm very open to collaboration and changes made to the map and polities purely for the enjoyment of players but we've all been through this rodeo before and I suspect a lot of you are itching to start actually "playing the game" instead of writing exposition and drawing lines on the map. But let me know!
 
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OOC: Can I still join? If yes, here is my sign up. If no, then just ignore it/make any changes deem necessary. Apologies in advance for the late application.

IC:

Empire of Rus



Government:
Absolute Decentralized Monarchy

The government of the Empire is a compromise between the central government and local elites. The Empire relies on local elites to rule on its behalf and cares mainly about a steady supply of men and taxes.

The head of the government is the Tsar. He is the supreme monarch of the Empire and in theory his powers are absolute. In practice, the extent of his influence depends on the charisma and prowess of the individual Tsar and the balance of power with the ministers and local elites. Even the most charismatic and astute Tsar, though, is not an absolute ruler due to the decentralized nature of government.

Below the monarch is the Chancellor. Only the Tsar can dismiss him. He acts as an intermediary between the Tsar and the Five Ministries. When the Tsar is incapable or is not of age, he acts as unofficial regent.

The Five Ministries of the central government are:
  • Minister of Treasury and Public Works – He is responsible for the collection of taxation from the provinces. Although in theory he is also responsible for public works, he only signs paperwork and leaves the details to the Barons.
  • Minister of War – He is responsible for the supplying of the imperial army and navy. At tines of war, he assumes command of the army and acts as Grand Generalissimo.
  • Minister of Barbarian Affairs – He is responsible for the foreign relations of the Empire and for diplomacy.
  • Minister of Learning – He is responsible for Imperial Academies, mostly in the capital as provincial ones are under the Barons’ responsibilities, and for the imperial examinations.
  • Minister of Ceremonial – He is responsible for a broad range of activities, including court ceremonial, judicial system and for religious affairs (mainly in regards with the relations of the state with the Orthodox Church).
Aside from the ministries, there are also the Two Excellences:
  • Excellency of Scribes – Responsible for the Tsar’s edicts and for official paperwork.
  • Excellency of Censor – This post is given to an elderly statesman and his job is to provide the court with constructive criticism. He is the only one who can criticize the Tsar without fear of reprisals.
The central government, located in Moscow, is staffed by scholars who are awarded the post after success in imperial examinations, a system inherited from the civil service examinations of Russia. Both the capital and the provinces have Imperial Academies, responsible for teaching young boys and men how to pass the examinations. The academies in Moscow are under the responsibility of the Minister of Learning while the academies in the provinces are under the Barons’ responsibilities. While in theory anyone who shows intelligence can join the academy, in practice most pupils are the sons of noblemen.

Below the central government are the Baronies. Despite the grandeur and theatricals of imperial power given at Moscow, it is in the Baronies where much of the real power is wielded. Each Barony is ruled by a Baron. While in theory the Tsar appoints the Barons, most Baronies are ruled by dynasties and the Tsar merely confirms the succession from father to son.

Barons rule like kings and Baronies resemble small kingdoms. Barons have their own palace and court, administration and local armed forces. They are responsible for taxation, providing defense and funding public works. As long as they can provide the court with a certain amount of money, they have much leeway at setting the tax rates. While diplomacy is mostly reserved for the central government, Barons can choose to grant (or revoke) trading privileges to foreign governments.

The Barons raise Baronial Armies whose main responsibility is to enforce law and order and defend the province. Their numbers and capabilities depend on the Barony. There are also imperial forces in the area, a relative small body of crack professional troops, named Imperial Guards. They report the activities of the Barons to the Tsar.

Below the Baronies are the Duchies led by Dukes. Dukes act as vassals to Barons and are responsible for local governance, bringing taxes and raising troops for the Baronal Armies. Dukes are selected among local strongmen and are meant to accommodate local elites. The Dukes rely on Lords, local notables, for enforcing their rule in exchange for tax privileges and governmental power.

Cities are ruled by governors appointed by the Baron. Towns and villages, on the other hand, are left to the collective governance of local elites. The leading men of each town/village form councils and decide together major decisions. They are responsible for handing taxes to the Dukes. Some mid-sized towns have their own constitutions and elaborate local governments.

Culture and Religion:

The Empire of Rus is an Orthodox Christian state. The leader of the Orthodox Church is the Patriarch of Moscow. He is paid respect to by the Tsar (though in practice the whole affair is handled by the Minister of Ceremonial).

Culturally, Rus is a very traditionalist society. Faith, family and loyalty to your superiors are greatly valued. People know what their place is within society. Stability is considered vital, especially after the traumatic events of the collapse of the old Russia, so the Rus people do their best to avoid changes and disorder.

History:

No one knows for sure how the Empire was founded. According to official records, Alexander I of Rus along with band of warriors reasserted control of Moscow over the western lands of the old Russia. Although Alexander is romanticized in Rus literature, some foreign historians believe that he is confused with an other namesake king from a region called 'Macedon'. Furthermore, those historians believe that the real Alexander I was a colonel who used regiment of troops and connections with organized crime to secure his rule first in Moscow and then in the rest of western Russia by making deals with local strongmen who later on were given the title of 'Baron'.

Historical records become more clear about the reign of the grandson of Alexander and third Tsar of Rus, Vladimir I. He is the one responsible for the imperial academies, the imperial examination system and the creation of the central bureaucracy in Moscow that gave far more power to the Tsar. Since then, there has been a succession of 13 Tsars. The current Tsar is Vladimir VI.

Map:

Spoiler Map :
 
Industrial Society and its Future

"The future is like heaven, everyone exalts it, but no one wants to go there now." - James Baldwin
Spoiler MUSIC TW SUICIDE MENTIONED :
Empire of Nato (Stockholm) - No one really knows anymore where the term Nato originated or what it means. The people of this land call themselves the Natese, and remember vaguely that their lands united in defense against a great, barbarian enemy to the east. This enemy has long since been vanquished, or more truthfully disappeared. What remains is one of the most warlike and domineering states in the civilized world. The Natese have bred vigorously and thickly populated their lush, temperate lands, and accumulated a wealth of modern - by today's standards - weaponry. Nominally an empire, Nato is ruled instead by an elected High Commander, who is chosen from an elite caste of wizards who guard the empire's military secrets. This hierarchy is supported by a large and powerful elite warrior caste whose dynasties rule a number of fiefs and petty kingdoms throughout the Empire. The collaboration between these two factions of society holds Nato together and keeps its people, so they say, free and secure.

North Sea League (Edinburgh) - The North Sea League is ruled by a number of powerful merchant guilds who function something like political parties. A parliament exists that is populated by representatives from the guilds, who rule territory within the League and appoint governors, muster soldiers and most importantly ships. The League styles itself much like the Eu as a secular, open-minded state, but is deeply, bitterly distrustful of wizards, especially the Natese battlemages. As a result, the League's government is organized not just around ensuring profit and the security of the guilds' assets, but also around persecuting all forms of learning and technology that do not serve the express purposes of the guilds. Such activities are deemed to be "witchcraft," and there is an Inquisition which reports directly to the League's Chief Executive Officer, who is elected by the parliament every four years.

THE GRAY ZONES/WILDLANDS - These areas were once heavily populated and in some cases remain so. However, the people who live here have reacted so bitterly to the collapse of civilization that they more or less refuse to form political institutions or settled communities on the level of those found in the "civilized world." These lands are controlled by small clans of landowners, nomadic peoples and other bands of wanderers and are in some cases some of the best farming land available (North America). They have not yet been settled by any recognized government and their inhabitants will fight to the death for what they see as the liberty they have won from "civilization."
 
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The Administration and Diplomacy of the United States of America (The Lone Star)

When one takes a look at the administration of the Lone Star, they may draw parallels to the government of Holy Columbia, for at first glance they may appear one and the same. Especially the names and titles of government officials make it seem as though their governments and bureaucracies are the exact same system. Indeed, there would be very many reasons for the uneducated to believe this, especially those who fail to realize the sheer demographic differences between the two states. Firstly, The Lone Star has a significantly higher literacy rating - some estimates give up to 40% or even 60%, meaning a majority of the people there are educated enough to even engage in a democratic system effectively.

And, fortunately for them, they have a democratic system. The Lone Star has refused to forget the original meanings, checks, and balances of the Constitutional system of government, even maintaining a copy of an older version of it and following it to the letter, and if one sought to compare them to a power of a previous age, it would the the Thirteen Colonies that formed the first fledgling phase of the United States. With similar methods of transportation and exchange of information, and with the exact same system of government, both states worked in virtually the same fashion. Of course, many people at the time had forgotten most of the details of this state, but the Lone Star sought to maintain and protect American traditions, ideology and ideals throughout the chaos of previous years. They served as a bastion of civilization in the dark age of the time, which ironically drew the ire of their neighbors who, to put it frankly, didn't want civilization. Indeed, many see the state (combined with its new pantheon) as a threat to all virtues and values of the new age, and especially Christian states commonly used the Lone Star - either the state or its people - as a scapegoat for them to blame on, many even declaring that they consorted with the Devil.

This has forced the Lone Star to take a more... indirect approach to diplomacy, especially with these powers. While most other pagan states would be somewhat willing to receive diplomats, the two Christian empires in general refused to even accept diplomats, declaring that it would be 'associating with unbelievers'. This has meant the Lone Star has essentially got it from both ends, with expeditions from both Holy Columbia and Mexico being commonplace. Formal peace is always undermined by constant border skirmishes which can quickly escalate into full-on conflict again should both sides divert enough forces. This has caused the State Department to more often then not to covertly recruit locals to attempt to convince local powers to accept offers that the Lone Star makes to them, causing diplomacy to be long-winded and expensive to undertake. However, this does have the side-effect of prompting a dedicated "Department of Intelligence" serving similar roles as the CIA and FBI in old America, possibly due to the latter two institutions being centered around Washington which is now inhabited by barbarians.

The democratic system of governance is often used as a casus belli of Warhawkish Congressmen against the monarchies surrounding them, but in this period of unfixed and flexible borders, one is often not needed, as many conflicts are resolved before the President is even required to relinquish control without Congressional approval. This system has worked out to an extent especially with the government's roots of a period with a similar infrastructure to the current one. Of course, as time passes and ages-old ideals are revived this government will likely become something of a spearhead for them, where foreign revolutionaries can always flee to and a thorn in the side of any monarch, especially a Christian one.
 
OOC: Since there are already many NPCs and Russia is a wildland, I shall be joining as an NPC instead. My choice is Myanmar NPC but I've made changes in the type of government.

IC:

Universal Realm


Chakravarti:
Bayinnaung
Government: Decentralized Imperial Monarchy

The head of the government is the Chakravarti (Universal Ruler). He is the supreme monarch of the Empire and in theory his powers are absolute. In practice, the extent of his influence depends on the charisma and prowess of the individual Chakravarti and the balance of power with the ministers and local elites. Even the most charismatic and astute Chakravarti, though, is not an absolute ruler due to the decentralized nature of government.

Below the monarch is the Chancellor. Only the Chakravarti can dismiss him. He acts as an intermediary between the Chakravarti and the Five Ministries. When the Chakravarti is incapable or is not of age, he acts as unofficial regent.

The Five Ministries of the central government are:
  • Minister of Treasury and Public Works – He is responsible for the collection of taxation from the provinces. Although in theory he is also responsible for public works, he only signs paperwork and leaves the details to the Kings.
  • Minister of War – He is responsible for the supplying of the imperial army and navy. At tines of war, he assumes command of the army and acts as Grand Generalissimo.
  • Minister of Barbarian Affairs – He is responsible for the foreign relations of the Empire and for diplomacy.
  • Minister of Learning – He is responsible for Imperial Academies, mostly in the capital as provincial ones are under the Kings’ responsibilities, and for the imperial examinations.
  • Minister of Ceremonial – He is responsible for a broad range of activities, including court ceremonial, judicial system and for religious affairs (mainly regarding the imperial funding of Buddhist monasteries).
Aside from the ministries, there are also the Two Excellences:
  • Excellency of Scribes – Responsible for the Chakravarti’s edicts and for official paperwork.
  • Excellency of Censor – This post is given to an elderly statesman and his job is to provide the court with constructive criticism. He is the only one who can criticize the Chakravarti without fear of reprisals.
The central government, located in Naypyidaw, is staffed by scholars who are awarded the post after success in imperial examinations. Both the capital and the provinces have Imperial Academies, responsible for teaching young boys and men how to pass the examinations. The academies in Naypyidaw are under the responsibility of the Minister of Learning while the academies in the provinces are under the King’ responsibilities. While in theory anyone who shows intelligence can join the academy, in practice most pupils are the sons of noblemen.

Below the central government are the Naingngans. Despite the grandeur and theatricals of imperial power given at Naypyidaw, it is in the Naingngans where much of the real power is wielded. Each Naingngan is ruled by a King. While in theory the Chakravarti appoints the Kings, most Naingngans are ruled by dynasties and the Chakravarti merely confirms the succession from father to son.

Kings have their own palace and court, administration and local armed forces. They are responsible for taxation, providing defense and funding public works. As long as they can provide the court with a certain amount of money, they have much leeway at setting the tax rates. While diplomacy is mostly reserved for the central government, Kings can choose to grant (or revoke) trading privileges to foreign governments.

The Kings raise Royal Armies whose main responsibility is to enforce law and order and defend the province. Their numbers and capabilities depend on the Naingngan. There are also imperial forces in the area, a relative small body of crack professional troops, named Imperial Guards. They report the activities of the Kings to the Chakravarti.

Below the Naingngans are the Taing (provinces) led by Dukes. Dukes act as vassals to Kings and are responsible for local governance, bringing taxes and raising troops for the Royal Armies. Dukes are selected among local strongmen and are meant to accommodate local elites. The Dukes rely on Lords, local notables, for enforcing their rule in exchange for tax privileges and governmental power.

Towns (myo) and villages (ywa) are left to the collective governance of local elites. The leading men of each town/village form councils and decide together major decisions. They are responsible for handing taxes to the Dukes.

Culture and Religion:

The Universal Realm is a Buddhist state. Buddhist monasteries own large areas of land and are very important in daily life, providing welfare to peasants and other poorer members of society. Although most of their revenues come from their lands (which are farmed by serfs), the imperial government also grants them funds (via the Minister of Ceremonial)

Culturally, Burma is a very traditionalist society. Faith, family and loyalty to your superiors are greatly valued. People know what their place is within society. Stability is considered vital as is loyalty to the government. Change is disliked as is disorder.

History:

After the collapse of the Burmese government, the region collapsed into local infighting. Several regional kingdoms arose until a monarch named Anawrahta unified the region and took for himself the title of Chakravarti. Instead of ruling the whole realm by himself, he kept the Kings he subjugated as vassals and retained their administration. There have been 21 Universal Rulers since then. The current ruler is Bayinnaung. He is twenty-two years old and renown for his skills in archery and swordsmanship.
 
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Spoiler :
OOC: Since there are already many NPCs and Russia is a wildland, I shall be joining as an NPC instead. My choice is Myanmar NPC but I've made changes in the type of government.

IC:

Universal Realm


Chakravarti:
Bayinnaung
Government: Decentralized Imperial Monarchy

The head of the government is the Chakravarti (Universal Ruler). He is the supreme monarch of the Empire and in theory his powers are absolute. In practice, the extent of his influence depends on the charisma and prowess of the individual Chakravarti and the balance of power with the ministers and local elites. Even the most charismatic and astute Chakravarti, though, is not an absolute ruler due to the decentralized nature of government.

Below the monarch is the Chancellor. Only the Chakravarti can dismiss him. He acts as an intermediary between the Chakravarti and the Five Ministries. When the Chakravarti is incapable or is not of age, he acts as unofficial regent.

The Five Ministries of the central government are:
  • Minister of Treasury and Public Works – He is responsible for the collection of taxation from the provinces. Although in theory he is also responsible for public works, he only signs paperwork and leaves the details to the Kings.
  • Minister of War – He is responsible for the supplying of the imperial army and navy. At tines of war, he assumes command of the army and acts as Grand Generalissimo.
  • Minister of Barbarian Affairs – He is responsible for the foreign relations of the Empire and for diplomacy.
  • Minister of Learning – He is responsible for Imperial Academies, mostly in the capital as provincial ones are under the Kings’ responsibilities, and for the imperial examinations.
  • Minister of Ceremonial – He is responsible for a broad range of activities, including court ceremonial, judicial system and for religious affairs (mainly regarding the imperial funding of Buddhist monasteries).
Aside from the ministries, there are also the Two Excellences:
  • Excellency of Scribes – Responsible for the Chakravarti’s edicts and for official paperwork.
  • Excellency of Censor – This post is given to an elderly statesman and his job is to provide the court with constructive criticism. He is the only one who can criticize the Chakravarti without fear of reprisals.
The central government, located in Naypyidaw, is staffed by scholars who are awarded the post after success in imperial examinations. Both the capital and the provinces have Imperial Academies, responsible for teaching young boys and men how to pass the examinations. The academies in Naypyidaw are under the responsibility of the Minister of Learning while the academies in the provinces are under the King’ responsibilities. While in theory anyone who shows intelligence can join the academy, in practice most pupils are the sons of noblemen.

Below the central government are the Naingngans. Despite the grandeur and theatricals of imperial power given at Naypyidaw, it is in the Naingngans where much of the real power is wielded. Each Naingngan is ruled by a King. While in theory the Chakravarti appoints the Kings, most Naingngans are ruled by dynasties and the Chakravarti merely confirms the succession from father to son.

Kings have their own palace and court, administration and local armed forces. They are responsible for taxation, providing defense and funding public works. As long as they can provide the court with a certain amount of money, they have much leeway at setting the tax rates. While diplomacy is mostly reserved for the central government, Kings can choose to grant (or revoke) trading privileges to foreign governments.

The Kings raise Royal Armies whose main responsibility is to enforce law and order and defend the province. Their numbers and capabilities depend on the Naingngan. There are also imperial forces in the area, a relative small body of crack professional troops, named Imperial Guards. They report the activities of the Kings to the Chakravarti.

Below the Naingngans are the Taing (provinces) led by Dukes. Dukes act as vassals to Kings and are responsible for local governance, bringing taxes and raising troops for the Royal Armies. Dukes are selected among local strongmen and are meant to accommodate local elites. The Dukes rely on Lords, local notables, for enforcing their rule in exchange for tax privileges and governmental power.

Towns (myo) and villages (ywa) are left to the collective governance of local elites. The leading men of each town/village form councils and decide together major decisions. They are responsible for handing taxes to the Dukes.

Culture and Religion:

The Universal Realm is a Buddhist state. Buddhist monasteries own large areas of land and are very important in daily, providing welfare to peasants and other poorer members of society. Although most of their revenues come from their lands (which are farmed by serfs), the imperial government also grants them funds (via the Minister of Ceremonial)

Culturally, Burma is a very traditionalist society. Faith, family and loyalty to your superiors are greatly valued. People know what their place is within society. Stability is considered vital as is loyalty to the government. Change is disliked as is disorder.

History:

After the collapse of the Burmese government, the region collapsed into local infighting. Several regional kingdoms arose until a monarch named Anawrahta unified the region and took for himself the title of Chakravarti. Instead of ruling the whole realm by himself, he kept the Kings he subjugated as vassals and retained their administration. There have been 21 Universal Rulers since then. The current ruler is Bayinnaung. He is twenty-two years old and renown for his skills in archery and swordsmanship.

Done deal.
 
Soviet Tsardom
For the Tsar and the Soviets!

Terran Empress

Feudal-Socialist Monarchy
  • The Tsar is a Divine Right Absolute Monarch over the entirety of the state
  • Peasants are subject to local Soviet Councils - which effectively act as both the feudal lords and the clergy of the new Tsardom - these Soviets swear loyalty to the Tsar
  • Commissars are the Clergy-Nobility appointed by the Tsar as the head of a Soviet
  • Peasants nominally have a place within the Soviets as members of the council and advisors to the Commissar, and some Commissars select local peasants to support them in the administration of local economic and religious governance instead of minor Commissars, however, many Soviets are ruled like mini dictatorships where peasants are essentially slaves to the local Commissar.
  • Most of the work in cities are conducted by burghers, who are independent traders and craftsmen who self-organized into Burgher Unions - the equivalent of a medieval guild.
  • The "Supreme Soviet" acts as a "Parliament of Estates" consisting of representatives from the peasants, commissars, and burghers.
  • The Tsar's Palace (and thus the capital) is Currently centered in Kiev as the holiest cities have yet to be reclaimed from the apostates, heathens, and devils.
Following the apocalypse, Russian history and nationalism became convoluted and twisted - republicanism, communism, democracy, monarchism, and religion became twisted and united, the glories of the old Empire, the Kievan Rus, the Soviet Union, and even Putin's authoritarian republic tended to mix together into a new identity. Gone is the idea of Russia or the Russian people, instead, now there is only scattered identities and tribal loyalty based around local geography or petty lords. However, ew identity is growing, centered around the growing religion of Marxism, and its Prophet Alexander, which claimed that long in the past, Russia used to worship this religion and because they stopped worshiping the god Marx the Russian state collapsed, and Marx caused the end of the world.

This new religion spread rapidly, founded in Moscow, which would later become one of the holiest cities in this religion, by the Prophet Alexander. Alexander preached to the masses, preached about long-dead Saints and martyrs of this faith who lead Russia to glory, and that he was sent by Marx himself to restore this faith to its glory. However, the old powers did not appreciate Prophet Alexander's mission and he and his followers would be kicked out of Moscow. This would not stop them, however, as Alexander's small band would eventually march its way towards another holy city, the city of Kiev. Long ago this great Metropolis was the center of the pre-Soviet Russian people and united the region underneath them. Alexander said a prayer to Marx, knowing that if he could take control of Kiev and the surrounding region that perhaps he could do the same.

The Holy Warriors of the Red Army were successful in retaking Kiev, and Alexander was crowned Tsar. Now Kiev serves as his base of operations, and while it is perhaps the least holy city in Marxism, Kiev does serve as a position for where the faith can spread, and perhaps Alexander can reclaim the remaining holy sites in due time. He has already set his eyes on reclaiming the nearest holy site of Kursk. However the other holy cities are more distant and will be a struggle to reclaim - St. Stalingrad on the border with Xun, Moscow currently held by apostates, and finally St. Leninsburg currently held by the eternal enemy, and the devil worshiping Empire of Nato.

 
ooc:

An NPC suggestion for the South-western corner of Western Australia

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The Perathan Matriarchy

The Perathan matriarchy is ruled by a council of sorceresses under a hereditary queendom [mother to daughter] and is characterised by the exclusion of men from political, military and religious office. The matriarchy maintains this state of affairs by brutal suppression of dissent, religious indoctrination into the state religion [the worship of the four great goddesses directed by the Queen who doubles as a living avatar of the goddesses], occasional largesse and the unashamed embrace of witchcraft which enable its all female military to suppress the occasional male rebellion and its leaders to maintain an aura of power and divine authority. Isolated from the outside world, and from Oz the closest organised power by the great desert [albeit the ancient yellow brick road remains], the matriarchy is autarkic and xenophobic in the extreme and maintains that it is the sole remnant of civilisation in the present male dominated world. The Matriarchy deems the Dorothean religion of Oz as the most abominable of heresies, having been subject to a great crusade by the dorothean savages in the past and deeming the witches spoken of by the priests of Oz to be the same beings as the four goddesses of the Matriarchy. Its capital, Perath remains to this day the last of the ancient great cities of the Land to remain free from the yoke of the infernal wizard. For its part the government of Oz deems the Queens of Perath to be nothing less than the demonspawn successors of the Wicked Witch of the West as written in the Holy Scriptures of Dorotheanism.
 
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States of the United States of America (Holy Columbia):



  1. Holy Columbia
  2. Boarborn
  3. Delaware
  4. Dicksea
  5. Florider
  6. Kwherebeck
  7. Loueasy-Anna
  8. Myamy
  9. New Jersea
  10. New York City
  11. Ontario
  12. Northern New Edenland
  13. Southern New Edenland
  14. Texas
 
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After some thought I've decided that for the purposes of the game being playable and intelligible, the most advanced weaponry that will be available at the start will be siege cannons and muskets, unless anyone has a real objection to that. It will make stats easier and will remove all the uncertainty and potential unfairness that could go into apportioning secret weapons or weapons of mass destruction to certain players. I feel that it would be more interesting for gameplay to have most everyone start on an equal playing field and then develop an arms race:devil:

That said, unless someone is really disappointed by this news and wants to make a counter-argument I am going to start working on stats and will post a template, and then the stats themselves, soon. I am going to err on the side of simple though I am planning on having a faction system so as to emphasize the decentralization and governmental precarity/corruption of most states at this time.
 
sounds fine to me.
 
Imperium of the Church/Jehoshua
Government: Theocracy (Rome)
Tech Level: Medieval with early machine technology. Aware of some forms of early modern medicine; healers do not believe in the "four humors" and are able to treat most diseases and wounds from battle that are not debilitating. Bacterial infection and the spread of diseases whose causes are not clear are, unfortunately, silent killers. The average life expectancy throughout the realm is around thirty-five, the upper classes can expect to live to the ripe age of sixty or even seventy if their constitution allows it. ACCESS TO GUNPOWDER.
EP: 10
Manpower: Reserves are untapped. Most levies not raised.
Army: 5 Gunpowder Regiments (Professional), 10 Companies of Cavalry (Professional), 10 Companies of Levies
Navy: 10 Warships (Professional), 5 Warships (Mercenary)
FACTIONS
LoE Writes a Post Without Having to Edit it Clique/Tolerant, want LoE to write a post without having to edit it because he forgot something​

(Professional) troops have either been seasoned in combat or culled from a military caste in society. (Mercenary) soldiers are what it says on the can and are mercenaries; in theory, if things got really bad, they might desert or even change sides. Troops like companies of levies that are not tagged (Professional) or (Mercenary) are men-at-arms and may sometimes fight out of loyalty to their commanders or their homeland but are just warm bodies in comparison to professional, experienced troops with actual combat training and aptitude.
 
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I am concerned that the quality of levies raised by, for example, the Namaba Confederation v. Byn Tola, or Belushya v. the Natese would be very different, generally speaking, and not necessarily as a result of technology in every case but because of the feudal institutions (or military institutions, or whatever) or lack thereof and what their differences might be ... SO, I am going to add a

War Readiness stat

That can be affected directly by player policy and will range from Poor -> Adequate -> Excellent. The Empire of Nato would start with higher war readiness (as well as more advanced technology) than a state like Belushya, or Oz. War readiness will involve the creation of systems of muster and armories, etc., and I think that it is likely that for some players increasing their war readiness may mean handing power to different factions in their society that may or may not be entirely loyal.

EDIT: And to clarify, you could be at war and have bad war readiness and that would not be fun for you
 
Bacterial infection and the spread of diseases whose causes are not clear are, unfortunately, silent killers.

A pervasive myth in La Kimono is the existence of tiny, invisible demons called Yermanos who live on the skin. They also have a fondness for feces, dead things, heat, and money. Some more learned men dismiss this as mere superstition, but midwives and healers swear the little bastards are real. They are believed to be relatively harmless when left to their own devices, but will wreck undue havoc if they enter the body (chiefly through holes, especially wounds). Traditional folk remedies for warding off Yermanos typically involve boiled water and "sopa," a kind of medicine made from potash and fat. It is possible for enough Yermanos to enter a wound on a limb that you're better served by cutting it off than letting them spread through your whole body. The warriors of La Kimono can attest to this - they have seen the consequences of friends doubting the demons' existence many a time.

There is at least one popular children's song about the Yermanos, though it does not mention them by name, nor is it actually sung in Esperanto. (NSFW)
 
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