Spoiler T22-T29 :
Continued teching fishing, city is working maximum food to reach pop5 at least. I did try to count abit, see if there was some nice stunt I could pull of with overflow of barracks into almost finished warrior for nice double overflow into settler, but I couldn't figure anything out, so I just went full growth. I was allowed to trade 2 food for 2 hammers and still reach pop5 in the same turn.
I see Isabellas workboat of the coast, this scores extra points for the coatal+fishing aproach, as this could give me access to resource-trades earlier.
Since her workboat came on that coast, she is likely in the west, I would like to see closer to her, but a corn demands the scouts attention.
I stumble upon her archer. Is this a safe move to make? What is the order that the AIs and the barbs move? Is there a risk she will move her archer away from my scout who would get killed by a barb?
Sorry, forgot to remove old tags. Scout has revealed coastal fish and a sheep up there, (also tundra) but a city up there grabbing multiple resources with creative borderpops looks tempting!
I get ownded by the city governor who decides it's time to stop growing, and I fail to notice. >_< Luckily I had two food to spare.
Warrior plans to go like this and take up FB-post. This would shield the clam-city, and he will have easy access to a forested hill in case trouble comes his way.
The scout will continue to scout, would be good to see if there is fur/silver/deer just northwest, but I also want to get closer to Isabella and have a peek.
Found her third city, Seville.
Still EP partiy, so I think it's reasonable safe to say that this is semi-iso.
I get a feeling that Isabella is rather boxed in, and if I want to get fish/sheep I'm suddenly in a hurry!
I could certainly make a fight for the corn, as she has it in her second ring. But I think it would be unwise to pick a fight like that.
Just two warriors now, and we are getting kind of close to when barbs are knocking on our doors. But the far reaching culture gives early warning, and if I'm correct in that Isabella is kind of boxed in, she will do a good job minimizing barbs from that direction. There was a barb archer in the west, but I haven't seen that one since T20 so I think she got that one.
I think I want to take the risk of going for the settler right away, I think the worst thing that can happen is that I'm caught unprepared and have to postpone the settler build, or risk having my plains cow pillaged.
Second warrior will move east and probably risk his life to scout abit on that eastern river, if there is a hill close by there he will take up post.
As it is now, I kind of want to settle the clam city as intended, then rush up and grab a city 1N of the sheep, those two cities would deter her from comming much closer to me there I think.
Then probably on the PH sharing the corn, as that would be a beautiful city, and it's likely that she will come and settle something in an ackward position if I don't.
Continious techpath pottery -> writing is the way to go I think. The clam city can produce it's own workboat, and a workboat for the northern city that can grow on it's sheep for some time.
Instead going mining->bw after pottery is abit to slow to have chops/whip to assist with these immediate goals I think?