megabearsfan
Prince
While I get familiar with the new GS civs, I still want to write some strategy guides for legacy Civ VI civs in the interim. Last week, I put up a guide for Jayavarman VII of the Khmer. The full guide is at:
http://www.megabearsfan.net/post/20...-VI-strategy-Jayavarman-VII-of-the-Khmer.aspx
Feel free to check it out! I always welcome any feedback. This is one of the longer guides, as I actually found a lot to talk about with the Khmer.
In summary, the Khmer (under the rule of Jayavarman VII) can grow massive cities due to a combination of food, amenity, and housing bonuses. Holy Sites adjacent to rivers provide +2 food and a housing, Aqueducts provide an Amenity and +2 food to each adjacent farm. Governor promotions, policies, and other bonuses that apply per population (or to large cities) will be more potent with the Khmer and viable much earlier. You can also use your food bonuses to recoup your population after spamming settlers and building a sprawling empire.
On the surface, Khmer seems to be a powerful religious civ. Their Prasat unique building grants the Martyr promotion to newly-trained Missionaries (not to Apostles!), which is one of the best promotions a religious unit can get. This promotion grants a free relic if the Missionary is killed in theological combat (but not if the unit is condemned by a military unit!). The Prasat also has an extra relic slot in order to support these extra relics.
You can go for a Religious Victory (and the linked guide offers two suggestions for how to do so), but doing so might be hard since you'll want to suicide your Missionaries against rival Apostles and Inquisitors for the free relics. This means you'll have one less charge for conversions on every Missionary, and you'll be losing pressure every time you suicide a Missionary.
Khmer seem like a really great religious civ, but they are actually better as a Culture Victory contender. If you fail at your religious victory attempt, you'll still have received a ton of free relics, which will be providing you with faith and tourism, and giving you a massive head start in tourism generation. The Khmer are in a relatively unique position in which failing to achieve one victory type actually provides you with a massive boost in another victory type!
The linked guide also has some suggestions for playing against the Khmer, so I recommend checking it out for that as well.
Again, I welcome any feedback. What are your strategies for playing as (or against) the Khmer? Any good ideas that I missed? I don't play much multiplayer, so I'm always interested in hearing if there's any strategies unique to MP.
http://www.megabearsfan.net/post/20...-VI-strategy-Jayavarman-VII-of-the-Khmer.aspx
Feel free to check it out! I always welcome any feedback. This is one of the longer guides, as I actually found a lot to talk about with the Khmer.
In summary, the Khmer (under the rule of Jayavarman VII) can grow massive cities due to a combination of food, amenity, and housing bonuses. Holy Sites adjacent to rivers provide +2 food and a housing, Aqueducts provide an Amenity and +2 food to each adjacent farm. Governor promotions, policies, and other bonuses that apply per population (or to large cities) will be more potent with the Khmer and viable much earlier. You can also use your food bonuses to recoup your population after spamming settlers and building a sprawling empire.
On the surface, Khmer seems to be a powerful religious civ. Their Prasat unique building grants the Martyr promotion to newly-trained Missionaries (not to Apostles!), which is one of the best promotions a religious unit can get. This promotion grants a free relic if the Missionary is killed in theological combat (but not if the unit is condemned by a military unit!). The Prasat also has an extra relic slot in order to support these extra relics.
You can go for a Religious Victory (and the linked guide offers two suggestions for how to do so), but doing so might be hard since you'll want to suicide your Missionaries against rival Apostles and Inquisitors for the free relics. This means you'll have one less charge for conversions on every Missionary, and you'll be losing pressure every time you suicide a Missionary.
Khmer seem like a really great religious civ, but they are actually better as a Culture Victory contender. If you fail at your religious victory attempt, you'll still have received a ton of free relics, which will be providing you with faith and tourism, and giving you a massive head start in tourism generation. The Khmer are in a relatively unique position in which failing to achieve one victory type actually provides you with a massive boost in another victory type!
The linked guide also has some suggestions for playing against the Khmer, so I recommend checking it out for that as well.
Again, I welcome any feedback. What are your strategies for playing as (or against) the Khmer? Any good ideas that I missed? I don't play much multiplayer, so I'm always interested in hearing if there's any strategies unique to MP.