It would be nice to have a proper guide regarding the "hammer economy" or HE. (Of course there is the caveat that few games will run a "pure" economy of any type or other.)
I can understand the basics of it surrounding Alphabet (for building Research) and Currency (for building Wealth). In another thread, TMIT also layed out a basic principle for which one to build:
-If you have more
multipliers than
multipliers in your cities, build Wealth.
-If you have more
than
multipliers, build Research.
It was pointed out that in most games you will have more
multipliers and will thus be building Wealth (usually after building Research in order to get to Currency faster.)
But beyond that, well, the last game where I tried a HE it seemed to peter out in the medieval period or thereabouts. I was playing as Bismarck and used the Oracle for Metal Casting, getting early forges in my cities. (The capital was quite production-heavy.)
But after a forge, there are few hammer-boosting buildings for quite a while. Because of this, I couldn't help but feel like running a HE past the Classical era means that you have a very stagnant economy. Both cottages and specialists ramp up as you enter the Middle Ages while, again, there is just a simple forge to increase hammer output.
So, am I missing something with regards to a HE? Or is it just a late-Classical/early-Medieval economy?
I can understand the basics of it surrounding Alphabet (for building Research) and Currency (for building Wealth). In another thread, TMIT also layed out a basic principle for which one to build:
-If you have more


-If you have more


It was pointed out that in most games you will have more

But beyond that, well, the last game where I tried a HE it seemed to peter out in the medieval period or thereabouts. I was playing as Bismarck and used the Oracle for Metal Casting, getting early forges in my cities. (The capital was quite production-heavy.)
But after a forge, there are few hammer-boosting buildings for quite a while. Because of this, I couldn't help but feel like running a HE past the Classical era means that you have a very stagnant economy. Both cottages and specialists ramp up as you enter the Middle Ages while, again, there is just a simple forge to increase hammer output.
So, am I missing something with regards to a HE? Or is it just a late-Classical/early-Medieval economy?