A Guide

Balerune

Prince
Joined
May 19, 2010
Messages
373
Is there a general guide re: How to play this mod (to win?)

I have had some success as Arabia on a sandstorm map but when trying other civs on other maps all sorts of wacky things happen (mostly with happiness -- the tool tips really aren't helpful because there is no way to correct the deficiencies in time and the happiness decays don't slowly accumulate but are just wacked . So I'll go from happiness of +15 and a few turns later I'll be at war go to +1 and a few turns later just about everyone declares war on me and suddenly I'm at -30.) Doesn't make sense to me.

Any help appreciated. :)

Thanks.
PS I've been playing on Prince.
 
I don't think that there is a official guide. I would recomend you to play until you get used to this mod :)

And hmm I don't what what's the problem with your happiness. That problem happened early or late game?
 
Try not to expand too quickly at the beginning (as in settling 6 or more cities), balance out your city's infrastructure and make good use of specialists if you're getting unhappiness from not enough culture/gold/science. Keep in mind that once you unlock the wheel and your cities start growing, there'll be massive unhappiness problems unless you have workers connecting all your cities with roads soon.

If you have enough troops, AIs will usually not declare war on you (unless they have lots of red diplomatic penalties against you). Also, going to war shouldn't cause a drastic happiness change since foreign trading for luxuries doesn't really net you much happiness in this mod.

My guess would be some mod conflict? Can't really know until you give a more detailed report.
 
With happiness swings, were you trading for luxury goods from the AI? Those bonuses get big later in the game.

Generally speaking, I feel like the way to win in the community patch is by playing more like Civ 4 than Civ 5. You want to keep expanding steadily, but never so fast that your development can't keep up. Leveraging the right improvements for your terrain also seems super important; trade routes and villages, or large interconnected farms, can create hugely productive tiles.
 
Thanks for the info, esp. re: trading luxuries with the AI. Didn't know about the later game differences.
By the way if I play as Carthage since harbors give city connections I assume that I don't have to build roads (I haven't been), correct?

Thanks all again. :)
 
If your cities are connected by harbors (they're all on same sea) then you can abandon building roads.

You might want to build railroads later anyway (to get production bonus).
 
If your cities are connected by harbors (they're all on same sea) then you can abandon building roads.

You might want to build railroads later anyway (to get production bonus).

Harbor counts as railroad for the production bonus.
 
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