A 'HUMBLE' Request from a RTW person **Note: C3C Editor Features inside!**

does anyone know how to change/edit/create the name-things underneath the user name?


ex. CIVPhilzilla warpstorm
Chieftain Seemingly Benign
 
Greetings One & All :)

"Flavors" were the first pleasant surprise I saw when I opened up the new editor.

Basically, each Civ may be assigned one of 7 "flavors" (which may be renamed). Each tech and improvement may also be assigned a flavor. For each flavor, a % chance (0-100) FOR EACH AND EVERY OTHER FLAVOR can be INDIVIDUALLY assigned for that Civ building and/or researching said improvement / tech; e.g., a flavor "Cold War Communist" Civ could be given a 10% chance of researching a "Cold War Western Alliance" tech.

... I just don't know yet how this ties in with truly alternate tech trees yet, re: techs being required for era advancement -- let alone how to solve a quandry like Dom Pedro's!

Best,

Oz
 
The first and obvious use of flavor would seem to me simply to make it so that the AI behaves as it should in regard to techs and improvements (these have flavor too), WITHOUT preventing the human player from doing thing as he wants. IE, make sure the AI for the Poland civ stick in the Communist tech tree (at least as far as can be done), BUT allow the human English player to switch side to communism if he so desire.
 
Hmmm, the great use for tech 'flavours', which I can see, are twofold.
Firstly, it is another way of getting AI civs to adopt a wider range of government types, by actually making them LESS likely to pursue certain Gov. Techs over others!! Decided which ones a Civ will favour should depend on that civs Preferred/Shunned Gov. type-for a start-with the rest being filled in on a purely historical basis! I would'ne set the flavour bar TOO HIGH, though, but just enough to create some governmental 'disparity' between different civs, of different culture groups ;) :)!!
The second, related, use for flavours is as a part of my idea to introduce a more wide-ranging religious element to the game! By adding a whole host of different religion types, from Polytheism, to Monotheism, to Eastern Religions and then giving them appropriate 'flavours', you could have all the worlds religions well represented within the game, whilst still allowing room for, as an example, the Chinese to become Monotheistic, or the Germans to remain as strict 'Polytheists' ;)!
Anyway, just a few ideas for those of you who'd like to test them in a mod (hint, hint ;))

Yours,
Aussie_Lurker.
 
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