Option 2: Listen, Pal.. This is your cool speaking; We've had a rough ride, and our lady companion isn't going to put out anytime soon - And quite frankly, she doesn't seem like the type that would call us daddy boom-boom as we do stripes of healing powder off of her butt. We deserve the indulgence. Ammo and world-saving comes second. Double-time it to Field, buddy.
Name: The Wayfarer Karma: True Neutral HP: 30/30 H20: Thirsty No More Food: Hungry No More Sleep: Sleepy No More Crippled Limbs: None. Radiation: None.
(These will go up to 75. The labels are for me, so that once you're starting to encounter challenges, I can check out how miserably you'll fail. Good news is, that even if you fail a challenge, if you were close enough to not failing it, the consequences won't be as severe. And vice-versa.)
XP: 20/85 (You will gain experience from encounters, killing monsters, charming people, and generally...experiencing life in the Prairie Wastelands. While level-ups will be automated, you can feel like you’re accomplishing something! Yay? And no, there won't be Perks. Sorry.)
Pipboy Battery: 100/100. (Don’t get this under 0%. Good news is, that you can load up your pipboy with microfusion cells (Note: The Overseer doesn’t recommend this course of action in a normal situation. Do not attempt to load up microfusion cells into your Pipboy under normal circumstances. Only Pipboys 3000B are compatible with this.))
SpoilerCompanions :
Elise
Loyalty: 4 (This determines whether your companions want to brutally murder you or make babies with you.(Brutally.(Sorry.)))
9mm Gun (11/13)
-15 9mm ammo
Leather jacket
30 caps.
Equipment:
Spoiler:
10mm Gun (7/12)
-36 10mm ammo
-12 10mm AP
Leather "jacket" - equipped.
50 caps
Baseball Bat
117 Vault Suit
Purified Water (2)
Empty Bottle of Water (Those can be refilled, kids!)
VRCE [Vault Rations In Case of An Emergency] (2)
Stimpaks (3)
10th of April, 2260. Springfield, IL. Or most of it.
"The Cap?"
"Doesn't ring a bell. Perhaps a cap as a hat, or currency?"
"I suppose we'll have to ask friendly people in Springfi-, er, pardon...Field? I'm sure they could have named their portion better."
You enter Field. And discover a whole new world...of...well, experience. Perhaps you've become rather conditioned to living in a Vault (naturally, you've been born there), and, well, sex isn't something that is brought up often. You know that it happens, you know that it is needed for the continuation of the human race. You even managed to get some.
The inhabitants of Field however were slightly more...liberal, so as to speak, in that regard. It seems like anything went in there (and indeed, one could really say that!). If one could hear the grunts and screams of pain and pleasure, sometimes both, it was plainly obvious that there was a lot of sex going on, and that it wasn't the normal sex with two consenting adults (that "two consenting adults" felt really weird in your head, but it was the only way to get it across..probably?). It seems like they sure liked upping the ante, although a better word would be "bodycount".
"Well, well, well. That's a looker now, ain't it."
You realise that you're being talked to, and reply with "Eh? What looker? Who?"
"Ha, ha, if only you could see your face right now. That's the look of a Vault cat, alright! I've never been here, but I can see how people like you react when coming to places like this...although to be fair, this place does look a bit more deviant than most places where drug dealers and hookers come into one."
Your face gets redder. "This...this place! The Overseer would burst a vein!"
"Which vein, of course, is a question of contention. But since I'm so greatly amused right now, I might just as well tell you a funny thing that appeared in the Wastes, and can come out only from there: The Wasteland's Fru-"
Mid-sentence, she takes you to a side street with a dead-end.
"Has finally my charm taken you over?"
"What! No! They say that thinking with two heads is supposed to be an improvement, but that doesn't seem to be the case!"
"Then...?"
"I just saw Duncan. Really friendly man, even more so if you happen to be a seven years old brat in front of the burning house you just razed. And, especially friendly if you also happen to be an ex-slave that escaped from him!"
"So you have bad blood between you and him?"
"Bad blood? Bad blood? He enslaved me for ten years!"
"So you want him dead?"
"With pleasure, but his grunts will most likely turn us into a paste that will be then used to feed the dogs."
"But in the future...?"
"As I said...with pleasure."
You succeed in avoiding Duncan and his goons (Hidden Sneak Challenge: Success! 5 exp gained!). You decide that in your search for the mysterious Cap, you still need to crash somewhere. Since the prospect of squatting with Jet addicts in a falling apart building was certainly not something you looked forward, you had to find a place to sleep and eat in, preferably cheap without lowering it's standards too low.
While there are many places which indeed do embody this ideal, in this case, "The President's Armor" was the place to be in the Field. You enter the fine establishment with little noise, as getting shot by bar patrons isn't very useful for long-time survival. Someone's attempting to make an a-capella cover of "The Devil Went to Georgia", but you secretly wonder if he isn't amongst the bar crowd and laughing at the suffering of mortals.
The namesake of the bar comes from the power armour hanging behind the barman. Its servos are busted, there's a giant hole on the front, and it's merely a giant hunk of steel. You see however on the left pauldron a strange insignia: an E surrounded with stars. Odd.
All tables are full, save for one, and that's occupied by one person. He has a bit odd clothes, that feel outside the normal clothes wore by the most of the bar patrons; they weren't pieced together from trash. The outfit was a whole piece that seemed to flow together. Almost like your Vault suit, now hidden behind your...jacket. Or at least most of it.
"Are the seats taken?"
"No. Everyone's welcome! Welcome!"
You suddenly realise that there's several people that aren't sitting and haven't taken up the seats available. You wonder why.
"Hey, do you know about a place called...The Cap?"
His face, up to then, a mask of jolliness and happiness, suddenly winces and turns into a scowl. His voice also loses its rather disturbing happy accent.
"What do you know about the Cap?"
Elise whispers into your ear "Now, is it me or we should bail out of here, quickly as possible? Before we get super-murdered?"
You think and reply with...
1) "We just need to show him the note. I'm sure he'll warm up, knowing that we have a reason to know about "The Cap", whatever that is"
2) You whisper into her ear "Point your gun at him from underneath the table. Nothing bad with some edge over negotiations."
3) "Hold it right there, ya bastard! Tell us where the Cap is or it's your face!"
4) "We should show him the note, but outside. This place's too crowded."
Name: The Wayfarer Karma: True Neutral HP: 30/30 H20: Thirsty No More Food: Hungry No More Sleep: Sleepy No More Crippled Limbs: None. Radiation: None.
(These will go up to 75. The labels are for me, so that once you're starting to encounter challenges, I can check out how miserably you'll fail. Good news is, that even if you fail a challenge, if you were close enough to not failing it, the consequences won't be as severe. And vice-versa.)
XP: 20/85 (You will gain experience from encounters, killing monsters, charming people, and generally...experiencing life in the Prairie Wastelands. While level-ups will be automated, you can feel like you’re accomplishing something! Yay? And no, there won't be Perks. Sorry.)
Pipboy Battery: 100/100. (Don’t get this under 0%. Good news is, that you can load up your pipboy with microfusion cells (Note: The Overseer doesn’t recommend this course of action in a normal situation. Do not attempt to load up microfusion cells into your Pipboy under normal circumstances. Only Pipboys 3000B are compatible with this.))
SpoilerCompanions :
Elise
Loyalty: 4 (This determines whether your companions want to brutally murder you or make babies with you.(Brutally.(Sorry.)))
9mm Gun (11/13)
-15 9mm ammo
Leather jacket
30 caps.
Equipment:
Spoiler:
10mm Gun (7/12)
-36 10mm ammo
-12 10mm AP
Leather "jacket" - equipped.
50 caps
Baseball Bat
117 Vault Suit
Purified Water (2)
Empty Bottle of Water (Those can be refilled, kids!)
VRCE [Vault Rations In Case of An Emergency] (2)
Stimpaks (3)
"We should just show him the note." You show the friendly gentleman the note you found.
His face, yet again goes into bizarre transitions, and turns from a scowl into a grin. You don't really like the grin. It seems like the one of a tiger right before jumping on an oblivious antelope (Among other things, Vault 117 had a stockpile of holotapes. The fact that they were in crates labelled with FOOD meant that this was probably an unfortunate accident.). Still, it could be an accident; not everyone can be with a constant blank face all the time. Right? Right.
You exit the bar and go down the stairs. And perhaps your fate would have been much different, and most likely, much more painful, if it wasn't for a drug addict. "Hey, man, spare a cap for me?" you heard, and you turned around. Other than seeing the poor jet addict, you see also two friendly gentlemen armed with baseball bats coming up to surprise you.
"This would be much easier if you just surrender."
"Is this the time we say "never!"?" you say
"No, this is the time we shoot them in the knees!" Elise says
"Knee-shots? We don't get paid enough for this!"
"Hold it right there, you bastards! Oh, I knew, I knew I should have hired those bloody bastards from Talon Company!" he screams as they run away from him.
"Well, well, well. Seems like you ain't no good Samaritan." you say
"Please. Pleeease. You don't understand what's going on. What a struggle is currently being perpetuated here. You just came out of the Vault and now think you know all the solutions. I like calling this the Vault Messianic Syndrome; some bloody bastard survives living in a Vault without going on a killing spree, and then thinks that he's the saviour of the wastes..." he angrily rants
"...Are you done? We're two and we're pointing guns at you." Elise says
He breaths a defeated sigh. "Oh, fine, fine. I assume you probably want information?"
"Well, there's one obvious question. What's the Cap?" the two of you in one voice say
"It's a place. It's where the Unionists gather...I'll show put the info in your Pipboy. But I'll tell you one thing. A dangerous road lies ah-"
His head explodes like a mushroom cloud. Out of blood. Well, actually, at a later date, you think exploded like a crushed tomato. You yell to take cover, but no shots follow.
"Pah, Vault cat. You attract trouble like food attracts mole rats. I like that. What I don't like is getting my head turned into paste by an asshat 500 metres away from me. And that bastard's into some damn trouble."
"Well, the good news is that our dear friend managed to show us approximately where the Cap is. Not its exact location, due to the sniper pal who made his blood pressure jump off the charts, but I believe we should find it reasonably easy. It's a-ways off from Field/Spring, but still in-town."
"And, of course, the Unionists will accept us with open hands. Come on, they're persecuted. I bet they have a password, and all that. We should look for someone who has it...or eavesdrop. You seem like the sneaky lot."
You're currently in front of The President's Armor. A beggar is looking angrily at you, but beyond that, all seems quiet. What should you do...?
1)Elise is wrong. Surely they have seen that we're on their side, as they must have ears and eyes everywhere.
2) She's right, we ARE the sneaky lot, indeed. We can easily sneak past by and hear what we must hear...
3) This Unionist nonsense is too much for me. We just need to tell the authorities, represented by Spring.
4) The Field is much, much better place. No way we're going to back up those bastards, they tried to kill us!
5) We must leave Springfield. Now. (Specify direction.)
---
Well, well, yet another thrilling adventure! I hope. What do you think of the character? Do you have any complaints or something?
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