A More Perfect Union

It looks like the surprise snowstorm has slowed down the Japanese advance already. Our scientists are looking at gaps in the clouds to see if the stars tell us anything!

Well, those who have their belief in an extraterrestrial entity say: "God creates these crazy weathers and tries them out in Boston first."

I just hope our expeditionary force can be redeployed in full strength as National Guard. In the mean time, hang on there!
 
I'm "beginning" to get the impression that this is viewed as a difficult game....ironically, I was intending this to be my "easy" game while I was writing the rules for my "complicated" game to be run next. :run:

This game ain't really complicated, it's just that rules are left unclear
 
I think the more familiarity one has with the American political system, the easier one finds the game to understand.

On the flipside, the more one comes to understand this game, the more one understands about the American political system, which is probably knowledge worth having.
 
I think the more familiarity one has with the American political system, the easier one finds the game to understand.

On the flipside, the more one comes to understand this game, the more one understands about the American political system, which is probably knowledge worth having.

OOC: On the Finnish TV there are concurrently running mini-series of the Kennedys and John Adams. Both are very well done, although undoubtedly some corners have been cut and an element of personal drama has been added in both. But still, watching these has been very entertaining. I also recommend Howard Zinn's book "A People's History of the United States" for a look beyond what they don't tell you in high school American History courses...
 
Hey, looking back at the maps I saw they had only 2 pikemen remaining.
We just have to destroy them and no matter what, crossbowmen won't be able to take any city thanks god, I thought for a week that we were facing real trouble.

But of course we'll need those minutemen to counterattack. I think that we should also try to gat boston's iron ASAP in order to buils a trebuchet to better siege any Japanese cities. And attacking Kyoto would be better: we do have 2 pikemen that can get there before they come home, it already has Iron (that means they can build Samurais) and three silver sources. Besides, it's their capital city, so they maybe would agree faster to settle peace.
 
I also think that, in time of war, we should have some kind of situation room and a Chief of Staff who would only issue orders to the military each turn, in order to implement a more efficient strategy.

I assume that Yahzuk is just doing that when following EOs regarding military actions, but that situation room would be for the President and CoS (and maybe Yahzuk) deciding together about that.
 
I think the more familiarity one has with the American political system, the easier one finds the game to understand.

On the flipside, the more one comes to understand this game, the more one understands about the American political system, which is probably knowledge worth having.

I would agree with this. I for one am not used to the American political system and thus this game confuses me. For the record I am used to good old fashioned autocracy with a good dose of sobering oligarchy (as anyone in GaP would know ;) ) and thanks to RL Wesminster style parliamentary democracy.

As to the war with Japan, firstly this is clearly karma from our failure in CotE as Japan and thus is amusingly ironic, secondly I support anything that increases our military power and efficiency and thus second JoanK in the suggestion that we appoint a chief of staff who can run military actions without the need for the foolishness of constant debate on what to do.
 
I would agree with this. I for one am not used to the American political system and thus this game confuses me. For the record I am used to good old fashioned autocracy with a good dose of sobering oligarchy (as anyone in GaP would know ;) ) and thanks to RL Wesminster style parliamentary democracy.

As to the war with Japan, firstly this is clearly karma from our failure in CotE as Japan and thus is amusingly ironic, secondly I support anything that increases our military power and efficiency and thus second JoanK in the suggestion that we appoint a chief of staff who can run military actions without the need for the foolishness of constant debate on what to do.

For once I agree with Jehoshua. The game dynamics are not well suited for war. But then, yahzuk probably can run a campaign just fine. The only trouble here is that thePresident can only issue objectives for a military campaign to a Great General. As ofd now we don't have one.

If we were to change the constitution to make this easier I think thgat would benefit us all.
 
Wow, it sounds like more people are feeling confused by the rules than I thought.... does anyone out there feel like they really understand the rules?
 
I sort of vaguely get it, but its not really intuitive to me and as such Im sort of being hands off in this game.

Also on another thing I can't even assasinate everyone and become dictator for life which irritates me :p although on a more serious note the system in this game sort of seems overly rigid to me in that the players are bound into a particular framework which I think is not really as conductive to the backdoor politics that occured in CoTe, or intrigue and organic political development also such as in GaP.

-

ADDENDUM (for your next game, I would even consider minimising rules to the point that you just provide the structure for various actions (assasinations, coups etc) and/or movements and let people fight to the death to establish a political/governmental system.)
 
I understand the rules (or at least think I do), and I like them. They have a certain flavor of rigidity to be sure, but I find that restrictions tend to spark creativity. The only real complaint I have against the game as a whole is that, as a restricted anarchy game on Emperor, it's probably unwinnable. But that doesn't mean we won't keep trying.

I agree with JoanK's Chief of Staff idea. To be honest, I'm kind of miffed that I was beaten to the punch, as introducing a "Secretary of War" position was going to be one of my major presidential campaign initiatives.

But as far as implementation goes, I believe the best way to do so is to let the President make his/her own judgments about executive power, rather than write it into the Constitution directly. For instance, my own Secretary of War would receive some share of my Points as president every congressional session in return for his/her advice and commands to the army. I, as President, would ultimately hold a veto if the orders were too ridiculous, but this would essentially be the first step towards forming a true Executive Branch of government, just like in real-life America. In the future, the President's cabinet of secretaries or staff members could expand to any desired size, and we would agree upon a split of the President's share of points each session. This way, each President would have the same powers, but would be free to customize the branch to his or her liking. The only constitutional amendment that might be necessary or advisable is to make these point-splitting arrangements binding, rather than depending on the honor system.

So I am prepared now to announce that I will, as president, have a cabinet of some size. Members of this cabinet and positions available may be announced before the election (which is in two weeks now, if I count correctly), or may be appointed or created after the election.

And as for further campaigning...I'll save that for later. The election is yet far away, and I have responsibilities as Senator. If we can learn anything from RL America, it's that worrying about the next presidential election too early is really, really annoying ;).
 
As I sort of follow (read watch and laugh at) US politics from the other side of the Atlantic I understand the rules. However I find them overly convoluted and more likely to result in stasis than things getting done. Congratulations! You've replicated US politics almost exactly. However I suspect the restrictions on how complex bills can be is going to cause serious problems in the future.
 
As I sort of follow (read watch and laugh at) US politics from the other side of the Atlantic I understand the rules. However I find them overly convoluted and more likely to result in stasis than things getting done. Congratulations! You've replicated US politics almost exactly. However I suspect the restrictions on how complex bills can be is going to cause serious problems in the future.

I completely agree with Filli_noctus, and I think that maybe some new kind of "law", such as decrees, should be created.
 
As I sort of follow (read watch and laugh at) US politics from the other side of the Atlantic I understand the rules.
OOC: :lol: You can do that from this side of the Atlantic too, filli_noctus. I know I do.
I completely agree with Filli_noctus, and I think that maybe some new kind of "law", such as decrees, should be created.
Decrees sounds strange, but there are a few amendments I would like to see in the future...
Spoiler :
1. The Removal of Government-Run Primaries: Honestly, this should have always been the parties' job. Removing it would remove what is essentially a waste of a full session. This would let Congress be more smoothly run.
2. Increasing of the Bills and Exectutive Orders by One: This would let Congress and the President get more work done in the sessions by doubling possible actions.
3. Changing the Non-Vote Rule: Simply changing how non-votes are counted from a "no" vote to an "abstain". This would negate the affect of an inactive Senator or Representative.
4. Changing the Order of Events: A possible bill to remove unnecessary delays in the enacting of bills by...
---Moving into a system in which bills are proposed in the first session
---Votes and Presidential Approval would happen in the second session, saving a full session in enacting bills into laws.
Note: None of these are my proposed bills yahzuk, just thoughts.
 
Well, my idea was to create a democratic kind of decree, which should be approved by both the president and the Senate Majority Leader, and at least one representative, in order to have a fast passing bill, as my idea is that a decree must be proposed and approved in the same session. That would make the legislative task much more agile.
 
A lot of interesting discussion, and thank you all for your feedback!

I enjoy running these forum games.
Running these forum games involves a lot of time and effort.
I don't enjoy running them nearly enough, not nearly enough, to continue running a game that few players understand - which is becoming more and more clear to be the situation we're in.

Therefore this little experiment in democracy is now ended.
Congratulations to our winner Rudragun!
Its always more fun when winning is worth something, therefore everyone from this game who signs up for the next one will have their score carried forward.


As I said, I really enjoy running these and I'm going to start up another one, and I'm going to let you vote on what you'd like to do:

Option #1 - America
  • In this option, we would essentially treat AMPU as a practice run and give it another try
  • I will overhaul the rules to make them more clear
  • The focus of the game will continue to be the American political system
  • Detailed control of individual military units will continue to not be the focus of the game.
  • I will attempt to streamline the bill writing process a little, but it will not be fundamentally changed
  • I will give much more control of political parties over to the individual parties
  • Add rules NPC to counterbalance periods of lower player activity
  • I will not add a cabinet or any new govt posts - you can add them through them legal process, just as you could have in AMPU

Option #2 - Aztecs
  • This is the game I have been planning to run after AMPU
  • As previously indicated, this game is more "complicated" than AMPU
  • A much higher focus on warfare because … duh.. AZTECS!
  • Control of multiple characters - a little similar to COTE but different
  • A little more RPGish due to a society class structure and specific character actions - but still strongly centered on the CIV game
  • Capturing slaves and making human sacrifices because…. Duh… AZTECS!
  • For what its worth, it was always part of the plan to give the winners of AMPU a starting advantage in this game, and it was also always the plan not to announce that until AMPU ended. Surprise!

Voting to fun for a couple of days, depending on when an answer seems clear - I'll announce when its closed.
 
Well, this game, with just a few adjustments, could have been great, and in fact this seemed to be a discussion on how the rules stopped the game from reaching its full potential.

With maybe a more soft constitution, this game would have been like a mass of clay in a potter's hands, with lots of possibilities. It'd be great then, at least for me, to continue as the Americans, although the little change that would be implemented really is setting me up against that decision, and thus I'd like to try with the aztecs because of the novelty it supposes to me .
 
I agree with JoanK in that it could have been alot better with a couple addjustments.

Thus, I'd be more interested in Option #1, though I would play in both regardless.

As Speaker of the House I veto Option #2 :p
 
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