Afforess
The White Wizard
Will try and find save.
Meanwhile, about promotions value balancing (in overall army strengths comparison) - i have an idea that their (promoted unit) value should scale linear till, say, 100 exp total (maybe 50, not sure), after that it should become logarithmic and cap somewhere around 150. My point is, that 150 exp unit and 1000 exp one differ in real strength maybe 5-10%, whereas single unit cannot and should not value as stack of 20 similar units. I would cap promoted unit value so that it value should never exceed value of 7-10 such units with 0 exp.
p.s. Unfortunately only have autosave 1 turn after i discovered vassalage, and destroyed buildings, giving -commerce. Showing weirdness now - While stoneworker hut in utrecht still giving +155 hammers, building stoneworker hut in other city now shows proper 5 hammers, and furrier (not built) - shows correct amount of gold. Furrier in Maastricht shows -120 commerce if built. 740 BC one.
I noticed bug right after i discovered vassalage. Another save is at beginning of it research (26 turns left). It shows somewhat more proper amount of 11 hammers (stone of vicinity, +50% from buildings, +100% from heroic epic). 875 BC one
RoM 2.91, AND 1.73beta3, Aarandas wonders+buildings+units (latest version).
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} Formations {Better RoM} Withdraw Guilds {Modern Corporations} {Black UI} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} Research {Trading Posts} {Spy Satellites} {Surgeon, Storyteller & Sniper}
I have a crash (CTD) with each and every beta3 i have d/led, here are the logs:
Saved will will go about fifteen turns then CTD
Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {Resource Refinement} {War Prizes} Zoology Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} {Better RoM} Domestic Withdraw Farming Guilds {Modern Corporations} {Warriors of God} {Improved Artwork} {Water Mod} {Civic Diplomacy} Transportation {Misc Buildings} Health Research {Trading Posts} {Spy Satellites} Tactics {Garbage Civics} {Surgeon, Storyteller & Sniper}
Install Type:
Custom
Version:
1.73beta3
Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind
Windows Version:
Windows
Using extra content just ensures I will be unable to ever load your saves.
Looks like I am going to have to crack down on beta testing.
