Arkatakor
King
Reporting a bug in the current AND beta:
Afforess, last time we discussed that flexibile difficulty was not responding you mentioned it was due to the need to cycle the options (turn them on and off again) for them to register. This did not solve the following problem;
1) I started a game with flexible difficulty checked (in the pre-game options before game startup)
2) Despite this, once in game I noticed flexible difficulty was ticked off (in the new BUG interface)
3) My settings are 0-0 for min and max player rank which means difficulty should only increase when in first slot and / decrease only if I am not in 1st slot.
4) My difficulty increased anyway despite being ranked 3 (despite my 0-0 min / max rank configuration)
5) I set flexible difficulty turns to 1 in order to decrease difficulty, cycled virtually all options including min max rank to make sure both were at 0 and turns set to 1. My difficulty still increased in the next turn.
I have tried all sorts of cycling to get the values to register in order to make the difficulty decrease but its not working. I have attached the save - if you are able to decrease through some magic cycling let me know but I am assuming cycling is not the issue since I have tried that, hence I am reporting this as a bug.
Here is my theory: There is a conflict between the pre game flexible difficulty and the in game flexibility option. Pre game flexible difficulty, when enabled sets the min and max ranks to 0-2 automatically, hence I was in the top 3 and my difficulty increased. Once in game though, if one checks the BUG interaface, the settings are per the last configuration you made (in my case they were 0-0 for min / max rank). Furthermore the min and max ranks for flexible difficulty did not respond in the BUG interface despite voracious cycling. The only thing that DID respond was turn increments. As soon as I set that to 1 the difficulty increased immediately. Again, see if you are able to reduce the difficulty in the attached save by setting ranks to 0-0. The more I write about this the more I think its simply a bug with the ranks not responding once in game as the turn increments DID respond.
A New Dawn.log:
Afforess, last time we discussed that flexibile difficulty was not responding you mentioned it was due to the need to cycle the options (turn them on and off again) for them to register. This did not solve the following problem;
1) I started a game with flexible difficulty checked (in the pre-game options before game startup)
2) Despite this, once in game I noticed flexible difficulty was ticked off (in the new BUG interface)
3) My settings are 0-0 for min and max player rank which means difficulty should only increase when in first slot and / decrease only if I am not in 1st slot.
4) My difficulty increased anyway despite being ranked 3 (despite my 0-0 min / max rank configuration)
5) I set flexible difficulty turns to 1 in order to decrease difficulty, cycled virtually all options including min max rank to make sure both were at 0 and turns set to 1. My difficulty still increased in the next turn.
I have tried all sorts of cycling to get the values to register in order to make the difficulty decrease but its not working. I have attached the save - if you are able to decrease through some magic cycling let me know but I am assuming cycling is not the issue since I have tried that, hence I am reporting this as a bug.
Here is my theory: There is a conflict between the pre game flexible difficulty and the in game flexibility option. Pre game flexible difficulty, when enabled sets the min and max ranks to 0-2 automatically, hence I was in the top 3 and my difficulty increased. Once in game though, if one checks the BUG interaface, the settings are per the last configuration you made (in my case they were 0-0 for min / max rank). Furthermore the min and max ranks for flexible difficulty did not respond in the BUG interface despite voracious cycling. The only thing that DID respond was turn increments. As soon as I set that to 1 the difficulty increased immediately. Again, see if you are able to reduce the difficulty in the attached save by setting ranks to 0-0. The more I write about this the more I think its simply a bug with the ranks not responding once in game as the turn increments DID respond.
A New Dawn.log:
Spoiler :
Installed Components:
{Required Files} {Military Civics} {Ice Breaker} {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} {Better RoM} Withdraw {Modern Corporations} {Improved Artwork} {Civic Diplomacy} {Trading Posts} {Spy Satellites}
Install Type:
Custom
Version:
1.73beta3
Install Directory:
D:\games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind
Windows Version:
WinXP
{Required Files} {Military Civics} {Ice Breaker} {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} {Better RoM} Withdraw {Modern Corporations} {Improved Artwork} {Civic Diplomacy} {Trading Posts} {Spy Satellites}
Install Type:
Custom
Version:
1.73beta3
Install Directory:
D:\games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind
Windows Version:
WinXP