I had the same problem : it's because of the new leader : Atotoztli.
Tags are only in English. Simply create the German Tags, and it will work. I uploaded it in svn, rev 369
Excellent, merci beaucoup Calvitix, it did work

I had the same problem : it's because of the new leader : Atotoztli.
Tags are only in English. Simply create the German Tags, and it will work. I uploaded it in svn, rev 369
Okay guys - I've had 150 downloads, but only 3 people posted feedback. I need to know - what did you like - what did you dislike - what can be improved?
Revolutions are on by default, but be sure the "No Revolutions" gameoption when setting up a map is OFF.
When starting a new game? Why?
huh, the +43Klltech & Afforess,
Still Revison 362 with the maintenance tweaks for admin building chains
Yeah, it is that good. There is already Revision 369, but my game is still playable
.
Anyway, have fun analyzing Industrial era cities...
huh, looks like it's hard to build financial/commerce buildings on that speed. there is pretty few commerce coming from buildings (compared to worked tiles) and gold form buildings. is this due to the fast game speed?Playing normal speed. 125 Turns in. Renaissance Era. REV 368 (so no Apprentice school).
Best version of AND I've played to-date.![]()
huh, looks like it's hard to build financial/commerce buildings on that speed. there is pretty few commerce coming from buildings (compared to worked tiles) and gold form buildings. is this due to the fast game speed?
hmm, i guess it makes sense to make cuts on the building chains for faster game speeds: i.e. in each chain leaves one building out if someone plays epic speed. maybe two for normal and so on.
huh, the +43from buildings in Osaka seems to be from a shrine, but in Tokyo? there is no shrine. could you check from which buildings that gold comes form?
i wonder why the cities are so small in that age. so far i didn't play version 1.75 speed but that seems like a huge cut in city size compared to the last version i played. which game speed are you playing? maybe that is causing it since most game i played were on snail speed so i don't know how city growth is on faster settings.
it would be also interested in how much health & happiness you get from resources alone.
a small bug i've noticed: building suggestions in the gold hover-over info for gold seem not to counit in the the gold loss due to upgrading older buildings.