A New Dawn Beta Builds

Really?? What happened? I've played with it on my own games and not seen any adverse impact...

IIRC, people complained about smaller maps. And that they are restricted in their choices of good land. Afforess agreed.
 
Question: was terrain damage removed in 1.75?

Check how you post please. If you have slow Internet, be slower in checking :). Three posts of same questions are not cool.
 
Sorry, i tried to press post button 5 times in 5 minutes but nothing happened, must be my internet. Will delete excessive posts.
 
nvm, found it in ingame options ...
 
Some interesting barbarian spawns on lonely islands... I think the pictures speak for themselves...

So? And your suggestion is....?

Limit the maximum barbarian units at any time of a game? Limit the places barbarians could be spawned? What?
 
So? And your suggestion is....?

Limit the maximum barbarian units at any time of a game? Limit the places barbarians could be spawned? What?
Sep 06, 2010 01:25 PM

I don't know; I'm not a modder. perhaps limit the number of barbarians on a landmass based on the size of the landmass? I'm just reporting unusual behavior which I haven't seen before; trying to be helpful!

Honestly I don't really mind this as it keeps the islands free for colonization and gets my troops XP :cool:
 
Going into turn 200 (on Normal speed, so industrial era), I've noticed a slowdown in game speed. I'm running on a top-end machine, and am used to some slowdown...but I think this has to do with barbarians.

When I went into WB, I saw there are Barbarian ships EVERYWHERE. It was quite surprising how many there were. I went through and deleted most of them, and sure enough, the turn speed was faster.

I don't play with aggressive barbarians, etc. But I've noticed that they seem to:
- Be more aggressive than usual
- Be in much higher numbers than usual
- And because I've explored my continent (and have no fog-of-war), I seem to be dealing with them less than the AI
- The AI players seem to have had growth stiffled due to barbarians

So? And your suggestion is....?

Limit the maximum barbarian units at any time of a game? Limit the places barbarians could be spawned? What?

I don't know; I'm not a modder. perhaps limit the number of barbarians on a landmass based on the size of the landmass? I'm just reporting unusual behavior which I haven't seen before; trying to be helpful!

Honestly I don't really mind this as it keeps the islands free for colonization and gets my troops XP :cool:

Seems as I'm not the only one identifying Barbarian issues in 1.75. IMHO, the barbarians are over-spawning, especially the ship-based ones. And I'm not the only one noticing...
 
The bug with the pacifist saves appears to get progressively worse. I now see the "Pacifist Peaceful Pacifist Pacifist Peaceful Pacifist Peaceful Peaceful Peaceful Spanish Empire" :eek:


In other thoughts the AI is much much better than before. around 1000BC I realized that I was at the top and increased the difficulty from Monarch to Immortal. I'm still on top but I'm really fighting for it (instead of crushing the AI like usual). I looked in the worldbuilder and the AI seems to be doing a decent job of developing cities properly, they're only 1-2 levels below mine. In the tech race I suspect that the AI is doing some massive tech trading (tech brokering is disabled) to stay with/ahead of me. I don't usually trade techs as the AI screws the player. I just turned tech trading off, so we'll see what happens next!

I agree the AI is more chalenging much more.
Start with normal difficulty, increase every 50 turns, now in 1850 AD at immortel and I fight for my life, I got 12 city in a normal sized map (terra), 1060 point, first AI 990, so 890, 800 . . .
A new thing at least for me is not EVERY Ai attack me at the same time. Only 2 by 2 so far, with possibility to make peace.
Trade are better, as well. Sometime it is a good deal, some time the Ai want to robe me. I have never experience that before, the Ai was always very difficult to negocaite with.
The turn are a bit slow, and I don't know is they are faster than before.
It is the best version so far and I have not notice any bug, expect some CTD (not realy CDT but more game freeze and I have to open the task manager to close the game).
Realy good work afforess !!!
:goodjob:
 
Quote:
Originally Posted by arosenberger View Post
Some interesting barbarian spawns on lonely islands... I think the pictures speak for themselves...
well I have never seen that before.

Can you tell me what map is this ?

Thanks


RoM_PerfectWorld
Huge WorldSize
Temperate Climate
Medium Sea Level
Marathon Game Speed

Ruthless AI is on and Raging Barbarians is off.
 
Afforess using Rev 369, I built the Capital Administration but have the option to build the metropolitan administration(?) in my capital still. I thought the metropolitan upgraded into the capital Administration?

One more thing which I'm just curious about, I research Optics and my Caravels can sail around the world but my galleys and trimeres have to wait until astronomy?
 
Something's going wrong with the BUG's unit auto-naming system. Instead of sequentially naming units, it will often ascribe the first name to several units produced in a row. For example, I have my game set up to name Light Cavalry units built in the Medieval Era as 1st [City Name] Lancers, 2nd [City Name] Lancers, etc. but my capital city built 4 Light Cavalry in a row and called them all 1st Bibracte Lancers, and then called the 5th one built 2nd Bibracte Lancers.
 
Description (tooltip) of Barb wire is wrong. It says that research is increased but in fact it is decreased because of loss of a trade route.

You mean Actual effects? They never lie. It may be that it replaces something or change the whole picture of a city itself. Repeat: Actual effects never lies.

Afforess using Rev 369, I built the Capital Administration but have the option to build the metropolitan administration(?) in my capital still. I thought the metropolitan upgraded into the capital Administration?

One more thing which I'm just curious about, I research Optics and my Caravels can sail around the world but my galleys and trimeres have to wait until astronomy?

Metro and Capital admins are separate things. Capital is for the capital city only and is national wonder. Metro only develop if you have enough city councils, that's it.
 
Starting new game with "modern" era has the following problems in MultiPlayer (MP):
("Choose religions" option is selected.)

*) Starting with "limited religions" options -> when the game starts you have "choose religion" pop-up and whatever you select it re-appears and contains your selection. So you cannot close it on any player.

*) Starting without "limited religions" -> Game starts normally, but has OOS from the start -> Any player reconnecting would end up CTD'ing with "Cannot load compressed save" ( or smth similar)

---

I'll continue investigating if i actually can start a MP game later then ancient.
 
Seems as I'm not the only one identifying Barbarian issues in 1.75. IMHO, the barbarians are over-spawning, especially the ship-based ones. And I'm not the only one noticing...

They are overspawning. I added some code that allows barbarian pirate ships to be filled with barbarian troops, if they can carry cargo, which is likely causing the problem. I've already limited the amount of spawning in rev 370.
 
And here comes the aftermath of previous post :


I continued turning On and Off different options on religion stuff and economics and such but with no luck. Still OOS and still CTD.
---

I did reset to default in Single player for both "Rom options" and "Revolutions" options ( On all MP computers ) and started a new game in "industrial era" with default game options :

*) This time we started the game with no OOS - YaY

Then i continued

*) Buildid 1 city on all MP players, Ended turn, -> New turn came nicly, no OOS or CTD - > YaY

Then

*) Save the game , exit all players
*) Load the game ( without exiting Civ appliction) -> others joining nicely -> Launch

Result :

*) The host loaded the game fine , other players CTD'd ! :(

After reloading game for other players, reconnecting ... and .. wait for it .. ->

"Failed to uncompress game data" -> CTD.


-----

So this is not the Build for Multiplayers . or it seems the fix for corrupted saves does not work in MP ? Please, please, please do smth about it ?!

The mod is AWESOME with capital letters ( and none of them wasted), plain RoM seems kind of bland now.




And one another note , the first building that gives "+1 GP" ( village hall , was it ?) is too cheap , you should work more for those GP points than just build a hall that gives a lot of other stuff too.
Way too easy to start earning them.

I'll continue investigating if i actually can start a MP game later then ancient.
 
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