Bugs found playing Beta 5 as Mayan, Normal speed (just to get through some game) Played at Emperor. (and got kicked by aggressive AI)
Game speed shouldn't affect it, should it?? I think not.
Major Bugs :
Able to train scouts WITHOUT THE HUNTING TECH as Mayan. No research of Scouting was possible,
Slavery adoption only gives you -1 at adoption, no addition penalty. OK now I think about it, don't want to make it totally un-adoptable.
Error with Civopedia, Unique Units don't show, only give text as TXT_KEY_RESTRICTED_UNIT - Can nuke enemy lands for all units. (first 15-25 entries.
Why do the Ottomans have 4 strength archers, when only listed as 3, normal archers. (this is partly why I was owned.)
Ridiculous espionage from BAZZAR???? under Patrician civic. (how bazzar... had to say it

)
Wish list:
Remove options short cut reminder as default setting EVERYTIME a game is started or loaded. (I click it off, and next time loaded, its back as default ON)
AI builds 1st settler at Size 1, too early cripples their economy. Just because they have x archers to back up a settler, it should be coded to only begin building at size 3?? or example.
Space out the city count and (Minor)1 civ brackets, to make it easier to read city count, same goes for later as well I've noticed. Actually over lap slightly.
Upgrade BUG to 4.4 which is the latest version of BUG. This will remove the unit naming bug in game. Annoying to build archer 124 from my new cities.
Notes on game play:
The aggressive AI actually works very well. I stocked my cities with the usual archer and javelin, and was attacked by forces, that actually used the Surround and destroy option to defeat me, twice.
the Unit per tile option, works very well, but be ware, it does favour the attacker and not defender, Bah, should have defended better. (see it works well)
AI will not make peace, if it deems you to be a 'puny little civ, who is not threat to them' as it should. No more 'oh you have writing, and killed one of our scouts, lets make peace.' NICE.
Game seems to run a bit slower on turns, this may be a function of the game using more system resources, as I've noticed the memory usage has increased by 50% to 1.5Gig, and as I only have a 128 Meg Video card, punishing that as well. I know 1 Gig card recomemded, I know its my system, just saying well programmed to use the system assets more effectively.
Limitation to 3 happy limit at default, with the -1 "we enjoy our freedom from slavery", is a bit limited. Granted it does push you out of starting civics, Hmmm maybe the way games programmed, maybe.
3 city limit initially is great innovation, I like it
Errors on loading civ in UBUNTU
To add photo, Basically it has a problem with gameux and loading the hot key's for both mouse and keyboard. The game still plays fine, have trouble loading a saved game, probably due to video card only being 128 Megs, will load a saved game from a new custom game beginning so go figure that one out.
Not the Fixme:system:Sy.... 3rd, 4th and 5th lines if interested