A New Dawn Beta Builds

I have beta 5 installed but I am still facing this problem. :(

Something must have gone wrong with your upgrade then if you get the only-shows-a-couple-of-units when opened from the main menu screen issue. Check the mod timestamp on CvGameCore.dll (that's where the fix was - not in XML). You may need to manually over-copy with the latest DLL if for some reason your upgrade didn't replace it.
 
Something must have gone wrong with your upgrade then if you get the only-shows-a-couple-of-units when opened from the main menu screen issue. Check the mod timestamp on CvGameCore.dll (that's where the fix was - not in XML). You may need to manually over-copy with the latest DLL if for some reason your upgrade didn't replace it.

Mine did the same thing, for some reason the installer didNT install it correctly, i have tried now four times, to no avail.:crazyeye:

I have manually done it also, didnt work either. So i just gave up.
 
I just fixed the following issues for the next beta, changes are in the SVN, for those who know how to compile DLL's:

I found a link on how to compile the DLL... looks complicated. :confused:
Any chance of someone committing a newly compiled DLL to the SVN so I can download & build a new installer? :D
 
Mine did the same thing, for some reason the installer didNT install it correctly, i have tried now four times, to no avail.:crazyeye:

I have manually done it also, didnt work either. So i just gave up.

SO - the C2C DLL is NOT the same as the AND DLL, bear in mind that you (just you as C2C coordinator) need to use the DLL I post on the C2C boards, not the one that comes with AND beta releases. So in your case you'll ALWAYS have to manually copy the DLL.
 
I like your ideas and comments Arkatakor (highly constructive) as I'm sure Afforess does too (and face it, it's what he thinks that counts ;))
I'm sure I'll have some of my own, when I get this pesky new house sorted out, and can get back to the IMPORTANT things, like playing Civ IV :D
Thanks for this - its always encouraging to hear :) I am particularly fond of this game so I try to make suggestions that in my mind would help make it even better.

I think the bigger issue is not that enemies are able to use railroads and/or roads, but that they are able to so cheaply. Horsemen in any form give a huge advantage with this ability for little cost down that it becomes an unfair advantage. They're already difficult units to take down, even if you're building Pikemen (I was lucky to have a source of Ivory nearby to be able to make War Elephants), and coupling their high attack ability with Commando makes them into a juggernaut of a unit. I personally find the Commando ability overkill for a unit that already has high movement and high attack. The AI otherwise doesn't build anything else.
I would not have a problem with this if it was not for the fact that upon cavalry entering your railroaded territory, they are able to and will literally go to the other end of your empire to capture your workers; its quite pathetic actually.
 
SO - the C2C DLL is NOT the same as the AND DLL, bear in mind that you (just you as C2C coordinator) need to use the DLL I post on the C2C boards, not the one that comes with AND beta releases. So in your case you'll ALWAYS have to manually copy the DLL.

I kind of knew that, i didnt change anything from the installer, i installed 1.75, then the Beta 5, still didnt work correctly. I did no changes to it at all. Doesnt really matter to me anyways. I just like to look at different stuff anyways, like all mods out there.
 
no reply about bug mod missing all its help files and preference and saved option files?
been working in beta 4 but not working in beta 5,( bug works, just that on every load you have to change settings to your liking again )
 
no reply about bug mod missing all its help files and preference and saved option files?
been working in beta 4 but not working in beta 5,( bug works, just that on every load you have to change settings to your liking again )

It happens to me too.
I noticed that, the first time i launched a game with it, it complained about the impossibility to create a few .ini files. I don't know if that is related.
 
It happens to me too.
I noticed that, the first time i launched a game with it, it complained about the impossibility to create a few .ini files. I don't know if that is related.

it doesnt complain about creating, it complains about finding it.which is bit silly since it should just create file to save its option in..
 
Bugs found playing Beta 5 as Mayan, Normal speed (just to get through some game) Played at Emperor. (and got kicked by aggressive AI)

Game speed shouldn't affect it, should it?? I think not.

Major Bugs :

Able to train scouts WITHOUT THE HUNTING TECH as Mayan. No research of Scouting was possible,

Spoiler :
buildscoutsnohuntingtechMayan.png


Slavery adoption only gives you -1 at adoption, no addition penalty. OK now I think about it, don't want to make it totally un-adoptable.

Error with Civopedia, Unique Units don't show, only give text as TXT_KEY_RESTRICTED_UNIT - Can nuke enemy lands for all units. (first 15-25 entries.

Why do the Ottomans have 4 strength archers, when only listed as 3, normal archers. (this is partly why I was owned.)

Ridiculous espionage from BAZZAR???? under Patrician civic. (how bazzar... had to say it ;) )

Spoiler :
NobilityEspionage.png


Wish list:

Remove options short cut reminder as default setting EVERYTIME a game is started or loaded. (I click it off, and next time loaded, its back as default ON)

AI builds 1st settler at Size 1, too early cripples their economy. Just because they have x archers to back up a settler, it should be coded to only begin building at size 3?? or example.

Space out the city count and (Minor)1 civ brackets, to make it easier to read city count, same goes for later as well I've noticed. Actually over lap slightly.

Upgrade BUG to 4.4 which is the latest version of BUG. This will remove the unit naming bug in game. Annoying to build archer 124 from my new cities.



Notes on game play:

The aggressive AI actually works very well. I stocked my cities with the usual archer and javelin, and was attacked by forces, that actually used the Surround and destroy option to defeat me, twice.

the Unit per tile option, works very well, but be ware, it does favour the attacker and not defender, Bah, should have defended better. (see it works well)

AI will not make peace, if it deems you to be a 'puny little civ, who is not threat to them' as it should. No more 'oh you have writing, and killed one of our scouts, lets make peace.' NICE.

Game seems to run a bit slower on turns, this may be a function of the game using more system resources, as I've noticed the memory usage has increased by 50% to 1.5Gig, and as I only have a 128 Meg Video card, punishing that as well. I know 1 Gig card recomemded, I know its my system, just saying well programmed to use the system assets more effectively.

Limitation to 3 happy limit at default, with the -1 "we enjoy our freedom from slavery", is a bit limited. Granted it does push you out of starting civics, Hmmm maybe the way games programmed, maybe.

3 city limit initially is great innovation, I like it :goodjob:


Errors on loading civ in UBUNTU

To add photo, Basically it has a problem with gameux and loading the hot key's for both mouse and keyboard. The game still plays fine, have trouble loading a saved game, probably due to video card only being 128 Megs, will load a saved game from a new custom game beginning so go figure that one out.


Not the Fixme:system:Sy.... 3rd, 4th and 5th lines if interested
Spoiler :
ErrorslaunchingCiv4-1.png
 
Has anyone else had the problem where they should receive money from the ai per turn, but instead lose it?

Also, when using the SVN to build installs, after building the installer from the install script, must we make one for the patch as well to get the latest changes (including the ones to the ai)?
 
I think the bigger issue is not that enemies are able to use railroads and/or roads, but that they are able to so cheaply. Horsemen in any form give a huge advantage with this ability for little cost down that it becomes an unfair advantage. They're already difficult units to take down, even if you're building Pikemen (I was lucky to have a source of Ivory nearby to be able to make War Elephants), and coupling their high attack ability with Commando makes them into a juggernaut of a unit. I personally find the Commando ability overkill for a unit that already has high movement and high attack. The AI otherwise doesn't build anything else.

I'm not sure it's really an unfair advantage, because it's counterable. I just think it's weird and unrealistic that mounted units can automatically use railroads, as though they've put wheels on their horses' feet and propelled them down the track.

Gameplay before realism, of course, but still... weird, and I don't think it'd be unbalancing to restrict their advantage to roads.
 
Something must have gone wrong with your upgrade then if you get the only-shows-a-couple-of-units when opened from the main menu screen issue. Check the mod timestamp on CvGameCore.dll (that's where the fix was - not in XML). You may need to manually over-copy with the latest DLL if for some reason your upgrade didn't replace it.

I get this bug, and have tried installing several times, and tried with a new install, no dice. Am I to understand that the update breaks the DLL? I'm not too modding-savvy...
 
couple more bugs, even game breaking ones.. zooming out after learning cartography ( or what was exact name of tech that allows map trading and centers world map ) will either crash or hang your civ.. happened 2 out of 2 ( second just to test )
that crash produced another bug
i load autosave and on autosaved turn i finish leonardo workshop, which gives me free tech, but for some reason i cant select it anymore it gives me option to pick free tech but everytime i pick any tech , it will say you already chosen your free tech(s) or something like that..
 
I think the bigger issue is not that enemies are able to use railroads and/or roads, but that they are able to so cheaply. Horsemen in any form give a huge advantage with this ability for little cost down that it becomes an unfair advantage. They're already difficult units to take down, even if you're building Pikemen (I was lucky to have a source of Ivory nearby to be able to make War Elephants), and coupling their high attack ability with Commando makes them into a juggernaut of a unit. I personally find the Commando ability overkill for a unit that already has high movement and high attack. The AI otherwise doesn't build anything else.

I agree with this -- I don't think Commando is needed. Early Horseman & Chariots needed a little help, and by adding some resource requirements for Spearman, I think they got it. Most early civilizations default armies were Spearman, but this isn't necessarily the case anymore.

As for later cavalry, I have always found it incredibly powerful on the attack when properly promoted and supported by other units for defense.
 
Bugs found playing Beta 5 as Mayan, Normal speed (just to get through some game) Played at Emperor. (and got kicked by aggressive AI)

Game speed shouldn't affect it, should it?? I think not.

Major Bugs :

Able to train scouts WITHOUT THE HUNTING TECH as Mayan. No research of Scouting was possible,

Spoiler :
buildscoutsnohuntingtechMayan.png

Save?

Slavery adoption only gives you -1 at adoption, no addition penalty. OK now I think about it, don't want to make it totally un-adoptable.

Not a bug.

Error with Civopedia, Unique Units don't show, only give text as TXT_KEY_RESTRICTED_UNIT - Can nuke enemy lands for all units. (first 15-25 entries.

Not seeing this - make sure you've got a clean install.

Why do the Ottomans have 4 strength archers, when only listed as 3, normal archers. (this is partly why I was owned.)

See: Mathematics.

Ridiculous espionage from BAZZAR???? under Patrician civic. (how bazzar... had to say it ;) )

Those are corrupt values from the game - not actual entries. Some computers have trouble reading the XML with no set value. Anyway, I'll make sure it's fixed.
Remove options short cut reminder as default setting EVERYTIME a game is started or loaded. (I click it off, and next time loaded, its back as default ON)

Not happening.
AI builds 1st settler at Size 1, too early cripples their economy. Just because they have x archers to back up a settler, it should be coded to only begin building at size 3?? or example.

No. Hardcoding a minimum size is bad, bad, bad. What if the AI starts out in the deep tundra, and can't grow? Anyway, starting settlers at size 1 will only happen if they have no buildings or units that they need - last priority. No need to worry.

Space out the city count and (Minor)1 civ brackets, to make it easier to read city count, same goes for later as well I've noticed. Actually over lap slightly.

You can play with the scoreboard with BUG

Upgrade BUG to 4.4 which is the latest version of BUG. This will remove the unit naming bug in game. Annoying to build archer 124 from my new cities.

Already am. I may have just skipped updating some text files.
 
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