Bobisback
Emperor
- Joined
- Feb 16, 2003
- Messages
- 1,160
As for the other issue, they still show up in the city screen, but like obsolete buildings, they have no effect.
is there anyway to take them out of hte city screen?
As for the other issue, they still show up in the city screen, but like obsolete buildings, they have no effect.
Have you already researched Monotheism? That building obsoletes quickly.
I always get the black terrain when installing this mod. I am using the RoM 2.8 Mega then patching to 2.81 Mega and then installing New Dawn 4.5 Beta. I include the fix with the New dawn when installing custom but it always gives me the black terrain and messed up resource icons.
Am I doing something wrong?
Thanks.
Do you use Custom install or Recommended install. Because there is anoption for patching the Megapack.
It had been reported, according to Afforess, that turning off five or more civs from the Megacivpack solves the black terrain problem.
Zimbaa,
I just tried exactly the same situation as you described. I did not see the bug, the city's revolt meter went down like normal when I connected the city. Is there anything else that you did?
I use the custom as I dont want things like ice breakers, worlds fair and a few others.
So do I just delete 5 of the civs in the folder? I'm not sure I understand what your saying. I choose the custom option that says it patches the mega civs pack but I still get black terrain.
I can confirm the weird Rev Distance Bugs in both directions. Two games with India, both on Noble, one with Advanced Start, both snail speed. In the first game, any city founded has Distance penalties from about 800-1000, which makes holding the city impossible. It seems to be happening for the AI too, as any empire of 4-5 cities collapses almost immediately, sometimes into 2 or 3 factions. It is sort of fun, since I like the chaos it causes, but it makes research go very slow, since everyone is always in war mode. Plus, you can't really expand without collapsing. Also, I went into world builder and I think the Chinese Rebels spawned both next to me and in the New World next to the Mongolians, who began as a BarbCiv.
The second game with advanced start gave distance modifiers of -1000 or so, which gives new ancient era cities a 0 revindex after one turn. I cannot confirm if this happens to the AI or not.
Anyways, this mod is awesome. Thanks for all your hard work.
AND Logs:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Zoology Firestorm {The World's Fair} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Hi-Res Cursors} {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Early Buildings} ANM Fortifications {Historical Wonders} Formations {Better RoM} Withdraw Depletion Guilds {Modern Corporations}
Saves attached.
yep, it´s impossible to found an early city.... it will always and ever revolt! I had only one city until classical era... I hope you guys can find the bug
I manage to have two until I switch to Monarchy (sometimes three if I have two high Commerce Resources nearby, but anymore would be pushing it). Of course, I play Snail games, use Early Buildings, and play Ancient Age/Advanced Start.
I am using 1.60 Beta4.5.
I have the mountain mod enabled but I am not allowed to move into mountain squares.
The town watchman does not have a skin. It shows up as hot pink. At least this is the case with the barbarian civ.
Marathon speed, Ancient start, have Early Buildings (I know, I know, it is for Snail game only but I can't resist them for marathon ). No problems with Rev. My Settler difficulty rocketed to Immortal now. I'm in late Classical Age.
I am glad to know that they are fun for Marathon games, since I created them and RoM is designed for Marathon games. I generally play on Noble difficulty since I am either testing a module or trying a new feature (I pretty much expect to win on that difficulty, which is why I test on it); if I settled down, I think I would end up playing on Prince or Monarch, but I cannot comment on those difficulties with Revolutions for now.